blender/intern/cycles/kernel/kernel_jitter.h
Sergey Sharybin d84c15696b Fix T41601: Correlated multi-jitter with high samples "hangs"
Issue was caused by the precision issues which made sdivm by 1 under
it's actual value. We can try to do some eps magic, but from the tests
on laptop and desktop doing integer division is not slower than using
floats here.
2014-08-28 15:15:59 +06:00

203 lines
4.0 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
/* TODO(sergey): Consider moving portable ctz/clz stuff to util. */
CCL_NAMESPACE_BEGIN
/* "Correlated Multi-Jittered Sampling"
* Andrew Kensler, Pixar Technical Memo 13-01, 2013 */
/* todo: find good value, suggested 64 gives pattern on cornell box ceiling */
#define CMJ_RANDOM_OFFSET_LIMIT 4096
ccl_device_inline bool cmj_is_pow2(int i)
{
return (i & (i - 1)) == 0;
}
ccl_device_inline int cmj_fast_mod_pow2(int a, int b)
{
return (a & (b - 1));
}
/* a must be > 0 and b must be > 1 */
ccl_device_inline int cmj_fast_div_pow2(int a, int b)
{
kernel_assert(a > 0);
kernel_assert(b > 1);
#if defined(__KERNEL_SSE2__)
# ifdef _MSC_VER
unsigned long ctz;
_BitScanForward(&ctz, b);
return a >> ctz;
# else
return a >> __builtin_ctz(b);
# endif
#else
return a/b;
#endif
}
ccl_device_inline uint cmj_w_mask(uint w)
{
kernel_assert(w > 1);
#if defined(__KERNEL_SSE2__)
# ifdef _MSC_VER
unsigned long leading_zero;
_BitScanReverse(&leading_zero, w);
return ((1 << (1 + leading_zero)) - 1);
# else
return ((1 << (32 - __builtin_clz(w))) - 1);
# endif
#else
w |= w >> 1;
w |= w >> 2;
w |= w >> 4;
w |= w >> 8;
w |= w >> 16;
return w;
#endif
}
ccl_device_inline uint cmj_permute(uint i, uint l, uint p)
{
uint w = l - 1;
if((l & w) == 0) {
/* l is a power of two (fast) */
i ^= p;
i *= 0xe170893d;
i ^= p >> 16;
i ^= (i & w) >> 4;
i ^= p >> 8;
i *= 0x0929eb3f;
i ^= p >> 23;
i ^= (i & w) >> 1;
i *= 1 | p >> 27;
i *= 0x6935fa69;
i ^= (i & w) >> 11;
i *= 0x74dcb303;
i ^= (i & w) >> 2;
i *= 0x9e501cc3;
i ^= (i & w) >> 2;
i *= 0xc860a3df;
i &= w;
i ^= i >> 5;
return (i + p) & w;
}
else {
/* l is not a power of two (slow) */
w = cmj_w_mask(w);
do {
i ^= p;
i *= 0xe170893d;
i ^= p >> 16;
i ^= (i & w) >> 4;
i ^= p >> 8;
i *= 0x0929eb3f;
i ^= p >> 23;
i ^= (i & w) >> 1;
i *= 1 | p >> 27;
i *= 0x6935fa69;
i ^= (i & w) >> 11;
i *= 0x74dcb303;
i ^= (i & w) >> 2;
i *= 0x9e501cc3;
i ^= (i & w) >> 2;
i *= 0xc860a3df;
i &= w;
i ^= i >> 5;
} while (i >= l);
return (i + p) % l;
}
}
ccl_device_inline uint cmj_hash(uint i, uint p)
{
i ^= p;
i ^= i >> 17;
i ^= i >> 10;
i *= 0xb36534e5;
i ^= i >> 12;
i ^= i >> 21;
i *= 0x93fc4795;
i ^= 0xdf6e307f;
i ^= i >> 17;
i *= 1 | p >> 18;
return i;
}
ccl_device_inline float cmj_randfloat(uint i, uint p)
{
return cmj_hash(i, p) * (1.0f / 4294967808.0f);
}
#ifdef __CMJ__
ccl_device float cmj_sample_1D(int s, int N, int p)
{
kernel_assert(s < N);
uint x = cmj_permute(s, N, p * 0x68bc21eb);
float jx = cmj_randfloat(s, p * 0x967a889b);
float invN = 1.0f/N;
return (x + jx)*invN;
}
ccl_device void cmj_sample_2D(int s, int N, int p, float *fx, float *fy)
{
kernel_assert(s < N);
int m = float_to_int(sqrtf(N));
int n = (N + m - 1)/m;
float invN = 1.0f/N;
float invm = 1.0f/m;
float invn = 1.0f/n;
s = cmj_permute(s, N, p * 0x51633e2d);
int sdivm, smodm;
if(cmj_is_pow2(m)) {
sdivm = cmj_fast_div_pow2(s, m);
smodm = cmj_fast_mod_pow2(s, m);
}
else {
/* Doing s*inmv gives precision issues here. */
sdivm = s / m;
smodm = s - sdivm*m;
}
uint sx = cmj_permute(smodm, m, p * 0x68bc21eb);
uint sy = cmj_permute(sdivm, n, p * 0x02e5be93);
float jx = cmj_randfloat(s, p * 0x967a889b);
float jy = cmj_randfloat(s, p * 0x368cc8b7);
*fx = (sx + (sy + jx)*invn)*invm;
*fy = (s + jy)*invN;
}
#endif
CCL_NAMESPACE_END