forked from bartvdbraak/blender
b8231620a5
On second thought, perhaps it is more convenient/natural if this was shown in both places, given that many people may only find the motion paths options through the UI now.
133 lines
4.5 KiB
Python
133 lines
4.5 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# Generic Panels (Independent of DataType)
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# NOTE:
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# The specialized panel types are derived in their respective UI modules
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# don't register these classes since they are only helpers.
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class MotionPathButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Motion Paths"
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bl_options = {'DEFAULT_CLOSED'}
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def draw_settings(self, context, avs, mpath, bones=False):
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layout = self.layout
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mps = avs.motion_path
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# Display Range
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layout.prop(mps, "type", expand=True)
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split = layout.split()
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col = split.column()
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col.label(text="Display Range:")
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sub = col.column(align=True)
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if mps.type == 'CURRENT_FRAME':
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sub.prop(mps, "frame_before", text="Before")
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sub.prop(mps, "frame_after", text="After")
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elif mps.type == 'RANGE':
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sub.prop(mps, "frame_start", text="Start")
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sub.prop(mps, "frame_end", text="End")
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sub.prop(mps, "frame_step", text="Step")
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col = split.column()
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if bones:
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col.label(text="Cache for Bone:")
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else:
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col.label(text="Cache:")
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if mpath:
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sub = col.column(align=True)
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sub.enabled = False
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sub.prop(mpath, "frame_start", text="From")
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sub.prop(mpath, "frame_end", text="To")
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sub = col.row(align=True)
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if bones:
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sub.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
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sub.operator("pose.paths_clear", text="", icon='X')
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else:
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sub.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
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sub.operator("object.paths_clear", text="", icon='X')
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else:
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sub = col.column(align=True)
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sub.label(text="Nothing to show yet...", icon='ERROR')
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if bones:
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sub.operator("pose.paths_calculate", text="Calculate...", icon='BONE_DATA')
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else:
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sub.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA')
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# Display Settings
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split = layout.split()
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col = split.column()
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col.label(text="Show:")
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col.prop(mps, "show_frame_numbers", text="Frame Numbers")
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col = split.column()
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col.prop(mps, "show_keyframe_highlight", text="Keyframes")
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sub = col.column()
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sub.enabled = mps.show_keyframe_highlight
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if bones:
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sub.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
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sub.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
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# FIXME: this panel still needs to be ported so that it will work correctly with animviz
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class OnionSkinButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Onion Skinning"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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arm = context.armature
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layout.prop(arm, "ghost_type", expand=True)
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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if arm.ghost_type == 'RANGE':
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sub.prop(arm, "ghost_frame_start", text="Start")
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sub.prop(arm, "ghost_frame_end", text="End")
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sub.prop(arm, "ghost_size", text="Step")
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elif arm.ghost_type == 'CURRENT_FRAME':
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sub.prop(arm, "ghost_step", text="Range")
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sub.prop(arm, "ghost_size", text="Step")
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col = split.column()
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col.label(text="Display:")
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col.prop(arm, "show_only_ghost_selected", text="Selected Only")
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if __name__ == "__main__": # only for live edit.
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import bpy
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bpy.utils.register_module(__name__)
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