forked from bartvdbraak/blender
5dd8d10336
from Martin K (martinbk)
646 lines
24 KiB
Python
646 lines
24 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import math
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from math import radians
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import bpy
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import Mathutils
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from Mathutils import Vector, Euler, Matrix, RotationMatrix, TranslationMatrix
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class bvh_node_class(object):
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__slots__=(\
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'name',# bvh joint name
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'parent',# bvh_node_class type or None for no parent
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'children',# a list of children of this type.
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'rest_head_world',# worldspace rest location for the head of this node
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'rest_head_local',# localspace rest location for the head of this node
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'rest_tail_world',# # worldspace rest location for the tail of this node
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'rest_tail_local',# # worldspace rest location for the tail of this node
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'channels',# list of 6 ints, -1 for an unused channel, otherwise an index for the BVH motion data lines, lock triple then rot triple
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'rot_order',# a triple of indicies as to the order rotation is applied. [0,1,2] is x/y/z - [None, None, None] if no rotation.
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'anim_data',# a list one tuple's one for each frame. (locx, locy, locz, rotx, roty, rotz)
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'has_loc',# Conveinience function, bool, same as (channels[0]!=-1 or channels[1]!=-1 channels[2]!=-1)
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'has_rot',# Conveinience function, bool, same as (channels[3]!=-1 or channels[4]!=-1 channels[5]!=-1)
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'temp')# use this for whatever you want
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def __init__(self, name, rest_head_world, rest_head_local, parent, channels, rot_order):
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self.name = name
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self.rest_head_world = rest_head_world
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self.rest_head_local = rest_head_local
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self.rest_tail_world = None
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self.rest_tail_local = None
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self.parent = parent
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self.channels = channels
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self.rot_order = rot_order
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# convenience functions
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self.has_loc = channels[0] != -1 or channels[1] != -1 or channels[2] != -1
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self.has_rot = channels[3] != -1 or channels[4] != -1 or channels[5] != -1
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self.children = []
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# list of 6 length tuples: (lx,ly,lz, rx,ry,rz)
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# even if the channels arnt used they will just be zero
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#
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self.anim_data = [(0, 0, 0, 0, 0, 0)]
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def __repr__(self):
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return 'BVH name:"%s", rest_loc:(%.3f,%.3f,%.3f), rest_tail:(%.3f,%.3f,%.3f)' %\
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(self.name,\
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self.rest_head_world.x, self.rest_head_world.y, self.rest_head_world.z,\
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self.rest_head_world.x, self.rest_head_world.y, self.rest_head_world.z)
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# Change the order rotation is applied.
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MATRIX_IDENTITY_3x3 = Matrix([1,0,0],[0,1,0],[0,0,1])
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MATRIX_IDENTITY_4x4 = Matrix([1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1])
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def eulerRotate(x,y,z, rot_order):
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# Clamp all values between 0 and 360, values outside this raise an error.
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mats=[RotationMatrix(radians(x % 360), 3, 'X'), RotationMatrix(radians(y % 360),3,'Y'), RotationMatrix(radians(z % 360), 3, 'Z')]
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# print rot_order
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# Standard BVH multiplication order, apply the rotation in the order Z,X,Y
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#XXX, order changes???
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#eul = (mats[rot_order[2]]*(mats[rot_order[1]]* (mats[rot_order[0]]* MATRIX_IDENTITY_3x3))).to_euler()
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eul = (MATRIX_IDENTITY_3x3*mats[rot_order[0]]*(mats[rot_order[1]]* (mats[rot_order[2]]))).to_euler()
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eul = math.degrees(eul.x), math.degrees(eul.y), math.degrees(eul.z)
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return eul
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def read_bvh(context, file_path, ROT_MODE='XYZ', GLOBAL_SCALE=1.0):
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# File loading stuff
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# Open the file for importing
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file = open(file_path, 'rU')
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# Seperate into a list of lists, each line a list of words.
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file_lines = file.readlines()
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# Non standard carrage returns?
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if len(file_lines) == 1:
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file_lines = file_lines[0].split('\r')
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# Split by whitespace.
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file_lines =[ll for ll in [ l.split() for l in file_lines] if ll]
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# Create Hirachy as empties
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if file_lines[0][0].lower() == 'hierarchy':
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#print 'Importing the BVH Hierarchy for:', file_path
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pass
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else:
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raise 'ERROR: This is not a BVH file'
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bvh_nodes = {None: None}
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bvh_nodes_serial = [None]
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channelIndex = -1
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lineIdx = 0 # An index for the file.
