blender/intern/cycles/kernel/shaders/node_mapping.osl
Brecht Van Lommel b9ce231060 Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/

Thanks to all contributes for giving their permission!
2013-08-18 14:16:15 +00:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "stdosl.h"
shader node_mapping(
matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
point mapping_min = point(0.0, 0.0, 0.0),
point mapping_max = point(0.0, 0.0, 0.0),
int use_minmax = 0,
point VectorIn = point(0.0, 0.0, 0.0),
output point VectorOut = point(0.0, 0.0, 0.0))
{
point p = transform(Matrix, VectorIn);
if (use_minmax)
p = min(max(mapping_min, p), mapping_max);
VectorOut = p;
}