blender/source/gameengine/GamePlayer/ghost
Daniel Stokes 23c0e0d996 BGE: fix [#35811] Blenderplayer crash on closing if file saved with an actual version.
Making sure free_nodesystem() is called before BLO_blendfiledata_free() fixes the problem. free_nodesystem() relies on blendfiledata.
2013-06-24 04:21:17 +00:00
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CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
GPG_Application.cpp Minor code cleanup in 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp'. 2013-06-22 09:04:33 +00:00
GPG_Application.h fix for own commit r54806 with argument order and multisampling. 2013-02-24 10:50:33 +00:00
GPG_Canvas.cpp BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
GPG_Canvas.h BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
GPG_ghost.cpp BGE: fix [#35811] Blenderplayer crash on closing if file saved with an actual version. 2013-06-24 04:21:17 +00:00
GPG_KeyboardDevice.cpp BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00