forked from bartvdbraak/blender
ed935ae5ad
CPU rendering is allowed to allocate memory from multiple threads, which means statistics need to be avare of this.
76 lines
1.0 KiB
CMake
76 lines
1.0 KiB
CMake
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set(INC
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.
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../../glew-mx
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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util_cache.cpp
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util_logging.cpp
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util_md5.cpp
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util_path.cpp
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util_string.cpp
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util_simd.cpp
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util_system.cpp
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util_task.cpp
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util_time.cpp
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util_transform.cpp
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)
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if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
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list(APPEND SRC
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util_view.cpp
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)
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endif()
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set(SRC_HEADERS
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util_algorithm.h
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util_args.h
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util_atomic.h
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util_boundbox.h
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util_cache.h
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util_debug.h
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util_foreach.h
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util_function.h
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util_half.h
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util_hash.h
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util_image.h
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util_list.h
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util_logging.h
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util_map.h
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util_math.h
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util_md5.h
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util_opengl.h
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util_optimization.h
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util_param.h
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util_path.h
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util_progress.h
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util_set.h
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util_simd.h
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util_sseb.h
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util_ssef.h
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util_ssei.h
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util_stats.h
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util_string.h
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util_system.h
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util_task.h
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util_thread.h
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util_time.h
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util_transform.h
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util_types.h
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util_vector.h
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util_view.h
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util_xml.h
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)
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_definitions(${GL_DEFINITIONS})
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add_library(cycles_util ${SRC} ${SRC_HEADERS})
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