blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
Campbell Barton 07994d6f50 mesh bisect can now be defined with mouse input
(using cursor + numeric values was too clumsy for defining orientation).

once the cut is done numeric input still works as before
2013-08-29 18:45:04 +00:00

1363 lines
47 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
from bl_ui.properties_paint_common import UnifiedPaintPanel
from bl_ui.properties_paint_common import brush_texture_settings
from bl_ui.properties_paint_common import brush_mask_texture_settings
class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
# **************** standard tool clusters ******************
# History/Repeat tools
def draw_repeat_tools(context, layout):
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
# Keyframing tools
def draw_keyframing_tools(context, layout):
col = layout.column(align=True)
col.label(text="Keyframes:")
row = col.row(align=True)
row.operator("anim.keyframe_insert_menu", text="Insert")
row.operator("anim.keyframe_delete_v3d", text="Remove")
# Grease Pencil tools
def draw_gpencil_tools(context, layout):
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row(align=True)
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row = col.row(align=True)
row.operator("gpencil.draw", text="Poly").mode = 'DRAW_POLY'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
row = col.row(align=True)
row.prop(context.tool_settings, "use_grease_pencil_sessions")
col.operator("view3d.ruler")
# ********** default tools for object-mode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
bl_context = "objectmode"
bl_label = "Object Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("object.origin_set", text="Origin")
col = layout.column(align=True)
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
active_object = context.active_object
if active_object and active_object.type in {'MESH', 'CURVE', 'SURFACE'}:
col = layout.column(align=True)
col.label(text="Shading:")
row = col.row(align=True)
row.operator("object.shade_smooth", text="Smooth")
row.operator("object.shade_flat", text="Flat")
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text="Motion Paths:")
row = col.row(align=True)
row.operator("object.paths_calculate", text="Calculate")
row.operator("object.paths_clear", text="Clear")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_rigidbody(View3DPanel, Panel):
bl_context = "objectmode"
bl_label = "Rigid Body Tools"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Add/Remove:")
row = col.row(align=True)
row.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE'
row.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE'
row = col.row(align=True)
row.operator("rigidbody.objects_remove", text="Remove")
col = layout.column(align=True)
col.label(text="Object Tools:")
col.operator("rigidbody.shape_change", text="Change Shape")
col.operator("rigidbody.mass_calculate", text="Calculate Mass")
col.operator("rigidbody.object_settings_copy", text="Copy from Active")
col.operator("rigidbody.bake_to_keyframes", text="Bake To Keyframes")
col.label(text="Constraints:")
col.operator("rigidbody.connect", text="Connect")
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.push_pull", text="Push/Pull")
col = layout.column(align=True)
col.label(text="Deform:")
row = col.row(align=True)
row.operator("transform.edge_slide", text="Slide Edge")
row.operator("transform.vert_slide", text="Vertex")
col.operator("mesh.noise")
col.operator("mesh.vertices_smooth")
col = layout.column(align=True)
col.label(text="Add:")
col.menu("VIEW3D_MT_edit_mesh_extrude")
col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
col.operator("mesh.subdivide")
col.operator("mesh.loopcut_slide")
col.operator("mesh.duplicate_move", text="Duplicate")
row = col.row(align=True)
row.operator("mesh.spin")
row.operator("mesh.screw")
row = col.row(align=True)
props = row.operator("mesh.knife_tool", text="Knife")
props.use_occlude_geometry = True
props.only_selected = False
props = row.operator("mesh.knife_tool", text="Select")
props.use_occlude_geometry = False
props.only_selected = True
col.operator("mesh.knife_project")
col.operator("mesh.bisect")
col = layout.column(align=True)
col.label(text="Remove:")
col.menu("VIEW3D_MT_edit_mesh_delete")
col.operator_menu_enum("mesh.merge", "type")
col.operator("mesh.remove_doubles")
col = layout.column(align=True)
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
col = layout.column(align=True)
col.label(text="UV Mapping:")
col.menu("VIEW3D_MT_uv_map", text="Unwrap")
col.operator("mesh.mark_seam").clear = False
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col = layout.column(align=True)
col.label(text="Shading:")
row = col.row(align=True)
row.operator("mesh.faces_shade_smooth", text="Smooth")
row.operator("mesh.faces_shade_flat", text="Flat")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
@classmethod
def poll(cls, context):
return context.active_object
def draw(self, context):
layout = self.layout
ob = context.active_object
tool_settings = context.tool_settings
mesh = ob.data
col = layout.column(align=True)
col.prop(mesh, "use_mirror_x")
row = col.row(align=True)
row.active = ob.data.use_mirror_x
