blender/intern/locale/SConscript
Bastien Montagne 5ff3017900 Replacing gettext i18n backend by boost::locale one.
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)!

Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ).

Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
2012-11-11 16:54:26 +00:00

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308 B
Python

#!/usr/bin/python
Import('env')
sources = env.Glob('*.cpp')
incs = '.'
defs = []
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
incs += ' ' + env['BF_BOOST_INC']
env.BlenderLib( 'bf_intern_locale', sources, Split(incs), defs, libtype=['extern','player'], priority=[10, 185])