blender/release/scripts/startup/bl_ui/space_image.py
Joshua Leung 14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00

1175 lines
36 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from bl_ui.properties_paint_common import (
UnifiedPaintPanel,
brush_texture_settings,
brush_texpaint_common,
brush_mask_texture_settings,
)
from bl_ui.properties_grease_pencil_common import (
GreasePencilDrawingToolsPanel,
GreasePencilStrokeEditPanel,
GreasePencilDataPanel
)
from bpy.app.translations import pgettext_iface as iface_
class ImagePaintPanel(UnifiedPaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
class BrushButtonsPanel(UnifiedPaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_paint and toolsettings.brush
class UVToolsPanel:
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_category = "Tools"
@classmethod
def poll(cls, context):
sima = context.space_data
return sima.show_uvedit and not context.tool_settings.use_uv_sculpt
class IMAGE_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
toolsettings = context.tool_settings
paint = toolsettings.image_paint
show_uvedit = sima.show_uvedit
show_render = sima.show_render
layout.operator("image.properties", icon='MENU_PANEL')
layout.operator("image.toolshelf", icon='MENU_PANEL')
layout.separator()
layout.prop(sima, "use_realtime_update")
if show_uvedit:
layout.prop(toolsettings, "show_uv_local_view")
layout.prop(uv, "show_other_objects")
if paint.brush and (context.image_paint_object or sima.mode == 'PAINT'):
layout.prop(uv, "show_texpaint")
layout.prop(toolsettings, "show_uv_local_view", text="Show same material")
layout.separator()
layout.operator("image.view_zoom_in")
layout.operator("image.view_zoom_out")
layout.separator()
ratios = ((1, 8), (1, 4), (1, 2), (1, 1), (2, 1), (4, 1), (8, 1))
for a, b in ratios:
layout.operator("image.view_zoom_ratio", text=iface_("Zoom %d:%d") % (a, b), translate=False).ratio = a / b
layout.separator()
if show_uvedit:
layout.operator("image.view_selected")
layout.operator("image.view_all")
layout.separator()
if show_render:
layout.operator("image.cycle_render_slot", text="Render Slot Cycle Next")
layout.operator("image.cycle_render_slot", text="Render Slot Cycle Previous").reverse = True
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
layout.operator("screen.screen_full_area").use_hide_panels = True
class IMAGE_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("uv.select_border").pinned = False
layout.operator("uv.select_border", text="Border Select Pinned").pinned = True
layout.separator()
layout.operator("uv.select_all").action = 'TOGGLE'
layout.operator("uv.select_all", text="Inverse").action = 'INVERT'
layout.separator()
layout.operator("uv.select_pinned")
layout.operator("uv.select_linked")
layout.separator()
layout.operator("uv.select_less", text="Less")
layout.operator("uv.select_more", text="More")
layout.separator()
layout.operator("uv.select_split")
class IMAGE_MT_brush(Menu):
bl_label = "Brush"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
settings = toolsettings.image_paint
brush = settings.brush
ups = context.tool_settings.unified_paint_settings
layout.prop(ups, "use_unified_size", text="Unified Size")
layout.prop(ups, "use_unified_strength", text="Unified Strength")
layout.prop(ups, "use_unified_color", text="Unified Color")
layout.separator()
# brush tool
layout.prop_menu_enum(brush, "image_tool")
class IMAGE_MT_image(Menu):
bl_label = "Image"
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
layout.operator("image.new")
layout.operator("image.open")
show_render = sima.show_render
layout.operator("image.read_renderlayers")
layout.operator("image.save_dirty", text="Save All Images")
if ima:
if not show_render:
layout.operator("image.replace")
layout.operator("image.reload")
layout.operator("image.save")
layout.operator("image.save_as")
layout.operator("image.save_as", text="Save a Copy").copy = True
if ima.source == 'SEQUENCE':
layout.operator("image.save_sequence")
layout.operator("image.external_edit", "Edit Externally")
layout.separator()
layout.menu("IMAGE_MT_image_invert")
if not show_render:
layout.separator()
if not ima.packed_file:
layout.operator("image.pack")
# only for dirty && specific image types, perhaps
# this could be done in operator poll too
if ima.is_dirty:
if ima.source in {'FILE', 'GENERATED'} and ima.type != 'OPEN_EXR_MULTILAYER':
