forked from bartvdbraak/blender
3a53ed8d1b
This assert happens all the time for character physics in debug mode. In release mode, the assert is skipped but the code is still incorrect although it does not cause any crash strangely. |
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BulletCollision | ||
BulletDynamics | ||
BulletSoftBody | ||
LinearMath | ||
btBulletCollisionCommon.h | ||
btBulletDynamicsCommon.h | ||
Bullet-C-Api.h | ||
SConscript |