blender/intern/cycles/device/device_cpu.cpp
Bastien Montagne c14d34322b Fix typo breaking compilation with SSE2.
Spotted by sybrenstuvel (Sybren Stüvel), thanks!
2014-11-02 23:01:09 +01:00

424 lines
10 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include <stdlib.h>
#include <string.h>
/* So ImathMath is included before our kernel_cpu_compat. */
#ifdef WITH_OSL
# include <OSL/oslexec.h>
#endif
#include "device.h"
#include "device_intern.h"
#include "kernel.h"
#include "kernel_compat_cpu.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "osl_shader.h"
#include "osl_globals.h"
#include "buffers.h"
#include "util_debug.h"
#include "util_foreach.h"
#include "util_function.h"
#include "util_opengl.h"
#include "util_progress.h"
#include "util_system.h"
#include "util_thread.h"
CCL_NAMESPACE_BEGIN
class CPUDevice : public Device
{
public:
TaskPool task_pool;
KernelGlobals kernel_globals;
#ifdef WITH_OSL
OSLGlobals osl_globals;
#endif
CPUDevice(DeviceInfo& info, Stats &stats, bool background)
: Device(info, stats, background)
{
#ifdef WITH_OSL
kernel_globals.osl = &osl_globals;
#endif
/* do now to avoid thread issues */
system_cpu_support_sse2();
system_cpu_support_sse3();
system_cpu_support_sse41();
system_cpu_support_avx();
system_cpu_support_avx2();
}
~CPUDevice()
{
task_pool.stop();
}
void mem_alloc(device_memory& mem, MemoryType type)
{
mem.device_pointer = mem.data_pointer;
mem.device_size = mem.memory_size();
stats.mem_alloc(mem.device_size);
}
void mem_copy_to(device_memory& mem)
{
/* no-op */
}
void mem_copy_from(device_memory& mem, int y, int w, int h, int elem)
{
/* no-op */
}
void mem_zero(device_memory& mem)
{
memset((void*)mem.device_pointer, 0, mem.memory_size());
}
void mem_free(device_memory& mem)
{
if(mem.device_pointer) {
mem.device_pointer = 0;
stats.mem_free(mem.device_size);
mem.device_size = 0;
}
}
void const_copy_to(const char *name, void *host, size_t size)
{
kernel_const_copy(&kernel_globals, name, host, size);
}
void tex_alloc(const char *name, device_memory& mem, InterpolationType interpolation, bool periodic)
{
kernel_tex_copy(&kernel_globals, name, mem.data_pointer, mem.data_width, mem.data_height, mem.data_depth, interpolation);
mem.device_pointer = mem.data_pointer;
mem.device_size = mem.memory_size();
stats.mem_alloc(mem.device_size);
}
void tex_free(device_memory& mem)
{
if(mem.device_pointer) {
mem.device_pointer = 0;
stats.mem_free(mem.device_size);
mem.device_size = 0;
}
}
void *osl_memory()
{
#ifdef WITH_OSL
return &osl_globals;
#else
return NULL;
#endif
}
void thread_run(DeviceTask *task)
{
if(task->type == DeviceTask::PATH_TRACE)
thread_path_trace(*task);
else if(task->type == DeviceTask::FILM_CONVERT)
thread_film_convert(*task);
else if(task->type == DeviceTask::SHADER)
thread_shader(*task);
}
class CPUDeviceTask : public DeviceTask {
public:
CPUDeviceTask(CPUDevice *device, DeviceTask& task)
: DeviceTask(task)
{
run = function_bind(&CPUDevice::thread_run, device, this);
}
};
void thread_path_trace(DeviceTask& task)
{
if(task_pool.canceled()) {
if(task.need_finish_queue == false)
return;
}
KernelGlobals kg = kernel_globals;
#ifdef WITH_OSL
OSLShader::thread_init(&kg, &kernel_globals, &osl_globals);
#endif
RenderTile tile;
void(*path_trace_kernel)(KernelGlobals*, float*, unsigned int*, int, int, int, int, int);
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
if(system_cpu_support_avx2())
path_trace_kernel = kernel_cpu_avx2_path_trace;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
if(system_cpu_support_avx())
path_trace_kernel = kernel_cpu_avx_path_trace;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
if(system_cpu_support_sse41())
path_trace_kernel = kernel_cpu_sse41_path_trace;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
if(system_cpu_support_sse3())
path_trace_kernel = kernel_cpu_sse3_path_trace;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
if(system_cpu_support_sse2())
path_trace_kernel = kernel_cpu_sse2_path_trace;
else
#endif
path_trace_kernel = kernel_cpu_path_trace;
while(task.acquire_tile(this, tile)) {
float *render_buffer = (float*)tile.buffer;
uint *rng_state = (uint*)tile.rng_state;
int start_sample = tile.start_sample;
int end_sample = tile.start_sample + tile.num_samples;
for(int sample = start_sample; sample < end_sample; sample++) {
if (task.get_cancel() || task_pool.canceled()) {
if(task.need_finish_queue == false)
break;
}
for(int y = tile.y; y < tile.y + tile.h; y++) {
for(int x = tile.x; x < tile.x + tile.w; x++) {
path_trace_kernel(&kg, render_buffer, rng_state,
sample, x, y, tile.offset, tile.stride);
}
}
tile.sample = sample + 1;
task.update_progress(&tile);
}
task.release_tile(tile);
if(task_pool.canceled()) {
if(task.need_finish_queue == false)
break;
}
}
#ifdef WITH_OSL
