blender/intern/cycles/device
Mai Lavelle b78e543af9 Cycles: Add names to buffer allocations
This is to help debug and track memory usage for generic buffers. We
have similar for textures already since those require a name, but for
buffers the name is only for debugging proposes.
2017-03-08 01:24:55 -05:00
..
opencl Cycles: Add names to buffer allocations 2017-03-08 01:24:55 -05:00
CMakeLists.txt Cycles: OpenCL split kernel refactor 2017-03-08 00:52:41 -05:00
device_cpu.cpp Cycles: Add names to buffer allocations 2017-03-08 01:24:55 -05:00
device_cuda.cpp Cycles: Add names to buffer allocations 2017-03-08 01:24:55 -05:00
device_intern.h Cycles: Refactor Device selection to allow individual GPU compute device selection 2016-11-07 03:19:29 +01:00
device_memory.h Cycles: Allow device_memory to be used directly 2017-03-08 00:52:41 -05:00
device_multi.cpp Cycles: Add names to buffer allocations 2017-03-08 01:24:55 -05:00
device_network.cpp Cycles: Add names to buffer allocations 2017-03-08 01:24:55 -05:00
device_network.h Cycles: Use explicit qualifier for single-argument constructors 2016-05-11 16:51:14 +02:00
device_opencl.cpp Cycles: Refactor Device selection to allow individual GPU compute device selection 2016-11-07 03:19:29 +01:00
device_split_kernel.cpp Cycles: Add names to buffer allocations 2017-03-08 01:24:55 -05:00
device_split_kernel.h Cycles: OpenCL split kernel refactor 2017-03-08 00:52:41 -05:00
device_task.cpp Cycles: Refactor Progress system to provide better estimates 2016-12-03 05:02:21 +01:00
device_task.h Cycles: Expose passes size to device tasks 2017-03-08 00:52:41 -05:00
device.cpp Cycles: Add names to buffer allocations 2017-03-08 01:24:55 -05:00
device.h Cycles: Add names to buffer allocations 2017-03-08 01:24:55 -05:00