blender/extern/bullet/SConscript
Simon Clitherow 208da2a5d0 Added support for compiling BULLET with scons on windows
using bandoler's patch as a basis (thanks!).

A couple of notes:

-  This is for windows only, I did not have a chance to try linux yet.

-  SConscript for PHY_Bullet may need tweaking (plus support
 for other platforms), but at least it's in there :)

Any problems, shout :)
2005-08-01 21:19:41 +00:00

105 lines
4.2 KiB
Python

#!/usr/bin/python
import sys
import os
bullet_env = Environment(ENV = os.environ)
# Import the C flags set in the SConstruct file
Import ('cflags')
#Import ('cxxflags')
#Import ('defines')
Import ('user_options_dict')
#defines = ['QHULL', '_LIB']
defines = ['USE_DOUBLES','QHULL', '_LIB']
#cflags = []
cxxflags = []
if sys.platform=='win32':
defines += ['WIN32','NDEBUG', '_WINDOWS', '_LIB']
#cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5':
defines += ['NDEBUG']
cflags += ['-O2']
elif sys.platform=='darwin' :
defines += ['NDEBUG']
cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
else:
print "################################################"
print
print "Check if bullet builds on your platform correctly"
print "Add your platform specific defines"
print "and cflags / cxxflags to the"
print "extern/bullet/SConscript file"
bullet_env.Append (CCFLAGS = cflags)
bullet_env.Append (CPPFLAGS = cxxflags)
bullet_env.Append (CPPDEFINES = defines)
bullet_sources = ['Bullet/BroadphaseCollision/BroadphaseProxy.cpp',
'Bullet/BroadphaseCollision/CollisionAlgorithm.cpp',
'Bullet/BroadphaseCollision/CollisionDispatcher.cpp',
'Bullet/BroadphaseCollision/SimpleBroadphase.cpp',
'Bullet/CollisionShapes/BoxShape.cpp',
'Bullet/CollisionShapes/CollisionShape.cpp',
'Bullet/CollisionShapes/ConeShape.cpp',
'Bullet/CollisionShapes/ConvexHullShape.cpp',
'Bullet/CollisionShapes/ConvexShape.cpp',
'Bullet/CollisionShapes/CylinderShape.cpp',
'Bullet/CollisionShapes/MinkowskiSumShape.cpp',
'Bullet/CollisionShapes/MultiSphereShape.cpp',
'Bullet/CollisionShapes/PolyhedralConvexShape.cpp',
'Bullet/CollisionShapes/Simplex1to4Shape.cpp',
'Bullet/CollisionShapes/SphereShape.cpp',
'Bullet/CollisionShapes/StridingMeshInterface.cpp',
'Bullet/CollisionShapes/TriangleMesh.cpp',
'Bullet/CollisionShapes/TriangleMeshShape.cpp',
'Bullet/NarrowPhaseCollision/BU_AlgebraicPolynomialSolver.cpp',
'Bullet/NarrowPhaseCollision/BU_Collidable.cpp',
'Bullet/NarrowPhaseCollision/BU_CollisionPair.cpp',
'Bullet/NarrowPhaseCollision/BU_EdgeEdge.cpp',
'Bullet/NarrowPhaseCollision/BU_Screwing.cpp',
'Bullet/NarrowPhaseCollision/BU_VertexPoly.cpp',
'Bullet/NarrowPhaseCollision/ContinuousConvexCollision.cpp',
'Bullet/NarrowPhaseCollision/ConvexCast.cpp',
'Bullet/NarrowPhaseCollision/GjkConvexCast.cpp',
'Bullet/NarrowPhaseCollision/GjkPairDetector.cpp',
'Bullet/NarrowPhaseCollision/MinkowskiPenetrationDepthSolver.cpp',
'Bullet/NarrowPhaseCollision/PersistentManifold.cpp',
'Bullet/NarrowPhaseCollision/RaycastCallback.cpp',
'Bullet/NarrowPhaseCollision/SubSimplexConvexCast.cpp',
'Bullet/NarrowPhaseCollision/VoronoiSimplexSolver.cpp',
'BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp',
'BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp',
'BulletDynamics/CollisionDispatch/EmptyCollisionAlgorithm.cpp',
'BulletDynamics/CollisionDispatch/ManifoldResult.cpp',
'BulletDynamics/CollisionDispatch/ToiContactDispatcher.cpp',
'BulletDynamics/CollisionDispatch/UnionFind.cpp',
'BulletDynamics/ConstraintSolver/ContactConstraint.cpp',
'BulletDynamics/ConstraintSolver/OdeConstraintSolver.cpp',
#'BulletDynamics/ConstraintSolver/OdeConstraintSolver2.cpp',
'BulletDynamics/ConstraintSolver/Point2PointConstraint.cpp',
'BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp',
'BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp',
'BulletDynamics/ConstraintSolver/SorLcp.cpp',
'BulletDynamics/Dynamics/BU_Joint.cpp',
'BulletDynamics/Dynamics/ContactJoint.cpp',
'BulletDynamics/Dynamics/RigidBody.cpp',
]
bullet_env.Append (CPPPATH = ['.',
'Bullet',
'BulletDynamics',
'LinearMath'
])
source_files = bullet_sources
bullet_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/extern_bullet', source=bullet_sources)