blender/source
Nicholas Bishop 5f95f7d2ad Add input sample averaging to PaintStroke.
Averages input samples to make the brush stroke smoother. Only mouse
location is averaged right now, not pressure/tilt/etc.

The DNA is in struct Paint.num_input_samples, RNA is
Paint.input_samples. In combination with PaintStroke usage this change
applies to sculpt, vpaint, and wpaint.

The range of useful values varies quite a bit depending on input
device; mouse needs higher values to match tablet pen, so set max
samples pretty high (64).

Release note section:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Sculpting#Input_Stroke_Averaging
2012-05-21 23:32:46 +00:00
..
blender Add input sample averaging to PaintStroke. 2012-05-21 23:32:46 +00:00
blenderplayer code cleanup: 2012-05-20 19:49:27 +00:00
creator Fix for [#31418] Code review: OpenCL initialization 2012-05-21 19:31:29 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine Fix for [#31367] render.drawLine not 2D filter aware: 2012-05-21 18:35:31 +00:00
icons
tests rename Mesh.uv_loop_layers --> uv_layers 2012-04-22 23:51:50 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications. 2012-04-24 12:57:58 +00:00