forked from bartvdbraak/blender
28 lines
846 B
Plaintext
28 lines
846 B
Plaintext
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License
|
|
*/
|
|
|
|
#include "stdosl.h"
|
|
|
|
shader node_scatter_volume(
|
|
color Color = color(0.8, 0.8, 0.8),
|
|
float Density = 1.0,
|
|
float Anisotropy = 0.0,
|
|
output closure color Volume = 0)
|
|
{
|
|
Volume = (Color * max(Density, 0.0)) * henyey_greenstein(Anisotropy);
|
|
}
|
|
|