blender/intern/cycles/kernel/shaders/node_mapping.osl

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_mapping(
matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
point mapping_min = point(0.0, 0.0, 0.0),
point mapping_max = point(0.0, 0.0, 0.0),
int use_minmax = 0,
point VectorIn = point(0.0, 0.0, 0.0),
output point VectorOut = point(0.0, 0.0, 0.0))
{
point p = transform(Matrix, VectorIn);
if (use_minmax)
p = min(max(mapping_min, p), mapping_max);
VectorOut = p;
}