row.prop(mesh, "use_mirror_topology")
col = layout.column(align=True)
col.label("Edge Select Mode:")
col.prop(tool_settings, "edge_path_mode", text="")
col.prop(tool_settings, "edge_path_live_unwrap")
col.label("Double Threshold:")
col.prop(tool_settings, "double_threshold", text="")
if mesh.show_weight:
col.label("Show Zero Weights:")
col.row().prop(tool_settings, "vertex_group_user", expand=True)
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("transform.tilt", text="Tilt")
col.operator("transform.transform", text="Scale Feather").mode = 'CURVE_SHRINKFATTEN'
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate_move", text="Duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col.operator("curve.spline_type_set")
col.operator("curve.radius_set")
col = layout.column(align=True)
col.label(text="Handles:")
row = col.row(align=True)
row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
row = col.row(align=True)
row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude_move", text="Extrude")
col.operator("curve.subdivide")
col.operator("curve.smooth")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_surface ****************
class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate_move", text="Duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude", text="Extrude")
col.operator("curve.subdivide")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_text ****************
class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
bl_context = "text_edit"
bl_label = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Text Edit:")
col.operator("font.text_copy", text="Copy")
col.operator("font.text_cut", text="Cut")
col.operator("font.text_paste", text="Paste")
col = layout.column(align=True)
col.label(text="Set Case:")
col.operator("font.case_set", text="To Upper").case = 'UPPER'
col.operator("font.case_set", text="To Lower").case = 'LOWER'
col = layout.column(align=True)
col.label(text="Style:")
col.operator("font.style_toggle", text="Bold").style = 'BOLD'
col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
draw_repeat_tools(context, layout)
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Bones:")
col.operator("armature.bone_primitive_add", text="Add")
col.operator("armature.duplicate_move", text="Duplicate")
col.operator("armature.delete", text="Delete")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("armature.extrude_move")
col.operator("armature.subdivide", text="Subdivide")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Options"
def draw(self, context):
arm = context.active_object.data
self.layout.prop(arm, "use_mirror_x")
# ********** default tools for editmode_mball ****************
class VIEW3D_PT_tools_mballedit(View3DPanel, Panel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_lattice ****************
class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("lattice.make_regular")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for pose-mode ****************
class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="In-Between:")
row = col.row(align=True)
row.operator("pose.push", text="Push")
row.operator("pose.relax", text="Relax")
col.operator("pose.breakdown", text="Breakdowner")
col = layout.column(align=True)
col.label(text="Pose:")
row = col.row(align=True)
row.operator("pose.copy", text="Copy")
row.operator("pose.paste", text="Paste")
col = layout.column(align=True)
col.operator("poselib.pose_add", text="Add To Library")
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text="Motion Paths:")
row = col.row(align=True)
row.operator("pose.paths_calculate", text="Calculate")
row.operator("pose.paths_clear", text="Clear")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Options"
def draw(self, context):
arm = context.active_object.data
self.layout.prop(arm, "use_auto_ik")
# ********** default tools for paint modes ****************
class View3DPaintPanel(UnifiedPaintPanel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
bl_label = "Brush"
@classmethod
def poll(cls, context):
return cls.paint_settings(context)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
# Particle Mode #
if context.particle_edit_object:
tool = settings.tool
layout.column().prop(settings, "tool", expand=True)
if tool != 'NONE':
col = layout.column()
col.prop(brush, "size", slider=True)
if tool != 'ADD':
col.prop(brush, "strength", slider=True)
if tool == 'ADD':
col.prop(brush, "count")
col = layout.column()
col.prop(settings, "use_default_interpolate")
sub = col.column(align=True)
sub.active = settings.use_default_interpolate
sub.prop(brush, "steps", slider=True)
sub.prop(settings, "default_key_count", slider=True)
elif tool == 'LENGTH':
layout.prop(brush, "length_mode", expand=True)
elif tool == 'PUFF':
layout.prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
elif context.sculpt_object and brush:
capabilities = brush.sculpt_capabilities
col = layout.column()
col.separator()
row = col.row(align=True)
ups = toolsettings.unified_paint_settings
if ((ups.use_unified_size and ups.use_locked_size) or
((not ups.use_unified_size) and brush.use_locked_size)):
self.prop_unified_size(row, context, brush, "use_locked_size", icon='LOCKED')
