forked from bartvdbraak/blender
8d084e8c8f
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
83 lines
975 B
CMake
83 lines
975 B
CMake
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set(INC
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.
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../device
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../kernel
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../kernel/svm
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../kernel/osl
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../bvh
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../util
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../../glew-mx
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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attribute.cpp
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background.cpp
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bake.cpp
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blackbody.cpp
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buffers.cpp
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camera.cpp
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film.cpp
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graph.cpp
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image.cpp
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integrator.cpp
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light.cpp
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mesh.cpp
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mesh_displace.cpp
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nodes.cpp
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object.cpp
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osl.cpp
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particles.cpp
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curves.cpp
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scene.cpp
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session.cpp
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shader.cpp
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sky_model.cpp
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sobol.cpp
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svm.cpp
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tables.cpp
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tile.cpp
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)
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set(SRC_HEADERS
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attribute.h
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bake.h
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background.h
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blackbody.h
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buffers.h
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camera.h
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film.h
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graph.h
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image.h
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integrator.h
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light.h
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mesh.h
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nodes.h
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object.h
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osl.h
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particles.h
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curves.h
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scene.h
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session.h
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shader.h
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sky_model.h
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sky_model_data.h
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sobol.h
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svm.h
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tables.h
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tile.h
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)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}")
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_definitions(${GL_DEFINITIONS})
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add_library(cycles_render ${SRC} ${SRC_HEADERS})
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