blender/source/gameengine
Campbell Barton 5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
..
BlenderRoutines style cleanup 2012-03-28 05:03:24 +00:00
Converter BGE: This fixes a problem where lamps in inactive layers were rendering shadows buffers that never got used, which was a huge performance sink. 2012-03-29 01:56:08 +00:00
Expressions style cleanup 2012-03-28 05:03:24 +00:00
GameLogic style cleanup 2012-03-28 05:03:24 +00:00
GamePlayer move debug flag into its own global var (G.debug), split up debug options. 2012-03-31 00:59:17 +00:00
Ketsji move debug flag into its own global var (G.debug), split up debug options. 2012-03-31 00:59:17 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics style cleanup 2012-03-28 05:03:24 +00:00
Rasterizer style cleanup 2012-03-28 05:03:24 +00:00
SceneGraph style cleanup 2012-03-28 05:03:24 +00:00
VideoTexture style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00