blender/extern/audaspace/include/fx/Highpass.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b877e + 0a4e170c28cec + 11f9a23a286c17f + 7b27b10fa6a6
2018-02-01 09:22:57 -02:00

50 lines
1.4 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file Highpass.h
* @ingroup fx
* The Highpass class.
*/
#include "fx/DynamicIIRFilter.h"
AUD_NAMESPACE_BEGIN
/**
* This sound creates a highpass filter reader.
*/
class AUD_API Highpass : public DynamicIIRFilter
{
private:
// delete copy constructor and operator=
Highpass(const Highpass&) = delete;
Highpass& operator=(const Highpass&) = delete;
public:
/**
* Creates a new highpass sound.
* \param sound The input sound.
* \param frequency The cutoff frequency.
* \param Q The Q factor.
*/
Highpass(std::shared_ptr<ISound> sound, float frequency, float Q = 1.0f);
};
AUD_NAMESPACE_END