forked from bartvdbraak/blender
59 lines
2.1 KiB
Python
59 lines
2.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# Filename : sketchy_topology_broken.py
|
|
# Author : Stephane Grabli
|
|
# Date : 04/08/2005
|
|
# Purpose : The topology of the strokes is, first, built
|
|
# independantly from the 3D topology of objects,
|
|
# and, second, so as to chain several times the same ViewEdge.
|
|
|
|
from freestyle.chainingiterators import pySketchyChainingIterator
|
|
from freestyle.predicates import (
|
|
QuantitativeInvisibilityUP1D,
|
|
TrueUP1D,
|
|
)
|
|
from freestyle.shaders import (
|
|
IncreasingColorShader,
|
|
IncreasingThicknessShader,
|
|
SamplingShader,
|
|
SmoothingShader,
|
|
SpatialNoiseShader,
|
|
TextureAssignerShader,
|
|
pyBackboneStretcherNoCuspShader
|
|
)
|
|
from freestyle.types import Operators
|
|
|
|
|
|
Operators.select(QuantitativeInvisibilityUP1D(0))
|
|
## Chain 3 times each ViewEdge indpendantly from the
|
|
## initial objects topology
|
|
Operators.bidirectional_chain(pySketchyChainingIterator(3))
|
|
shaders_list = [
|
|
SamplingShader(4),
|
|
SpatialNoiseShader(6, 120, 2, True, True),
|
|
IncreasingThicknessShader(4, 10),
|
|
SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
|
|
pyBackboneStretcherNoCuspShader(20),
|
|
#ConstantColorShader(0.0, 0.0, 0.0)
|
|
IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
|
|
#IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
|
TextureAssignerShader(4),
|
|
]
|
|
Operators.create(TrueUP1D(), shaders_list)
|