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Mike Erwin 6006173f4a OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.

Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
2015-12-08 01:19:55 -05:00
build_files install_deps.sh: Fix typos in scons instructions. 2015-12-06 12:04:23 +01:00
doc Docs: create link pointing to latest API docs 2015-11-11 04:14:11 +11:00
extern Cleanup: warnings & spelling 2015-12-02 13:15:52 +11:00
intern OpenGL: use sized texture internal formats 2015-12-08 01:19:55 -05:00
release Fix T46929: error exporting Key configuration. 2015-12-06 17:52:50 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source OpenGL: use sized texture internal formats 2015-12-08 01:19:55 -05:00
tests PyAPI: add optional filter argument to KDTree.find 2015-12-06 21:35:32 +11:00
.arcconfig
.gitignore Git ignore BUILD_NOTES.txt from install_deps.sh. 2015-11-23 20:17:02 +01:00
.gitmodules
CMakeLists.txt CMake: Use implicit compiler library paths to find OpenMP library 2015-12-03 15:34:41 +05:00
COPYING
GNUmakefile Makefile: show build dir when configuring 2015-09-22 00:16:53 +10:00
SConstruct Fix Scons after GLSL changes. 2015-12-06 23:09:17 +01:00