blender/release/scripts/bpymodules/ai2obj.py
Willian Padovani Germano 62147bba30 Scripts (making some changes to the scripts dir):
- moved bpydata/ to scripts/bpydata/ and added a config/ subdir to it;
- created scripts/bpymodules for py modules (also got rid of those "mod_"'s appended to the files);
- updated scripts accordingly.

This will require you to "reinstall" (just copy the scripts/ dir over your older one) if you have a .blender/scripts/ dir somewhere.  Otherwise some scripts won't work.  You can use the updated "Help->System->System Information" script here to check all is fine.  An installer script yet to be written will help users with these issues, specially to make the user defined dir have the same structure expected from the default scripts dir, so the basic facilities (module search; saved config data; scripts: installer, help browser, config editor) are also available for a user's own collection of written and downloaded scripts.

BPython:
- slikdigit's crash was because he had no <home or blender exe location>/.blender/:
  proper check added and also now if all else fails the <cvsblender>/release/scripts/ dir is also searched for scripts.  All this registration dirs stuff is a little messy (installation!), so please report any troubles (I only tested on linux).
- slight change in error report in BPY_interface.c's BPY_menu_do_python; remembering to set globaldict pointer to NULL there, too.
- moved bpy_gethome() to EXPP_interface.[ch]
- "//" as user defined python dir is ignored while looking for scripts, considering it's only a default some users use, not really meant for a scripts dir.
2005-03-21 05:26:52 +00:00

383 lines
11 KiB
Python

"""
#----------------------------------------------
# (c) jm soler juillet 2004, released under Blender Artistic Licence
# for the Blender 2.34 Python Scripts Bundle.
#----------------------------------------------
# Page officielle :
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_ai.htm
# Communiquer les problemes et erreurs sur:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#
# 0.1.1 : 2004/08/03, bug in boudingbox reading when Value are negative
#
"""
SHARP_IMPORT=0
SCALE=1
DEVELOPPEMENT=0
import sys
#oldpath=sys.path
import Blender
BLversion=Blender.Get('version')
try:
import nt
os=nt
os.sep='\\'
except:
import posix
os=posix
os.sep='/'
def isdir(path):
try:
st = os.stat(path)
return 1
except:
return 0
def split(pathname):
if pathname.find(os.sep)!=-1:
k0=pathname.split(os.sep)
else:
if os.sep=='/':
k0=pathname.split('\\')
else:
k0=pathname.split('/')
directory=pathname.replace(k0[len(k0)-1],'')
Name=k0[len(k0)-1]
return directory, Name
def join(l0,l1):
return l0+os.sep+l1
os.isdir=isdir
os.split=split
os.join=join
def filtreFICHIER(nom):
f=open(nom,'rU')
t=f.readlines()
f.close()
if len(t)>1:
return t
else:
name = "OK?%t| Not a valid file or an empty file ... " # if no %xN int is set, indices start from 1
result = Draw.PupMenu(name)
return 'false'
#===============================
# Data
#===============================
#===============================
# Blender Curve Data
#===============================
objBEZIER=0
objSURFACE=5
typBEZIER3D=1 #3D
typBEZIER2D=9 #2D
class Bez:
def __init__(self):
self.co=[]
self.ha=[0,0]
class ITEM:
def __init__(self):
self.type = typBEZIER3D,
self.pntsUV = [0,0]
self.resolUV = [32,0]
self.orderUV = [0,0]
self.flagUV = [0,0]
self.Origine = [0.0,0.0]
self.beziers_knot = []
class COURBE:
def __init__(self):
self.magic_number='3DG3'
self.type = objBEZIER
self.number_of_items = 0
self.ext1_ext2 = [0,0]
