forked from bartvdbraak/blender
3df90de6c2
NanoVDB is a platform-independent sparse volume data structure that makes it possible to use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles, replacing the previous usage of dense 3D textures. Since it has a big impact on memory usage and performance and changes the OpenVDB branch used for the rest of Blender as well, this is not enabled by default yet, which will happen only after 2.82 was branched off. To enable it, build both dependencies and Blender itself with the "WITH_NANOVDB" CMake option. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8794
159 lines
2.5 KiB
CMake
159 lines
2.5 KiB
CMake
# Copyright 2011-2020 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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set(INC
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..
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../../glew-mx
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../../sky/include
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)
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set(INC_SYS
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${GLEW_INCLUDE_DIR}
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)
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set(SRC
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attribute.cpp
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background.cpp
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bake.cpp
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buffers.cpp
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camera.cpp
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colorspace.cpp
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constant_fold.cpp
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coverage.cpp
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denoising.cpp
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film.cpp
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geometry.cpp
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graph.cpp
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hair.cpp
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image.cpp
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image_oiio.cpp
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image_sky.cpp
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image_vdb.cpp
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integrator.cpp
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jitter.cpp
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light.cpp
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merge.cpp
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mesh.cpp
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mesh_displace.cpp
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mesh_subdivision.cpp
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nodes.cpp
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object.cpp
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osl.cpp
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particles.cpp
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curves.cpp
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scene.cpp
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session.cpp
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shader.cpp
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sobol.cpp
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stats.cpp
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svm.cpp
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tables.cpp
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tile.cpp
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volume.cpp
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)
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set(SRC_HEADERS
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attribute.h
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bake.h
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background.h
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buffers.h
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camera.h
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colorspace.h
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constant_fold.h
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coverage.h
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denoising.h
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film.h
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geometry.h
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graph.h
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hair.h
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image.h
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image_oiio.h
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image_sky.h
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image_vdb.h
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integrator.h
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light.h
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jitter.h
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merge.h
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mesh.h
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nodes.h
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object.h
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osl.h
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particles.h
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curves.h
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scene.h
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session.h
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shader.h
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sobol.h
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stats.h
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svm.h
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tables.h
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tile.h
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volume.h
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)
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set(LIB
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cycles_bvh
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cycles_device
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cycles_subd
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cycles_util
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)
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if(CYCLES_STANDALONE_REPOSITORY)
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list(APPEND LIB extern_sky)
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else()
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list(APPEND LIB bf_intern_sky)
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endif()
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if(WITH_CYCLES_OSL)
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list(APPEND LIB
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cycles_kernel_osl
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)
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SET_PROPERTY(SOURCE osl.cpp PROPERTY COMPILE_FLAGS ${RTTI_DISABLE_FLAGS})
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endif()
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if(WITH_OPENCOLORIO)
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add_definitions(-DWITH_OCIO)
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include_directories(
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SYSTEM
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${OPENCOLORIO_INCLUDE_DIRS}
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)
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if(WIN32)
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add_definitions(-DOpenColorIO_STATIC)
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endif()
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endif()
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if(WITH_OPENVDB)
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add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
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list(APPEND INC_SYS
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${OPENVDB_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${OPENVDB_LIBRARIES}
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)
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endif()
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if(WITH_NANOVDB)
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list(APPEND INC_SYS
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${NANOVDB_INCLUDE_DIRS}
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)
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endif()
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_definitions(${GL_DEFINITIONS})
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cycles_add_library(cycles_render "${LIB}" ${SRC} ${SRC_HEADERS})
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