layout.operator("image.pack", text="Pack As PNG").as_png = True
layout.separator()
class IMAGE_MT_image_invert(Menu):
bl_label = "Invert"
def draw(self, context):
layout = self.layout
props = layout.operator("image.invert", text="Invert Image Colors")
props.invert_r = True
props.invert_g = True
props.invert_b = True
layout.separator()
layout.operator("image.invert", text="Invert Red Channel").invert_r = True
layout.operator("image.invert", text="Invert Green Channel").invert_g = True
layout.operator("image.invert", text="Invert Blue Channel").invert_b = True
layout.operator("image.invert", text="Invert Alpha Channel").invert_a = True
class IMAGE_MT_uvs_showhide(Menu):
bl_label = "Show/Hide Faces"
def draw(self, context):
layout = self.layout
layout.operator("uv.reveal")
layout.operator("uv.hide", text="Hide Selected").unselected = False
layout.operator("uv.hide", text="Hide Unselected").unselected = True
class IMAGE_MT_uvs_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize")
layout.separator()
layout.operator("transform.shear")
class IMAGE_MT_uvs_snap(Menu):
bl_label = "Snap"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.snap_selected", text="Selected to Pixels").target = 'PIXELS'
layout.operator("uv.snap_selected", text="Selected to Cursor").target = 'CURSOR'
layout.operator("uv.snap_selected", text="Selected to Cursor (Offset)").target = 'CURSOR_OFFSET'
layout.operator("uv.snap_selected", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
layout.separator()
layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
layout.operator("uv.snap_cursor", text="Cursor to Selected").target = 'SELECTED'
class IMAGE_MT_uvs_mirror(Menu):
bl_label = "Mirror"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True
layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
class IMAGE_MT_uvs_weldalign(Menu):
bl_label = "Weld/Align"
def draw(self, context):
layout = self.layout
layout.operator("uv.weld") # W, 1
layout.operator("uv.remove_doubles")
layout.operator_enum("uv.align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(Menu):
bl_label = "UVs"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
toolsettings = context.tool_settings
layout.prop(uv, "use_snap_to_pixels")
layout.prop(uv, "lock_bounds")
layout.separator()
layout.prop(toolsettings, "use_uv_sculpt")
layout.separator()
layout.prop(uv, "use_live_unwrap")
layout.operator("uv.unwrap")
layout.operator("uv.pin", text="Unpin").clear = True
layout.operator("uv.pin").clear = False
layout.separator()
layout.operator("uv.pack_islands")
layout.operator("uv.average_islands_scale")
layout.operator("uv.minimize_stretch")
layout.operator("uv.stitch")
layout.operator("uv.mark_seam")
layout.operator("uv.seams_from_islands")
layout.operator("mesh.faces_mirror_uv")
layout.separator()
layout.menu("IMAGE_MT_uvs_transform")
layout.menu("IMAGE_MT_uvs_mirror")
layout.menu("IMAGE_MT_uvs_snap")
layout.menu("IMAGE_MT_uvs_weldalign")
layout.separator()
layout.prop_menu_enum(toolsettings, "proportional_edit")
layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
layout.separator()
layout.menu("IMAGE_MT_uvs_showhide")
class IMAGE_MT_uvs_select_mode(Menu):
bl_label = "UV Select Mode"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
toolsettings = context.tool_settings
# do smart things depending on whether uv_select_sync is on
if toolsettings.use_uv_select_sync:
props = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
props.value = "(True, False, False)"
props.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
props.value = "(False, True, False)"
props.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
props.value = "(False, False, True)"
props.data_path = "tool_settings.mesh_select_mode"
else:
props = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL')
props.value = 'VERTEX'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL')
props.value = 'EDGE'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL')
props.value = 'FACE'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL')
props.value = 'ISLAND'
props.data_path = "tool_settings.uv_select_mode"
class IMAGE_HT_header(Header):
bl_space_type = 'IMAGE_EDITOR'
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
iuser = sima.image_user
toolsettings = context.tool_settings
mode = sima.mode
show_render = sima.show_render
show_uvedit = sima.show_uvedit
show_maskedit = sima.show_maskedit
row = layout.row(align=True)