self.prop_unified_size(row, context, brush, "unprojected_radius", slider=True, text="Radius")
else:
self.prop_unified_size(row, context, brush, "use_locked_size", icon='UNLOCKED')
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
# strength, use_strength_pressure, and use_strength_attenuation
if capabilities.has_strength:
col.separator()
row = col.row(align=True)
if capabilities.has_space_attenuation:
if brush.use_space_attenuation:
row.prop(brush, "use_space_attenuation", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_space_attenuation", toggle=True, text="", icon='UNLOCKED')
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
# auto_smooth_factor and use_inverse_smooth_pressure
if capabilities.has_auto_smooth:
col.separator()
row = col.row(align=True)
row.prop(brush, "auto_smooth_factor", slider=True)
row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
# normal_weight
if capabilities.has_normal_weight:
col.separator()
row = col.row(align=True)
row.prop(brush, "normal_weight", slider=True)
# crease_pinch_factor
if capabilities.has_pinch_factor:
col.separator()
row = col.row(align=True)
row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
# use_original_normal and sculpt_plane
if capabilities.has_sculpt_plane:
col.separator()
row = col.row(align=True)
if brush.use_original_normal:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "sculpt_plane", text="")
if brush.sculpt_tool == 'MASK':
col.prop(brush, "mask_tool", text="")
# plane_offset, use_offset_pressure, use_plane_trim, plane_trim
if capabilities.has_plane_offset:
row = col.row(align=True)
row.prop(brush, "plane_offset", slider=True)
row.prop(brush, "use_offset_pressure", text="")
col.separator()
row = col.row()
row.prop(brush, "use_plane_trim", text="Trim")
row = col.row()
row.active = brush.use_plane_trim
row.prop(brush, "plane_trim", slider=True, text="Distance")
# height
if capabilities.has_height:
row = col.row()
row.prop(brush, "height", slider=True, text="Height")
# use_frontface
col.separator()
row = col.row()
row.prop(brush, "use_frontface", text="Front Faces Only")
# direction
col.separator()
col.row().prop(brush, "direction", expand=True)
# use_accumulate
if capabilities.has_accumulate:
col.separator()
col.prop(brush, "use_accumulate")
# use_persistent, set_persistent_base
if capabilities.has_persistence:
col.separator()
ob = context.sculpt_object
do_persistent = True
# not supported yet for this case
for md in ob.modifiers:
if md.type == 'MULTIRES':
do_persistent = False
break
if do_persistent:
col.prop(brush, "use_persistent")
col.operator("sculpt.set_persistent_base")
col = layout.column(align=True)
col.label(text="Overlay:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
# Texture Paint Mode #
elif context.image_paint_object and brush:
col = layout.column()
if brush.image_tool == 'DRAW' and brush.blend not in ('ERASE_ALPHA', 'ADD_ALPHA'):
col.template_color_picker(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col.prop(brush, "blend", text="Blend")
col = layout.column()
col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
col.prop(brush, "use_alpha")
col = layout.column(align=True)
col.label(text="Overlay:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
# Weight Paint Mode #
elif context.weight_paint_object and brush:
col = layout.column()
row = col.row(align=True)
self.prop_unified_weight(row, context, brush, "weight", slider=True, text="Weight")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col.prop(brush, "vertex_tool", text="Blend")
col = layout.column()
col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
col.prop(toolsettings, "use_multipaint", text="Multi-Paint")
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
col.template_color_picker(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col.prop(brush, "vertex_tool", text="Blend")
col = layout.column(align=True)
col.label(text="Overlay:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and
(context.sculpt_object or context.image_paint_object or context.vertex_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
brush_texture_settings(col, brush, context.sculpt_object)
# use_texture_overlay and texture_overlay_alpha
col = layout.column(align=True)
col.active = brush.brush_capabilities.has_overlay
col.label(text="Overlay:")
row = col.row(align=True)
if tex_slot.map_mode != 'STENCIL':
if brush.use_primary_overlay:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_mask_texture(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Texture Mask"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
return (context.image_paint_object and brush)
def draw(self, context):
layout = self.layout
brush = context.tool_settings.image_paint.brush
tex_slot_alpha = brush.mask_texture_slot
col = layout.column()
col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8)
brush_mask_texture_settings(col, brush)
col = layout.column(align=True)
col.active = brush.brush_capabilities.has_overlay
col.label(text="Overlay:")
row = col.row(align=True)
if tex_slot_alpha.map_mode != 'STENCIL':
if brush.use_secondary_overlay:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "mask_overlay_alpha", text="Alpha")
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):
