blender/source/gameengine/Physics
Mitchell Stokes 60c8c130fe BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
I'm not sure why this function ever increased the object's refcount. Any
place in the code that calls KX_GameObject::GetParent() has to turn
around and call parent->Release(). Forgetting to call Release() was a
common cause of memory leaks (in fact, KX_SteeringActuator was probably
leaking). If the refcount needs to be increased, the calling code can
handle calling AddRef().
2014-04-30 18:53:32 -07:00
..
Bullet BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount. 2014-04-30 18:53:32 -07:00
common BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController 2014-04-23 19:39:57 -07:00
Dummy BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment 2014-04-23 18:39:33 -07:00