blender/intern/cycles/render/CMakeLists.txt
Patrick Mours 3df90de6c2 Cycles: Add NanoVDB support for rendering volumes
NanoVDB is a platform-independent sparse volume data structure that makes it possible to
use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles,
replacing the previous usage of dense 3D textures.

Since it has a big impact on memory usage and performance and changes the OpenVDB
branch used for the rest of Blender as well, this is not enabled by default yet, which will
happen only after 2.82 was branched off. To enable it, build both dependencies and Blender
itself with the "WITH_NANOVDB" CMake option.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8794
2020-10-05 15:03:30 +02:00

159 lines
2.5 KiB
CMake

# Copyright 2011-2020 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
set(INC
..
../../glew-mx
../../sky/include
)
set(INC_SYS
${GLEW_INCLUDE_DIR}
)
set(SRC
attribute.cpp
background.cpp
bake.cpp
buffers.cpp
camera.cpp
colorspace.cpp
constant_fold.cpp
coverage.cpp
denoising.cpp
film.cpp
geometry.cpp
graph.cpp
hair.cpp
image.cpp
image_oiio.cpp
image_sky.cpp
image_vdb.cpp
integrator.cpp
jitter.cpp
light.cpp
merge.cpp
mesh.cpp
mesh_displace.cpp
mesh_subdivision.cpp
nodes.cpp
object.cpp
osl.cpp
particles.cpp
curves.cpp
scene.cpp
session.cpp
shader.cpp
sobol.cpp
stats.cpp
svm.cpp
tables.cpp
tile.cpp
volume.cpp
)
set(SRC_HEADERS
attribute.h
bake.h
background.h
buffers.h
camera.h
colorspace.h
constant_fold.h
coverage.h
denoising.h
film.h
geometry.h
graph.h
hair.h
image.h
image_oiio.h
image_sky.h
image_vdb.h
integrator.h
light.h
jitter.h
merge.h
mesh.h
nodes.h
object.h
osl.h
particles.h
curves.h
scene.h
session.h
shader.h
sobol.h
stats.h
svm.h
tables.h
tile.h
volume.h
)
set(LIB
cycles_bvh
cycles_device
cycles_subd
cycles_util
)
if(CYCLES_STANDALONE_REPOSITORY)
list(APPEND LIB extern_sky)
else()
list(APPEND LIB bf_intern_sky)
endif()
if(WITH_CYCLES_OSL)
list(APPEND LIB
cycles_kernel_osl
)
SET_PROPERTY(SOURCE osl.cpp PROPERTY COMPILE_FLAGS ${RTTI_DISABLE_FLAGS})
endif()
if(WITH_OPENCOLORIO)
add_definitions(-DWITH_OCIO)
include_directories(
SYSTEM
${OPENCOLORIO_INCLUDE_DIRS}
)
if(WIN32)
add_definitions(-DOpenColorIO_STATIC)
endif()
endif()
if(WITH_OPENVDB)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
list(APPEND LIB
${OPENVDB_LIBRARIES}
)
endif()
if(WITH_NANOVDB)
list(APPEND INC_SYS
${NANOVDB_INCLUDE_DIRS}
)
endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_definitions(${GL_DEFINITIONS})
cycles_add_library(cycles_render "${LIB}" ${SRC} ${SRC_HEADERS})