bl_label = "Stroke"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and
settings.brush and
(context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.image_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
col = layout.column()
col.label(text="Stroke Method:")
if context.sculpt_object:
col.prop(brush, "sculpt_stroke_method", text="")
else:
col.prop(brush, "stroke_method", text="")
if brush.use_anchor:
col.separator()
col.prop(brush, "use_edge_to_edge", "Edge To Edge")
if brush.use_airbrush:
col.separator()
col.prop(brush, "rate", text="Rate", slider=True)
if brush.use_space:
col.separator()
row = col.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
if context.sculpt_object:
if brush.sculpt_capabilities.has_jitter:
col.separator()
row = col.row(align=True)
if brush.use_relative_jitter:
row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
row.prop(brush, "jitter", slider=True)
else:
row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
row.prop(brush, "jitter_absolute")
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
if brush.sculpt_capabilities.has_smooth_stroke:
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
else:
col.separator()
row = col.row(align=True)
if brush.use_relative_jitter:
row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
row.prop(brush, "jitter", slider=True)
else:
row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
row.prop(brush, "jitter_absolute")
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
class VIEW3D_PT_tools_brush_curve(Panel, View3DPaintPanel):
bl_label = "Curve"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush, "curve", brush=True)
row = layout.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class VIEW3D_PT_sculpt_topology(Panel, View3DPaintPanel):
bl_label = "Topology"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt
if context.sculpt_object.use_dynamic_topology_sculpting:
layout.operator("sculpt.dynamic_topology_toggle", icon='X', text="Disable Dynamic")
else:
layout.operator("sculpt.dynamic_topology_toggle", icon='SCULPT_DYNTOPO', text="Enable Dynamic")
col = layout.column()
col.active = context.sculpt_object.use_dynamic_topology_sculpting
col.prop(sculpt, "detail_size")
col.prop(sculpt, "use_smooth_shading")
col.prop(sculpt, "use_edge_collapse")
col.operator("sculpt.optimize")
col.separator()
col.prop(sculpt, "symmetrize_direction")
col.operator("sculpt.symmetrize")
class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt
layout.label(text="Lock:")
row = layout.row(align=True)
row.prop(sculpt, "lock_x", text="X", toggle=True)
row.prop(sculpt, "lock_y", text="Y", toggle=True)
row.prop(sculpt, "lock_z", text="Z", toggle=True)
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
layout.prop(sculpt, "show_low_resolution")
layout.prop(sculpt, "use_deform_only")
layout.prop(sculpt, "show_diffuse_color")
layout.prop(sculpt, "input_samples")
self.unified_paint_settings(layout, context)
class VIEW3D_PT_sculpt_symmetry(Panel, View3DPaintPanel):
bl_label = "Symmetry"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
col = layout.column(align=True)
col.label(text="Mirror:")
row = col.row(align=True)
row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
layout.column().prop(sculpt, "radial_symmetry", text="Radial")
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel):
bl_label = "Appearance"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
toolsettings = context.tool_settings
return ((context.sculpt_object and toolsettings.sculpt) or
(context.vertex_paint_object and toolsettings.vertex_paint) or
(context.weight_paint_object and toolsettings.weight_paint) or
(context.image_paint_object and toolsettings.image_paint))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if brush is None: # unlikely but can happen
layout.label(text="Brush Unset")
return
col = layout.column()
col.prop(settings, "show_brush")
col = col.column()
col.active = settings.show_brush
if context.sculpt_object and context.tool_settings.sculpt:
if brush.sculpt_capabilities.has_secondary_color:
col.row().prop(brush, "cursor_color_add", text="Add")
col.row().prop(brush, "cursor_color_subtract", text="Subtract")
else:
col.prop(brush, "cursor_color_add", text="")
else:
col.prop(brush, "cursor_color_add", text="")
layout.separator()
col = layout.column(align=True)
col.prop(brush, "use_custom_icon")
if brush.use_custom_icon:
col.prop(brush, "icon_filepath", text="")
# ********** default tools for weight-paint ****************
class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
def draw(self, context):
layout = self.layout
col = layout.column()
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_mirror", text="Mirror")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_levels", text="Levels")
col.operator("object.vertex_group_blend", text="Blend")
col.operator("object.vertex_group_transfer_weight", text="Transfer Weights")
col.operator("object.vertex_group_limit_total", text="Limit Total")
col.operator("object.vertex_group_fix", text="Fix Deforms")
col.operator("paint.weight_gradient")
class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
bl_context = "weightpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
