Go to file
Antony Riakiotakis 5d04470851 Texture painting, support cycles UV Map nodes:
Support UV Map nodes for determining active UV layer. Now when an image
node is enocuntered, the system will recursively search the node's input
sockets for any UV Map nodes. Obviously this won't fetch any coordinate
transforms into painting, and it will only choose the first UV Map node
encountered if more than one UV Map nodes are combined.

However it should allow custom UV setups per materials and tweaking of
the UV Map node's UV layer from the Slots panel.
2015-01-28 14:43:07 +01:00
build_files Switch windows MSVC builds to OpenAL-soft 2015-01-28 10:36:19 +01:00
doc Docs: touch ups in the bge.render doc introduction 2015-01-22 03:20:39 -02:00
extern SDL wrangler: Support loading SDL2 libraries of different names 2015-01-14 00:26:43 +05:00
intern OSL: Updates for OSL 1.5 API changes. 2015-01-28 01:07:59 +01:00
release Texture painting, support cycles UV Map nodes: 2015-01-28 14:43:07 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Texture painting, support cycles UV Map nodes: 2015-01-28 14:43:07 +01:00
tests Don't add Cycles tests if tests folder does not exist 2015-01-23 20:56:03 +05:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Correct path to mingw64 libs so some minimal blender subset is possible to be compiled with older gcc 2015-01-27 19:29:22 +05:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Force phony targets to build (even if file exists) 2014-12-20 02:15:14 +01:00
SConstruct Switch windows MSVC builds to OpenAL-soft 2015-01-28 10:36:19 +01:00