blender/release/scripts/modules/rigify/delta.py
2009-12-05 22:03:07 +00:00

132 lines
3.9 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from rigify import get_bone_data
# not used, defined for completeness
METARIG_NAMES = tuple()
def metarig_definition(obj, orig_bone_name):
'''
The bone given is the head, its parent is the body,
# its only child the first of a chain with matching basenames.
eg.
body -> head -> neck_01 -> neck_02 -> neck_03.... etc
'''
arm = obj.data
delta = arm.bones[orig_bone_name]
children = delta.children
if len(children) != 1:
print("only 1 child supported for delta")
bone_definition = [delta.name, children[0].name]
return bone_definition
def main(obj, bone_definition, base_names):
'''
Use this bone to define a delta thats applied to its child in pose mode.
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='OBJECT')
delta_name, child_name = bone_definition
delta_pbone = obj.pose.bones[delta_name]
arm, child_pbone, child_bone = get_bone_data(obj, child_name)
delta_phead = delta_pbone.head.copy()
delta_ptail = delta_pbone.tail.copy()
delta_pmatrix = delta_pbone.matrix.copy()
child_phead = child_pbone.head.copy()
child_ptail = child_pbone.tail.copy()
child_pmatrix = child_pbone.matrix.copy()
children = delta_pbone.children
bpy.ops.object.mode_set(mode='EDIT')
delta_ebone = arm.edit_bones[delta_name]
child_ebone = arm.edit_bones[child_name]
delta_head = delta_ebone.head.copy()
delta_tail = delta_ebone.tail.copy()
# arm, parent_pbone, parent_bone = get_bone_data(obj, delta_name)
child_head = child_ebone.head.copy()
child_tail = child_ebone.tail.copy()
arm.edit_bones.remove(delta_ebone)
del delta_ebone # cant use this
bpy.ops.object.mode_set(mode='OBJECT')
# Move the child bone to the deltas location
obj.animation_data_create()
child_pbone = obj.pose.bones[child_name]
# ------------------- drivers
child_pbone.rotation_mode = 'XYZ'
rot = delta_pmatrix.invert().rotationPart() * child_pmatrix.rotationPart()
rot = rot.invert().toEuler()
fcurve_drivers = child_pbone.driver_add("rotation_euler", -1)
for i, fcurve_driver in enumerate(fcurve_drivers):
driver = fcurve_driver.driver
driver.type = 'AVERAGE'
#mod = fcurve_driver.modifiers.new('GENERATOR')
mod = fcurve_driver.modifiers[0]
mod.poly_order = 1
mod.coefficients[0] = rot[i]
mod.coefficients[1] = 0.0
# tricky, find the transform to drive the bone to this location.
delta_head_offset = child_pmatrix.rotationPart() * (delta_phead - child_phead)
fcurve_drivers = child_pbone.driver_add("location", -1)
for i, fcurve_driver in enumerate(fcurve_drivers):
driver = fcurve_driver.driver
driver.type = 'AVERAGE'
#mod = fcurve_driver.modifiers.new('GENERATOR')
mod = fcurve_driver.modifiers[0]
mod.poly_order = 1
mod.coefficients[0] = delta_head_offset[i]
mod.coefficients[1] = 0.0
# arm, parent_pbone, parent_bone = get_bone_data(obj, delta_name)
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode=mode_orig)
# no blendeing
return None