self.matrix = """0.0 0.0 1.0 0.0
0.0 1.0 0.0 0.0
0.0 0.0 1.0 0.0
0.0 0.0 0.0 1.0 """
self.ITEM = {}
courbes=COURBE()
PATTERN={}
BOUNDINGBOX={'rec':[],'coef':1.0}
npat=0
#=====================================================================
#======== name of the curve in teh courbes dictionnary ===============
#=====================================================================
n0=0
#=====================================================================
#====================== current Point ================================
#=====================================================================
CP=[0.0,0.0] #currentPoint
#=====================================================================
#===== to compare last position to the original move to displacement =
#===== needed for cyclic efinition =================================
#=====================================================================
def test_egalitedespositions(f1,f2):
if f1[0]==f2[0] and f1[1]==f2[1]:
return Blender.TRUE
else:
return Blender.FALSE
def Open_GEOfile(dir,nom):
if BLversion>=233:
in_editmode = Blender.Window.EditMode()
if in_editmode: Blender.Window.EditMode(0)
Blender.Load(dir+nom+'OOO.obj', 1)
BO=Blender.Object.Get()
BO[-1].RotY=0.0
BO[-1].makeDisplayList()
Blender.Window.RedrawAll()
else:
print "Not yet implemented"
def create_GEOtext(courbes):
global SCALE, B, BOUNDINGBOX
r=BOUNDINGBOX['rec']
if SCALE==1:
SCALE=1.0
elif SCALE==2:
SCALE=r[2]-r[0]
elif SCALE==3:
SCALE=r[3]-r[1]
t=[]
t.append(courbes.magic_number+'\n')
t.append(str(courbes.type)+'\n')
t.append(str(courbes.number_of_items)+'\n')
t.append(str(courbes.ext1_ext2[0])+' '+str(courbes.ext1_ext2[1])+'\n')
t.append(courbes.matrix+'\n')
for k in courbes.ITEM.keys():
t.append("%s\n"%courbes.ITEM[k].type)
t.append("%s %s \n"%(courbes.ITEM[k].pntsUV[0],courbes.ITEM[k].pntsUV[1]))
t.append("%s %s \n"%(courbes.ITEM[k].resolUV[0],courbes.ITEM[k].resolUV[1]))
t.append("%s %s \n"%(courbes.ITEM[k].orderUV[0],courbes.ITEM[k].orderUV[1]))
t.append("%s %s \n"%(courbes.ITEM[k].flagUV[0],courbes.ITEM[k].flagUV[1]))
flag =courbes.ITEM[k].flagUV[0]
for k2 in range(flag,len(courbes.ITEM[k].beziers_knot)):
k1 =courbes.ITEM[k].beziers_knot[k2]
t.append("%4f 0.0 %4f \n"%(float(k1.co[0])/SCALE,float(k1.co[1])/SCALE))
t.append("%4f 0.0 %4f \n"%(float(k1.co[2])/SCALE,float(k1.co[3])/SCALE))
t.append("%4f 0.0 %4f \n"%(float(k1.co[4])/SCALE,float(k1.co[5])/SCALE))
t.append(str(k1.ha[0])+' '+str(k1.ha[1])+'\n')
return t
def save_GEOfile(dir,nom,t):
f=open(dir+nom+'OOO.obj','w')
f.writelines(t)
f.close()
#warning = "REMINDER : %t | Do not forget to rename your blender file NOW ! %x1"
#result = Blender.Draw.PupMenu(warning)
#=====================================================================
#===== AI format : DEBUT =========================
#=====================================================================
def mouvement_vers(l,n0,CP):
if n0 in courbes.ITEM.keys():
#if test_egalitedespositions(courbes.ITEM[n0].Origine,CP):
# courbes.ITEM[n0].flagUV[0]=1
n0+=1
else:
CP=[l[-3].replace('d',''),l[-2]]
#i=
courbes.ITEM[n0]=ITEM()
courbes.ITEM[n0].Origine=[l[-3].replace('d',''),l[-2]]
B=Bez()
B.co=[CP[0],CP[1],CP[0],CP[1],CP[0],CP[1]]
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
return courbes,n0,CP
def courbe_vers_c(l,l2, n0,CP): #c,C
B=Bez()
B.co=[l[2],l[3],l[4],l[5],l[0],l[1]]
if len(courbes.ITEM[n0].beziers_knot)==1:
CP=[l[0],l[1]]
courbes.ITEM[n0].Origine=[l[0],l[1]]
if l[-1]=='C':
B.ha=[2,2]
else:
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