row.template_header()
MASK_MT_editor_menus.draw_collapsible(context, layout)
layout.template_ID(sima, "image", new="image.new", open="image.open")
if not show_render:
layout.prop(sima, "use_image_pin", text="")
layout.prop(sima, "mode", text="")
if show_maskedit:
row = layout.row()
row.template_ID(sima, "mask", new="mask.new")
layout.prop(sima, "pivot_point", icon_only=True)
# uv editing
if show_uvedit:
uvedit = sima.uv_editor
layout.prop(toolsettings, "use_uv_select_sync", text="")
if toolsettings.use_uv_select_sync:
layout.template_edit_mode_selection()
else:
layout.prop(toolsettings, "uv_select_mode", text="", expand=True)
layout.prop(uvedit, "sticky_select_mode", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "proportional_edit", icon_only=True)
if toolsettings.proportional_edit != 'DISABLED':
row.prop(toolsettings, "proportional_edit_falloff", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_uv_element", icon_only=True)
if toolsettings.snap_uv_element != 'INCREMENT':
row.prop(toolsettings, "snap_target", text="")
mesh = context.edit_object.data
layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
if ima:
# layers
layout.template_image_layers(ima, iuser)
# draw options
row = layout.row(align=True)
row.prop(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == 'COMPOSITE':
row.operator("image.record_composite", icon='REC')
if ima.type == 'COMPOSITE' and ima.source in {'MOVIE', 'SEQUENCE'}:
row.operator("image.play_composite", icon='PLAY')
if show_uvedit or show_maskedit or mode == 'PAINT':
layout.prop(sima, "use_realtime_update", icon_only=True, icon='LOCKED')
class MASK_MT_editor_menus(Menu):
bl_idname = "MASK_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
sima = context.space_data
ima = sima.image
show_uvedit = sima.show_uvedit
show_maskedit = sima.show_maskedit
show_paint = sima.show_paint
layout.menu("IMAGE_MT_view")
if show_uvedit:
layout.menu("IMAGE_MT_select")
if show_maskedit:
layout.menu("MASK_MT_select")
if show_paint:
layout.menu("IMAGE_MT_brush")
if ima and ima.is_dirty:
layout.menu("IMAGE_MT_image", text="Image*")
else:
layout.menu("IMAGE_MT_image", text="Image")
if show_uvedit:
layout.menu("IMAGE_MT_uvs")
if show_maskedit:
layout.menu("MASK_MT_mask")
# -----------------------------------------------------------------------------
# Mask (similar code in space_clip.py, keep in sync)
# note! - panel placement does _not_ fit well with image panels... need to fix
from bl_ui.properties_mask_common import (MASK_PT_mask,
MASK_PT_layers,
MASK_PT_spline,
MASK_PT_point,
MASK_PT_display,
MASK_PT_tools)
class IMAGE_PT_mask(MASK_PT_mask, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
class IMAGE_PT_mask_layers(MASK_PT_layers, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
class IMAGE_PT_mask_display(MASK_PT_display, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
class IMAGE_PT_active_mask_spline(MASK_PT_spline, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
class IMAGE_PT_active_mask_point(MASK_PT_point, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
class IMAGE_PT_image_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Image"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
iuser = sima.image_user
layout.template_image(sima, "image", iuser)
class IMAGE_PT_game_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Game Properties"
@classmethod
def poll(cls, context):
sima = context.space_data
# display even when not in game mode because these settings effect the 3d view
return (sima and sima.image and not sima.show_maskedit) # and (rd.engine == 'BLENDER_GAME')
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
split = layout.split()
col = split.column()
col.prop(ima, "use_animation")
sub = col.column(align=True)
sub.active = ima.use_animation
sub.prop(ima, "frame_start", text="Start")
sub.prop(ima, "frame_end", text="End")
sub.prop(ima, "fps", text="Speed")
col.prop(ima, "use_tiles")
sub = col.column(align=True)
sub.active = ima.use_tiles or ima.use_animation
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
col = split.column()
col.label(text="Clamp:")
col.prop(ima, "use_clamp_x", text="X")
col.prop(ima, "use_clamp_y", text="Y")
col.separator()
col.prop(ima, "mapping", expand=True)
class IMAGE_PT_view_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Display"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and (sima.image or sima.show_uvedit))
