blender/intern/CMakeLists.txt
Sergey Sharybin 9151d46d7d Tomato: initial commit of mask editing tools into SVN
- Added new dtaablock called Mask which might be re-used in any area.
  Currently editing of masks happens in clip editor and they might be used in
  compositor nodes only.
- Added new mode to clip clip editor to interact with masks.
  Implemented basic tools to create shapes, splines and points. Also implemented
  idea of UW points for feather which means feather points are have got U
  coordinate along spline (which is measured from 0 to 1) and W is it's weight
  meaning distance from main spline.
- Spline points might be parented to movie tracks.
  Interface for this isn't best yet.
- Rasterisaztion of masks happens in compositor node (Input -> Mask)
  Input image of this ode is used as reference for mask resolution.
  Currently all splines of all shapes are rasterizing independently which
  means shapes with holes are not supported.
  Also feather rasterization is not implemented.

  Rasterized was implemented by Pete Larbell, thanks!

Do not consider this is something finished, there's still lots of things to
be done (especially from interface and usability points of view).
2012-04-30 07:43:21 +00:00

74 lines
1.7 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
add_subdirectory(string)
add_subdirectory(ghost)
add_subdirectory(guardedalloc)
add_subdirectory(moto)
add_subdirectory(memutil)
add_subdirectory(iksolver)
add_subdirectory(opennl)
add_subdirectory(mikktspace)
add_subdirectory(raskter)
if(WITH_AUDASPACE)
add_subdirectory(audaspace)
endif()
if(WITH_MOD_REMESH)
add_subdirectory(dualcon)
endif()
if(WITH_MOD_FLUID)
add_subdirectory(elbeem)
endif()
if(WITH_MOD_SMOKE)
add_subdirectory(smoke)
endif()
if(WITH_MOD_DECIMATE)
add_subdirectory(container)
add_subdirectory(decimation)
endif()
if(WITH_MOD_BOOLEAN)
add_subdirectory(boolop)
add_subdirectory(bsp)
endif()
if(WITH_IK_ITASC)
add_subdirectory(itasc)
endif()
if(WITH_CYCLES)
add_subdirectory(cycles)
endif()
# only windows needs utf16 converter
if(WIN32)
add_subdirectory(utfconv)
endif()