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while lineIdx < len(file_lines) -1:
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#...
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if file_lines[lineIdx][0].lower() == 'root' or file_lines[lineIdx][0].lower() == 'joint':
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# Join spaces into 1 word with underscores joining it.
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if len(file_lines[lineIdx]) > 2:
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file_lines[lineIdx][1] = '_'.join(file_lines[lineIdx][1:])
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file_lines[lineIdx] = file_lines[lineIdx][:2]
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# MAY NEED TO SUPPORT MULTIPLE ROOT's HERE!!!, Still unsure weather multiple roots are possible.??
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# Make sure the names are unique- Object names will match joint names exactly and both will be unique.
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name = file_lines[lineIdx][1]
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#print '%snode: %s, parent: %s' % (len(bvh_nodes_serial) * ' ', name, bvh_nodes_serial[-1])
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lineIdx += 2 # Incriment to the next line (Offset)
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rest_head_local = Vector( GLOBAL_SCALE * float(file_lines[lineIdx][1]), GLOBAL_SCALE * float(file_lines[lineIdx][2]), GLOBAL_SCALE * float(file_lines[lineIdx][3]))
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lineIdx += 1 # Incriment to the next line (Channels)
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# newChannel[Xposition, Yposition, Zposition, Xrotation, Yrotation, Zrotation]
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# newChannel references indecies to the motiondata,
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# if not assigned then -1 refers to the last value that will be added on loading at a value of zero, this is appended
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# We'll add a zero value onto the end of the MotionDATA so this is always refers to a value.
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my_channel = [-1, -1, -1, -1, -1, -1]
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my_rot_order = [None, None, None]
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rot_count = 0
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for channel in file_lines[lineIdx][2:]:
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channel = channel.lower()
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channelIndex += 1 # So the index points to the right channel
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if channel == 'xposition': my_channel[0] = channelIndex
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elif channel == 'yposition': my_channel[1] = channelIndex
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elif channel == 'zposition': my_channel[2] = channelIndex
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elif channel == 'xrotation':
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my_channel[3] = channelIndex
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my_rot_order[rot_count] = 0
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rot_count += 1
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elif channel == 'yrotation':
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my_channel[4] = channelIndex
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my_rot_order[rot_count] = 1
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rot_count += 1
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elif channel == 'zrotation':
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my_channel[5] = channelIndex
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my_rot_order[rot_count] = 2
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rot_count += 1
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channels = file_lines[lineIdx][2:]
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my_parent = bvh_nodes_serial[-1] # account for none
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# Apply the parents offset accumletivly
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if my_parent==None:
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rest_head_world = Vector(rest_head_local)
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else:
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rest_head_world = my_parent.rest_head_world + rest_head_local
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bvh_node = bvh_nodes[name] = bvh_node_class(name, rest_head_world, rest_head_local, my_parent, my_channel, my_rot_order)
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# If we have another child then we can call ourselves a parent, else
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bvh_nodes_serial.append(bvh_node)
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# Account for an end node
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if file_lines[lineIdx][0].lower() == 'end' and file_lines[lineIdx][1].lower() == 'site': # There is somtimes a name after 'End Site' but we will ignore it.
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lineIdx += 2 # Incriment to the next line (Offset)
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rest_tail = Vector( GLOBAL_SCALE*float(file_lines[lineIdx][1]), GLOBAL_SCALE*float(file_lines[lineIdx][2]), GLOBAL_SCALE*float(file_lines[lineIdx][3]))
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bvh_nodes_serial[-1].rest_tail_world = bvh_nodes_serial[-1].rest_head_world + rest_tail
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bvh_nodes_serial[-1].rest_tail_local = bvh_nodes_serial[-1].rest_head_local + rest_tail
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# Just so we can remove the Parents in a uniform way- End end never has kids
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# so this is a placeholder
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bvh_nodes_serial.append(None)
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if len(file_lines[lineIdx]) == 1 and file_lines[lineIdx][0] == '}': # == ['}']
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bvh_nodes_serial.pop() # Remove the last item
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if len(file_lines[lineIdx]) == 1 and file_lines[lineIdx][0].lower() == 'motion':
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#print '\nImporting motion data'
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lineIdx += 3 # Set the cursor to the first frame
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break
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lineIdx += 1
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# Remove the None value used for easy parent reference
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del bvh_nodes[None]
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# Dont use anymore
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del bvh_nodes_serial
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bvh_nodes_list = bvh_nodes.values()
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while lineIdx < len(file_lines):
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line = file_lines[lineIdx]
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for bvh_node in bvh_nodes_list:
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#for bvh_node in bvh_nodes_serial:
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lx = ly = lz = rx = ry = rz = 0.0
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channels = bvh_node.channels
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anim_data = bvh_node.anim_data
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if channels[0] != -1:
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lx = GLOBAL_SCALE * float(line[channels[0]])
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if channels[1] != -1:
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ly = GLOBAL_SCALE * float(line[channels[1]])
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if channels[2] != -1:
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lz = GLOBAL_SCALE * float(line[channels[2]])
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if channels[3] != -1 or channels[4] != -1 or channels[5] != -1:
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rx, ry, rz = float(line[channels[3]]), float(line[channels[4]]), float(line[channels[5]])
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if ROT_MODE != 'NATIVE':
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rx, ry, rz = eulerRotate(rx, ry, rz, bvh_node.rot_order)
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# Make interpolation not cross between 180d, thjis fixes sub frame interpolation and time scaling.
