blender/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj

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XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="KX_blenderhook"
ProjectGUID="{8154A59A-CAED-403D-AB94-BC4E7C032666}"
RootNamespace="KX_blenderhook"
TargetFrameworkVersion="131072"
>
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Name="Win32"
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OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug"
IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
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Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont;..\..\..\intern\audaspace\intern"
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RuntimeLibrary="1"
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RuntimeTypeInfo="true"
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PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\KX_blenderhook.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\"
ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
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<Tool
Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
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<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_blenderhook.lib"
SuppressStartupBanner="true"
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<Tool
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<Tool
Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook"
IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont;..\..\..\intern\audaspace\intern"
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StringPooling="true"
BasicRuntimeChecks="0"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\KX_blenderhook.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
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PreprocessorDefinitions="NDEBUG"
Culture="1033"
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Name="VCPreLinkEventTool"
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<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_9\libs\KX_blenderhook.lib"
SuppressStartupBanner="true"
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<Tool
Name="VCALinkTool"
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<Tool
Name="VCXDCMakeTool"
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<References>
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<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"
>
</File>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"
>
</File>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"
>
</File>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"
>
</File>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"
>
</File>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"
>
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<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"
>
</File>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"
>
</File>
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h"
>
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<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"
>
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<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"
>
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>
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"
>
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<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h"
>
</File>
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</Files>
<Globals>
</Globals>
</VisualStudioProject>