wpaint = tool_settings.weight_paint
col = layout.column()
col.prop(wpaint, "use_all_faces")
col.prop(wpaint, "use_normal")
col.prop(wpaint, "use_spray")
col.prop(wpaint, "use_group_restrict")
obj = context.weight_paint_object
if obj.type == 'MESH':
mesh = obj.data
col.prop(mesh, "use_mirror_x")
row = col.row()
row.active = mesh.use_mirror_x
row.prop(mesh, "use_mirror_topology")
col.prop(wpaint, "input_samples")
col.label("Show Zero Weights:")
sub = col.row()
sub.active = (not tool_settings.use_multipaint)
sub.prop(tool_settings, "vertex_group_user", expand=True)
self.unified_paint_settings(col, context)
# ********** default tools for vertex-paint ****************
class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
bl_context = "vertexpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
vpaint = toolsettings.vertex_paint
col = layout.column()
#col.prop(vpaint, "mode", text="")
col.prop(vpaint, "use_all_faces")
col.prop(vpaint, "use_normal")
col.prop(vpaint, "use_spray")
col.prop(vpaint, "input_samples")
self.unified_paint_settings(col, context)
# Commented out because the Apply button isn't an operator yet, making these settings useless
#~ col.label(text="Gamma:")
#~ col.prop(vpaint, "gamma", text="")
#~ col.label(text="Multiply:")
#~ col.prop(vpaint, "mul", text="")
# ********** default tools for texture-paint ****************
class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Project Paint"
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
return (brush is not None)
def draw(self, context):
layout = self.layout
ob = context.active_object
mesh = ob.data
toolsettings = context.tool_settings
ipaint = toolsettings.image_paint
settings = toolsettings.image_paint
layout.prop(ipaint, "input_samples")
col = layout.column()
col.prop(ipaint, "use_occlude")
col.prop(ipaint, "use_backface_culling")
row = layout.row()
row.prop(ipaint, "use_normal_falloff")
sub = row.row()
sub.active = (ipaint.use_normal_falloff)
sub.prop(ipaint, "normal_angle", text="")
split = layout.split()
split.prop(ipaint, "use_stencil_layer", text="Stencil")
row = split.row()
row.active = (ipaint.use_stencil_layer)
stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
row.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
col = layout.column()
col.active = (settings.brush.image_tool == 'CLONE')
col.prop(ipaint, "use_clone_layer", text="Clone from UV map")
clone_text = mesh.uv_texture_clone.name if mesh.uv_texture_clone else ""
col.menu("VIEW3D_MT_tools_projectpaint_clone", text=clone_text, translate=False)
layout.prop(ipaint, "seam_bleed")
col = layout.column()
col.label(text="External Editing:")
row = col.split(align=True, percentage=0.55)
row.operator("image.project_edit", text="Quick Edit")
row.operator("image.project_apply", text="Apply")
col.row().prop(ipaint, "screen_grab_size", text="")
col.operator("paint.project_image", text="Apply Camera Image")
col.operator("image.save_dirty", text="Save All Edited")
class VIEW3D_PT_imagepaint_options(View3DPaintPanel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.image_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
col = layout.column()
self.unified_paint_settings(col, context)
class VIEW3D_MT_tools_projectpaint_clone(Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
props.data_path = "active_object.data.uv_texture_clone_index"
props.value = i
class VIEW3D_MT_tools_projectpaint_stencil(Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
props.data_path = "active_object.data.uv_texture_stencil_index"
props.value = i
class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
"""Default tools for particle mode"""
bl_context = "particlemode"
bl_label = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
layout.prop(pe, "type", text="")
ptcache = None
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
ob.particle_systems, "active_index", rows=2, maxrows=3)
ptcache = ob.particle_systems.active.point_cache
else:
for md in ob.modifiers:
if md.type == pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_caches) > 1:
layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches",
ptcache.point_caches, "active_index", rows=2, maxrows=3)
if not pe.is_editable:
layout.label(text="Point cache must be baked")
layout.label(text="in memory to enable editing!")
col = layout.column(align=True)
if pe.is_hair:
col.active = pe.is_editable
col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
sub = col.row(align=True)
sub.active = pe.use_emitter_deflect
sub.prop(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Keep:")
col.prop(pe, "use_preserve_length", text="Lengths")
col.prop(pe, "use_preserve_root", text="Root")
if not pe.is_hair:
col.label(text="Correct:")
col.prop(pe, "use_auto_velocity", text="Velocity")
col.prop(ob.data, "use_mirror_x")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Draw:")
col.prop(pe, "draw_step", text="Path Steps")
if pe.is_hair:
col.prop(pe, "show_particles", text="Children")
else:
if pe.type == 'PARTICLES':
col.prop(pe, "show_particles", text="Particles")
col.prop(pe, "use_fade_time")
sub = col.row(align=True)
sub.active = pe.use_fade_time
sub.prop(pe, "fade_frames", slider=True)
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)