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# Will go from (355d to 365d) rather then to (355d to 5d) - inbetween these 2 there will now be a correct interpolation.
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while anim_data[-1][3] - rx > 180: rx+=360
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while anim_data[-1][3] - rx < -180: rx-=360
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while anim_data[-1][4] - ry > 180: ry+=360
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while anim_data[-1][4] - ry < -180: ry-=360
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while anim_data[-1][5] - rz > 180: rz+=360
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while anim_data[-1][5] - rz < -180: rz-=360
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# Done importing motion data #
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anim_data.append( (lx, ly, lz, rx, ry, rz) )
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lineIdx += 1
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# Assign children
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for bvh_node in bvh_nodes.values():
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bvh_node_parent = bvh_node.parent
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if bvh_node_parent:
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bvh_node_parent.children.append(bvh_node)
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# Now set the tip of each bvh_node
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for bvh_node in bvh_nodes.values():
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if not bvh_node.rest_tail_world:
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if len(bvh_node.children)==0:
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# could just fail here, but rare BVH files have childless nodes
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bvh_node.rest_tail_world = Vector(bvh_node.rest_head_world)
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bvh_node.rest_tail_local = Vector(bvh_node.rest_head_local)
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elif len(bvh_node.children)==1:
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bvh_node.rest_tail_world = Vector(bvh_node.children[0].rest_head_world)
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bvh_node.rest_tail_local = bvh_node.rest_head_local + bvh_node.children[0].rest_head_local
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else:
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# allow this, see above
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#if not bvh_node.children:
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# raise 'error, bvh node has no end and no children. bad file'
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# Removed temp for now
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rest_tail_world = Vector(0, 0, 0)
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rest_tail_local = Vector(0, 0, 0)
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for bvh_node_child in bvh_node.children:
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rest_tail_world += bvh_node_child.rest_head_world
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rest_tail_local += bvh_node_child.rest_head_local
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bvh_node.rest_tail_world = rest_tail_world * (1.0 / len(bvh_node.children))
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bvh_node.rest_tail_local = rest_tail_local * (1.0 / len(bvh_node.children))
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# Make sure tail isnt the same location as the head.
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if (bvh_node.rest_tail_local-bvh_node.rest_head_local).length <= 0.001*GLOBAL_SCALE:
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bvh_node.rest_tail_local.y = bvh_node.rest_tail_local.y + GLOBAL_SCALE/10
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bvh_node.rest_tail_world.y = bvh_node.rest_tail_world.y + GLOBAL_SCALE/10
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return bvh_nodes
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def bvh_node_dict2objects(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOOP= False):
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if IMPORT_START_FRAME<1:
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IMPORT_START_FRAME= 1
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scn= context.scene
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scn.objects.selected = []
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objects= []
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def add_ob(name):
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ob = scn.objects.new('Empty')
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objects.append(ob)
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return ob
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# Add objects
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for name, bvh_node in bvh_nodes.items():
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bvh_node.temp= add_ob(name)
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# Parent the objects
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for bvh_node in bvh_nodes.values():
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bvh_node.temp.makeParent([ bvh_node_child.temp for bvh_node_child in bvh_node.children ], 1, 0) # ojbs, noninverse, 1 = not fast.
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# Offset
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for bvh_node in bvh_nodes.values():
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# Make relative to parents offset
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bvh_node.temp.loc= bvh_node.rest_head_local
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# Add tail objects
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for name, bvh_node in bvh_nodes.items():
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if not bvh_node.children:
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ob_end= add_ob(name + '_end')
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bvh_node.temp.makeParent([ob_end], 1, 0) # ojbs, noninverse, 1 = not fast.