OSLShader::thread_free(&kg);
#endif
}
void thread_film_convert(DeviceTask& task)
{
float sample_scale = 1.0f/(task.sample + 1);
if(task.rgba_half) {
void(*convert_to_half_float_kernel)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int);
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
if(system_cpu_support_avx2())
convert_to_half_float_kernel = kernel_cpu_avx2_convert_to_half_float;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
if(system_cpu_support_avx())
for(int y = task.y; y < task.y + task.h; y++)
convert_to_half_float_kernel = kernel_cpu_avx_convert_to_half_float;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
if(system_cpu_support_sse41())
convert_to_half_float_kernel = kernel_cpu_sse41_convert_to_half_float;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
if(system_cpu_support_sse3())
convert_to_half_float_kernel = kernel_cpu_sse3_convert_to_half_float;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
if(system_cpu_support_sse2())
convert_to_half_float_kernel = kernel_cpu_sse2_convert_to_half_float;
else
#endif
convert_to_half_float_kernel = kernel_cpu_convert_to_half_float;
for(int y = task.y; y < task.y + task.h; y++)
for(int x = task.x; x < task.x + task.w; x++)
convert_to_half_float_kernel(&kernel_globals, (uchar4*)task.rgba_half, (float*)task.buffer,
sample_scale, x, y, task.offset, task.stride);
}
else {
void(*convert_to_byte_kernel)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int);
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
if(system_cpu_support_avx2())
convert_to_byte_kernel = kernel_cpu_avx2_convert_to_byte;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
if(system_cpu_support_avx())
convert_to_byte_kernel = kernel_cpu_avx_convert_to_byte;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
if(system_cpu_support_sse41())
convert_to_byte_kernel = kernel_cpu_sse41_convert_to_byte;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
if(system_cpu_support_sse3())
convert_to_byte_kernel = kernel_cpu_sse3_convert_to_byte;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
if(system_cpu_support_sse2())
convert_to_byte_kernel = kernel_cpu_sse2_convert_to_byte;
else
#endif
convert_to_byte_kernel = kernel_cpu_convert_to_byte;
for(int y = task.y; y < task.y + task.h; y++)
for(int x = task.x; x < task.x + task.w; x++)
convert_to_byte_kernel(&kernel_globals, (uchar4*)task.rgba_byte, (float*)task.buffer,
sample_scale, x, y, task.offset, task.stride);
}
}
void thread_shader(DeviceTask& task)
{
KernelGlobals kg = kernel_globals;
#ifdef WITH_OSL
OSLShader::thread_init(&kg, &kernel_globals, &osl_globals);
#endif
void(*shader_kernel)(KernelGlobals*, uint4*, float4*, int, int, int, int);
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
if(system_cpu_support_avx2())
shader_kernel = kernel_cpu_avx2_shader;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
if(system_cpu_support_avx())
shader_kernel = kernel_cpu_avx_shader;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
if(system_cpu_support_sse41())
shader_kernel = kernel_cpu_sse41_shader;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
if(system_cpu_support_sse3())
shader_kernel = kernel_cpu_sse3_shader;
else
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
if(system_cpu_support_sse2())
shader_kernel = kernel_cpu_sse2_shader;
else
#endif
shader_kernel = kernel_cpu_shader;
for(int sample = 0; sample < task.num_samples; sample++) {
for(int x = task.shader_x; x < task.shader_x + task.shader_w; x++)
shader_kernel(&kg, (uint4*)task.shader_input, (float4*)task.shader_output,
task.shader_eval_type, x, task.offset, sample);
if(task.get_cancel() || task_pool.canceled())
break;
task.update_progress(NULL);
}
#ifdef WITH_OSL
OSLShader::thread_free(&kg);
#endif
}
int get_split_task_count(DeviceTask& task)
{
if (task.type == DeviceTask::SHADER)
return task.get_subtask_count(TaskScheduler::num_threads(), 256);
else
return task.get_subtask_count(TaskScheduler::num_threads());
}
void task_add(DeviceTask& task)
{
/* split task into smaller ones */
list<DeviceTask> tasks;
if(task.type == DeviceTask::SHADER)
task.split(tasks, TaskScheduler::num_threads(), 256);
else
task.split(tasks, TaskScheduler::num_threads());
foreach(DeviceTask& task, tasks)
task_pool.push(new CPUDeviceTask(this, task));
}
void task_wait()
{
task_pool.wait_work();
}
void task_cancel()
{
task_pool.cancel();
}
};
Device *device_cpu_create(DeviceInfo& info, Stats &stats, bool background)
{
return new CPUDevice(info, stats, background);
}
void device_cpu_info(vector<DeviceInfo>& devices)
{
DeviceInfo info;
info.type = DEVICE_CPU;
info.description = system_cpu_brand_string();
info.id = "CPU";
info.num = 0;
info.advanced_shading = true;
info.pack_images = false;
devices.insert(devices.begin(), info);
}
CCL_NAMESPACE_END