if len(l2)>1 and l2[-1] in Actions.keys():
B.co[-2]=l2[0]
B.co[-1]=l2[1]
else:
#B.co[-2]=courbes.ITEM[n0].beziers_knot[-1].co[0]
#B.co[-1]=courbes.ITEM[n0].beziers_knot[-].co[1]
B.co[-2]=CP[0]
B.co[-1]=CP[1]
return courbes,n0,CP
def courbe_vers_v(l,n0,CP): #v-V
B=Bez()
B.co=[l[2],l[3],l[0],l[1],l[2],l[3]]
if l[-1]=='V':
B.ha=[2,2]
else:
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
CP=[l[0],l[1]]
return courbes,n0,CP
def courbe_vers_y(l,n0,CP): #y
B=Bez()
B.co=[l[2],l[3],l[0],l[1],l[2],l[3]]
if l[-1]=='Y':
B.ha=[2,2]
else:
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
CP=[l[2],l[3]]
return courbes,n0,CP
def ligne_tracee_l(l,n0,CP):
B=Bez()
B.co=[l[0],l[1],l[0],l[1],l[0],l[1]]
if l[-1]=='L':
B.ha=[2,2]
else:
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
CP=[l[0],l[1]]
return courbes,n0,CP
Actions= { "C" : courbe_vers_c,
"c" : courbe_vers_c,
"V" : courbe_vers_v,
"v" : courbe_vers_v,
"Y" : courbe_vers_y,
"y" : courbe_vers_y,
"m" : mouvement_vers,
"l" : ligne_tracee_l,
"L" : ligne_tracee_l}
TAGcourbe=Actions.keys()
def pik_pattern(t,l):
global npat, PATTERN, BOUNDINGBOX
while t[l].find('%%EndSetup')!=0:
if t[l].find('%%BoundingBox:')!=-1:
t[l]=t[l][t[l].find(':')+1:]
l0=t[l].split()
BOUNDINGBOX['rec']=[float(l0[-4]),float(l0[-3]),float(l0[-2]),float(l0[-1])]
r=BOUNDINGBOX['rec']
BOUNDINGBOX['coef']=(r[3]-r[1])/(r[2]-r[0])
#print l,
if t[l].find('BeginPattern')!=-1:
nomPattern=t[l][t[l].find('(')+1:t[l].find(')')]
PATTERN[nomPattern]={}
if t[l].find('BeginPatternLayer')!=-1:
npat+=1
PATTERN[nomPattern][npat]=[]
while t[l].find('EndPatternLayer')==-1:
#print t[l]
PATTERN[nomPattern][npat].append(l)
l+=1
if l+1<len(t):
l=l+1
else:
return 1,l
return 1,l
def scan_FILE(nom):
global CP, courbes, SCALE
dir,name=split(nom)
name=name.split('.')
n0=0
result=0
t=filtreFICHIER(nom)
if nom.upper().find('.AI')!=-1 and t!='false':
if not SHARP_IMPORT:
warning = "Select Size : %t| As is %x1 | Scale on Height %x2| Scale on Width %x3"
SCALE = Blender.Draw.PupMenu(warning)
npat=0
l=0
do=0
while l <len(t)-1 :
if not do:
do,l=pik_pattern(t,l)
#print 'len(t)',len(t)
t[l].replace('\n','')
if t[l][0]!='%':
l0=t[l].split()
if l0[-1] in TAGcourbe:
if l0[-1] in ['C','c']:
l2=t[l+1].split()
courbes,n0,CP=Actions[l0[-1]](l0,l2,n0,CP)
else:
courbes,n0,CP=Actions[l0[-1]](l0,n0,CP)
l=l+1; #print l
t=[]
courbes.number_of_items=len(courbes.ITEM.keys())
for k in courbes.ITEM.keys():
courbes.ITEM[k].pntsUV[0] =len(courbes.ITEM[k].beziers_knot)
if test_egalitedespositions(courbes.ITEM[k].Origine,
[courbes.ITEM[k].beziers_knot[-1].co[-2],
courbes.ITEM[k].beziers_knot[-1].co[-1]]):
courbes.ITEM[k].flagUV[0]=1
courbes.ITEM[k].pntsUV[0] -=1
if courbes.number_of_items>0:
if len(PATTERN.keys() )>0:
#print len(PATTERN.keys() )
warning = "Pattern list (for info not used): %t| "
p0=1
for P in PATTERN.keys():
warning+="%s %%x%s|"%(P,p0)
p0+=1
Padd = Blender.Draw.PupMenu(warning)
t=create_GEOtext(courbes)
save_GEOfile(dir,name[0],t)
Open_GEOfile(dir,name[0])
else:
pass
#=====================================================================
#====================== AI format mouvements =========================
#=====================================================================
#=========================================================
# une sorte de contournement qui permet d'utiliser la fonction
# et de documenter les variables Window.FileSelector
#=========================================================
def fonctionSELECT(nom):
scan_FILE(nom)
if DEVELOPPEMENT==1:
Blender.Window.FileSelector (fonctionSELECT, 'SELECT AI FILE')
#sys.path=oldpath