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ob_end.loc= bvh_node.rest_tail_local
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# Animate the data, the last used bvh_node will do since they all have the same number of frames
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for current_frame in range(len(bvh_node.anim_data)):
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Blender.Set('curframe', current_frame+IMPORT_START_FRAME)
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for bvh_node in bvh_nodes.values():
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lx,ly,lz,rx,ry,rz= bvh_node.anim_data[current_frame]
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rest_head_local= bvh_node.rest_head_local
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bvh_node.temp.loc= rest_head_local.x+lx, rest_head_local.y+ly, rest_head_local.z+lz
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bvh_node.temp.rot= radians(rx), radians(ry), radians(rz)
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bvh_node.temp.insertIpoKey(Blender.Object.IpoKeyTypes.LOCROT) # XXX invalid
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scn.update(1)
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return objects
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def bvh_node_dict2armature(context, bvh_nodes, ROT_MODE='XYZ', IMPORT_START_FRAME= 1, IMPORT_LOOP= False):
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if IMPORT_START_FRAME<1:
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IMPORT_START_FRAME= 1
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# Add the new armature,
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scn = context.scene
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#XXX scn.objects.selected = []
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for ob in scn.objects:
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ob.selected = False
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scn.set_frame(IMPORT_START_FRAME)
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arm_data= bpy.data.armatures.new("MyBVH")
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arm_ob= bpy.data.objects.new("MyBVH", 'ARMATURE')
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arm_ob.data = arm_data
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scn.objects.link(arm_ob)
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arm_ob.selected= True
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scn.objects.active= arm_ob
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print(scn.objects.active)
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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# Get the average bone length for zero length bones, we may not use this.
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average_bone_length= 0.0
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nonzero_count= 0
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for bvh_node in bvh_nodes.values():
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l= (bvh_node.rest_head_local-bvh_node.rest_tail_local).length
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if l:
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average_bone_length+= l
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nonzero_count+=1
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# Very rare cases all bones couldbe zero length???
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if not average_bone_length:
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average_bone_length = 0.1
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else:
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# Normal operation
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average_bone_length = average_bone_length/nonzero_count
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#XXX - sloppy operator code
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bpy.ops.armature.delete()
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bpy.ops.armature.select_all()
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bpy.ops.armature.delete()
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ZERO_AREA_BONES= []
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for name, bvh_node in bvh_nodes.items():
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# New editbone
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bpy.ops.armature.bone_primitive_add(name="Bone")
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#XXX bone= bvh_node.temp= Blender.Armature.Editbone()
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bone= bvh_node.temp= arm_data.edit_bones[-1]
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bone.name= name
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# arm_data.bones[name]= bone
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bone.head= bvh_node.rest_head_world
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bone.tail= bvh_node.rest_tail_world
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# ZERO AREA BONES.
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if (bone.head-bone.tail).length < 0.001:
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if bvh_node.parent:
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ofs= bvh_node.parent.rest_head_local- bvh_node.parent.rest_tail_local
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if ofs.length: # is our parent zero length also?? unlikely
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bone.tail= bone.tail+ofs
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else:
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bone.tail.y= bone.tail.y+average_bone_length
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else:
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bone.tail.y= bone.tail.y+average_bone_length
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ZERO_AREA_BONES.append(bone.name)
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for bvh_node in bvh_nodes.values():
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if bvh_node.parent:
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# bvh_node.temp is the Editbone
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# Set the bone parent
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bvh_node.temp.parent= bvh_node.parent.temp
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# Set the connection state
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|
if not bvh_node.has_loc and\
|
|
bvh_node.parent and\
|
|
bvh_node.parent.temp.name not in ZERO_AREA_BONES and\
|
|
bvh_node.parent.rest_tail_local == bvh_node.rest_head_local:
|
|
bvh_node.temp.connected= True
|
|
|
|
# Replace the editbone with the editbone name,
|
|
# to avoid memory errors accessing the editbone outside editmode
|
|
for bvh_node in bvh_nodes.values():
|
|
bvh_node.temp= bvh_node.temp.name
|
|
|
|
#XXX arm_data.update()
|
|
|
|
# Now Apply the animation to the armature
|
|
|
|
# Get armature animation data
|
|
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
|
|
bpy.ops.object.mode_set(mode='POSE', toggle=False)
|
|
|
|
pose= arm_ob.pose
|
|
pose_bones= pose.bones
|
|
|
|
print('ROT_MODE', ROT_MODE)
|
|
if ROT_MODE=='NATIVE':
|
|
print(1)
|
|
eul_order_lookup = {\
|
|
(0,1,2):'XYZ',
|
|
(0,2,1):'XZY',
|
|
(1,0,2):'YXZ',
|
|
(1,2,0):'YZX',
|
|
(2,0,1):'ZXY',
|
|
(2,1,0):'ZYX'}
|
|
|
|
for bvh_node in bvh_nodes.values():
|
|
bone_name= bvh_node.temp # may not be the same name as the bvh_node, could have been shortened.
