forked from bartvdbraak/blender
60ff60dcdc
shader for converting colors from linear to display space, based on the scene color management settings. if engine.support_display_space_shader(scene): # test graphics card support engine.bind_display_space_shader(scene) # draw pixels .. engine.unbind_display_space_shader() |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |