forked from bartvdbraak/blender
126 lines
3.5 KiB
Python
126 lines
3.5 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return context.speaker and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_speaker(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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speaker = context.speaker
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space = context.space_data
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "data")
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elif speaker:
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split.template_ID(space, "pin_id")
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class DATA_PT_speaker(DataButtonsPanel, Panel):
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bl_label = "Sound"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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speaker = context.speaker
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split = layout.split(percentage=0.75)
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split.template_ID(speaker, "sound", open="sound.open_mono")
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split.prop(speaker, "muted")
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row = layout.row()
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row.prop(speaker, "volume")
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row.prop(speaker, "pitch")
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class DATA_PT_distance(DataButtonsPanel, Panel):
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bl_label = "Distance"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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speaker = context.speaker
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split = layout.split()
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col = split.column()
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col.label("Volume:")
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col.prop(speaker, "volume_min", text="Minimum")
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col.prop(speaker, "volume_max", text="Maximum")
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col.prop(speaker, "attenuation")
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col = split.column()
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col.label("Distance:")
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col.prop(speaker, "distance_max", text="Maximum")
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col.prop(speaker, "distance_reference", text="Reference")
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class DATA_PT_cone(DataButtonsPanel, Panel):
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bl_label = "Cone"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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speaker = context.speaker
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split = layout.split()
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col = split.column()
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col.label("Angle:")
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col.prop(speaker, "cone_angle_outer", text="Outer")
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col.prop(speaker, "cone_angle_inner", text="Inner")
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col = split.column()
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col.label("Volume:")
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col.prop(speaker, "cone_volume_outer", text="Outer")
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class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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_property_type = bpy.types.Speaker
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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