|
|
pose_bone= pose_bones[bone_name]
|
|
pose_bone.rotation_mode = eul_order_lookup[tuple(bvh_node.rot_order)]
|
|
|
|
elif ROT_MODE=='XYZ':
|
|
print(2)
|
|
for pose_bone in pose_bones:
|
|
pose_bone.rotation_mode = 'XYZ'
|
|
else:
|
|
# Quats default
|
|
print(3)
|
|
pass
|
|
|
|
context.scene.update()
|
|
|
|
bpy.ops.pose.select_all() # set
|
|
bpy.ops.anim.keyframe_insert_menu(type=-4) # XXX - -4 ???
|
|
|
|
|
|
#XXX action = Blender.Armature.NLA.NewAction("Action")
|
|
#XXX action.setActive(arm_ob)
|
|
|
|
#bpy.ops.action.new()
|
|
#action = bpy.data.actions[-1]
|
|
|
|
# arm_ob.animation_data.action = action
|
|
action = arm_ob.animation_data.action
|
|
|
|
# Replace the bvh_node.temp (currently an editbone)
|
|
# With a tuple (pose_bone, armature_bone, bone_rest_matrix, bone_rest_matrix_inv)
|
|
for bvh_node in bvh_nodes.values():
|
|
bone_name= bvh_node.temp # may not be the same name as the bvh_node, could have been shortened.
|
|
pose_bone= pose_bones[bone_name]
|
|
rest_bone= arm_data.bones[bone_name]
|
|
bone_rest_matrix = rest_bone.matrix_local.rotation_part()
|
|
|
|
|
|
bone_rest_matrix_inv= Matrix(bone_rest_matrix)
|
|
bone_rest_matrix_inv.invert()
|
|
|
|
bone_rest_matrix_inv.resize4x4()
|
|
bone_rest_matrix.resize4x4()
|
|
bvh_node.temp= (pose_bone, bone, bone_rest_matrix, bone_rest_matrix_inv)
|
|
|
|
|
|
# Make a dict for fast access without rebuilding a list all the time.
|
|
|
|
# KEYFRAME METHOD, SLOW, USE IPOS DIRECT
|
|
# TODO: use f-point samples instead (Aligorith)
|
|
|
|
# Animate the data, the last used bvh_node will do since they all have the same number of frames
|
|
for current_frame in range(len(bvh_node.anim_data)-1): # skip the first frame (rest frame)
|
|
# print current_frame
|
|
|
|
# if current_frame==40: # debugging
|
|
# break
|
|
|
|
# Dont neet to set the current frame
|
|
for bvh_node in bvh_nodes.values():
|
|
pose_bone, bone, bone_rest_matrix, bone_rest_matrix_inv= bvh_node.temp
|
|
lx,ly,lz,rx,ry,rz= bvh_node.anim_data[current_frame+1]
|
|
|
|
if bvh_node.has_rot:
|
|
bone_rotation_matrix= Euler(radians(rx), radians(ry), radians(rz)).to_matrix()
|
|
bone_rotation_matrix.resize4x4()
|
|
if ROT_MODE=='QUATERNION':
|
|
pose_bone.rotation_quaternion= (bone_rest_matrix_inv * bone_rotation_matrix * bone_rest_matrix).to_quat()
|
|
else:
|
|
pose_bone.rotation_euler= (bone_rest_matrix_inv * bone_rotation_matrix * bone_rest_matrix).to_euler(pose_bone.rotation_mode)
|
|
|
|
if bvh_node.has_loc:
|
|
pose_bone.location= (bone_rest_matrix_inv * TranslationMatrix(Vector(lx, ly, lz) - bvh_node.rest_head_local )).translation_part()
|
|
|
|
if bvh_node.has_loc:
|
|
pose_bone.keyframe_insert("location")
|
|
if bvh_node.has_rot:
|
|
if ROT_MODE == 'QUATERNION':
|
|
pose_bone.keyframe_insert("rotation_quaternion")
|
|
else:
|
|
pose_bone.keyframe_insert("rotation_euler")
|
|
|
|
|
|
# bpy.ops.anim.keyframe_insert_menu(type=-4) # XXX - -4 ???
|
|
bpy.ops.screen.frame_offset(delta=1)
|
|
|
|
# First time, set the IPO's to linear
|
|
#XXX #TODO
|
|
if 0:
|
|
if current_frame == 0:
|
|
for ipo in action.getAllChannelIpos().values():
|
|
if ipo:
|
|
for cur in ipo:
|
|
cur.interpolation = Blender.IpoCurve.InterpTypes.LINEAR
|
|
if IMPORT_LOOP:
|
|
cur.extend = Blender.IpoCurve.ExtendTypes.CYCLIC
|
|
|
|
|
|
else:
|
|
for cu in action.fcurves:
|
|
for bez in cu.keyframe_points:
|
|
bez.interpolation = 'CONSTANT'
|
|
|
|
return arm_ob
|
|
|
|
|
|
from bpy.props import *
|
|
|
|
|
|
class BvhImporter(bpy.types.Operator):
|
|
'''Load a OBJ Motion Capture File'''
|
|
bl_idname = "import_anim.bvh"
|
|
bl_label = "Import BVH"
|
|
|
|
path = StringProperty(name="File Path", description="File path used for importing the OBJ file", maxlen=1024, default="")
|
|
scale = FloatProperty(name="Scale", description="Scale the BVH by this value", min=0.0001, max=1000000.0, soft_min=0.001, soft_max=100.0, default=0.1)
|
|
start_frame = IntProperty(name="Start Frame", description="Starting frame for the animation", default=1)
|
|
loop = BoolProperty(name="Loop", description="Loop the animation playback", default=False)
|
|
rotate_mode = EnumProperty(items=(
|
|
('QUATERNION', "Quaternion", "Convert rotations to quaternions"),
|
|
# ('NATIVE', "Euler (Native)", "Use the rotation order defined in the BVH file"),
|
|
('XYZ', "Euler (XYZ)", "Convert rotations to euler XYZ"),
|
|
# ('XZY', "Euler (XZY)", "Convert rotations to euler XZY"),
|
|
# ('YXZ', "Euler (YXZ)", "Convert rotations to euler YXZ"),
|
|
# ('YZX', "Euler (YZX)", "Convert rotations to euler YZX"),
|
|
# ('ZXY', "Euler (ZXY)", "Convert rotations to euler ZXY"),
|
|
# ('ZYX', "Euler (ZYX)", "Convert rotations to euler ZYX")),
|
|
),
|
|
name="Rotation",
|
|
description="Rotation conversion.",
|
|
default='QUATERNION')
|
|
|
|
def execute(self, context):
|
|
# print("Selected: " + context.active_object.name)
|
|
import time
|
|
t1 = time.time()
|
|
print('\tparsing bvh...', end="")
|
|
|
|
bvh_nodes = read_bvh(context, self.properties.path,
|
|
ROT_MODE=self.properties.rotate_mode,
|
|
GLOBAL_SCALE=self.properties.scale)
|
|
|
|
print('%.4f' % (time.time() - t1))
|
|
t1 = time.time()
|
|
print('\timporting to blender...', end="")
|
|
|
|
bvh_node_dict2armature(context, bvh_nodes,
|
|
ROT_MODE=self.properties.rotate_mode,
|
|
IMPORT_START_FRAME=self.properties.start_frame,
|
|
IMPORT_LOOP=self.properties.loop)
|
|
|
|
print('Done in %.4f\n' % (time.time() - t1))
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
wm = context.manager
|
|
wm.add_fileselect(self)
|
|
return {'RUNNING_MODAL'}
|
|
|
|
|
|
menu_func = lambda self, context: self.layout.operator(BvhImporter.bl_idname, text="Motion Capture (.bvh)")
|
|
|
|
def register():
|
|
bpy.types.register(BvhImporter)
|
|
bpy.types.INFO_MT_file_import.append(menu_func)
|
|
|
|
def unregister():
|
|
bpy.types.unregister(BvhImporter)
|
|
bpy.types.INFO_MT_file_import.remove(menu_func)
|
|
|
|
if __name__ == "__main__":
|
|
register()
|
|
|