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Brecht Van Lommel 60ff60dcdc RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.

if engine.support_display_space_shader(scene): # test graphics card support
	engine.bind_display_space_shader(scene)
	# draw pixels ..
	engine.unbind_display_space_shader()
2013-08-30 23:49:35 +00:00
build_files use CMAKE_DL_LIBS rather then linking libdl directly. 2013-08-30 20:26:57 +00:00
doc UIList: update examples and templates. 2013-08-29 13:34:36 +00:00
extern Use reentrant qsort() in particle codes 2013-08-19 10:40:47 +00:00
intern RenderEngine API: add viewport draw utility functions to bind a GLSL fragment 2013-08-30 23:49:35 +00:00
release minor ui edits 2013-08-30 11:49:35 +00:00
source RenderEngine API: add viewport draw utility functions to bind a GLSL fragment 2013-08-30 23:49:35 +00:00
CMakeLists.txt use CMAKE_DL_LIBS rather then linking libdl directly. 2013-08-30 20:26:57 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile add icons utility make target. 2013-08-27 10:03:37 +00:00
SConstruct Scons and BuildBot changes for MSVC 2012 support. 2013-06-18 11:55:32 +00:00