blender/intern/cycles/kernel/kernels/opencl/kernel_data_init.cl
Sergey Sharybin 1ff753baa4 Cycles: Workaround for compilation error caused by passing KernelGlobals
Pass globals as a bare pointer, same as it sued to be prior to split kernel rework.

AMD CPU platform and Intel OpenCL were complaining about this.

Perhaps we shouldn't pass globals as pointer at all, this isn't something what is
really portable and can cause issues on 32 bit perhaps.
2017-03-16 11:27:17 +01:00

63 lines
2.3 KiB
Common Lisp

/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "kernel_compat_opencl.h"
#include "split/kernel_split_common.h"
#include "split/kernel_data_init.h"
__kernel void kernel_ocl_path_trace_data_init(
ccl_global char *kg,
ccl_constant KernelData *data,
ccl_global void *split_data_buffer,
int num_elements,
ccl_global char *ray_state,
ccl_global uint *rng_state,
#define KERNEL_TEX(type, ttype, name) \
ccl_global type *name,
#include "../../kernel_textures.h"
int start_sample,
int end_sample,
int sx, int sy, int sw, int sh, int offset, int stride,
ccl_global int *Queue_index, /* Tracks the number of elements in queues */
int queuesize, /* size (capacity) of the queue */
ccl_global char *use_queues_flag, /* flag to decide if scene-intersect kernel should use queues to fetch ray index */
ccl_global unsigned int *work_pool_wgs, /* Work pool for each work group */
unsigned int num_samples, /* Total number of samples per pixel */
ccl_global float *buffer)
{
kernel_data_init((KernelGlobals*)kg,
data,
split_data_buffer,
num_elements,
ray_state,
rng_state,
#define KERNEL_TEX(type, ttype, name) name,
#include "../../kernel_textures.h"
start_sample,
end_sample,
sx, sy, sw, sh, offset, stride,
Queue_index,
queuesize,
use_queues_flag,
work_pool_wgs,
num_samples,
buffer);
}