forked from bartvdbraak/blender
b9ce231060
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#include "stdosl.h"
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#include "oslutil.h"
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shader node_rgb_ramp(
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color ramp_color[RAMP_TABLE_SIZE] = {0.0},
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float ramp_alpha[RAMP_TABLE_SIZE] = {0.0},
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int ramp_interpolate = 1,
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float Fac = 0.0,
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output color Color = 0.0,
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output float Alpha = 1.0)
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{
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float f = clamp(Fac, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);
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/* clamp int as well in case of NaN */
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int i = (int)f;
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if (i < 0) i = 0;
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if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1;
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float t = f - (float)i;
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Color = ramp_color[i];
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Alpha = ramp_alpha[i];
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if (ramp_interpolate && t > 0.0) {
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Color = (1.0 - t) * Color + t * ramp_color[i + 1];
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Alpha = (1.0 - t) * Alpha + t * ramp_alpha[i + 1];
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}
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}
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