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
show_uvedit = sima.show_uvedit
show_maskedit = sima.show_maskedit
uvedit = sima.uv_editor
split = layout.split()
col = split.column()
if ima:
col.prop(ima, "display_aspect", text="Aspect Ratio")
col = split.column()
col.label(text="Coordinates:")
col.prop(sima, "show_repeat", text="Repeat")
if show_uvedit:
col.prop(uvedit, "show_normalized_coords", text="Normalized")
elif show_uvedit:
col.label(text="Coordinates:")
col.prop(uvedit, "show_normalized_coords", text="Normalized")
if show_uvedit or show_maskedit:
col = layout.column()
col.label("Cursor Location:")
col.row().prop(sima, "cursor_location", text="")
if show_uvedit:
col.separator()
col.label(text="UVs:")
col.row().prop(uvedit, "edge_draw_type", expand=True)
split = layout.split()
col = split.column()
col.prop(uvedit, "show_faces")
col.prop(uvedit, "show_smooth_edges", text="Smooth")
col.prop(uvedit, "show_modified_edges", text="Modified")
col = split.column()
col.prop(uvedit, "show_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.show_stretch
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
if ima:
layout.separator()
render_slot = ima.render_slots.active
layout.prop(render_slot, "name", text="Slot Name")
class IMAGE_PT_tools_transform_uvs(Panel, UVToolsPanel):
bl_label = "Transform"
@classmethod
def poll(cls, context):
sima = context.space_data
return sima.show_uvedit and not context.tool_settings.use_uv_sculpt
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.separator()
col.operator("transform.shear")
class IMAGE_PT_paint(Panel, BrushButtonsPanel):
bl_label = "Paint"
bl_category = "Tools"
def draw(self, context):
layout = self.layout
settings = context.tool_settings.image_paint
brush = settings.brush
col = layout.column()
col.template_ID_preview(settings, "brush", new="brush.add", rows=2, cols=6)
if brush:
brush_texpaint_common(self, context, layout, brush, settings)
class IMAGE_PT_tools_brush_overlay(BrushButtonsPanel, Panel):
bl_label = "Overlay"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Options"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
tex_slot = brush.texture_slot
tex_slot_mask = brush.mask_texture_slot
col = layout.column()
col.label(text="Curve:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
col.active = brush.brush_capabilities.has_overlay
col.label(text="Texture:")
row = col.row(align=True)
if tex_slot.map_mode != 'STENCIL':
if brush.use_primary_overlay:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
col.label(text="Mask Texture:")
row = col.row(align=True)
if tex_slot_mask.map_mode != 'STENCIL':
if brush.use_secondary_overlay:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "mask_overlay_alpha", text="Alpha")
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Tools"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
brush_texture_settings(col, brush, 0)
class IMAGE_PT_tools_mask_texture(BrushButtonsPanel, Panel):
bl_label = "Texture Mask"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Tools"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.image_paint.brush
col = layout.column()
col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8)
brush_mask_texture_settings(col, brush)
class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, Panel):
bl_label = "Tool"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Options"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.prop(brush, "image_tool", text="")
row = layout.row(align=True)
row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
class IMAGE_PT_paint_stroke(BrushButtonsPanel, Panel):
bl_label = "Paint Stroke"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Tools"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
col = layout.column()
col.label(text="Stroke Method:")
col.prop(brush, "stroke_method", text="")
if brush.use_anchor:
col.separator()
col.prop(brush, "use_edge_to_edge", "Edge To Edge")
if brush.use_airbrush:
col.separator()
col.prop(brush, "rate", text="Rate", slider=True)
if brush.use_space:
col.separator()
row = col.row(align=True)
row.prop(brush, "spacing", text="Spacing")
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
if brush.use_line or brush.use_curve:
col.separator()
row = col.row(align=True)
row.prop(brush, "spacing", text="Spacing")
if brush.use_curve:
col.separator()
col.template_ID(brush, "paint_curve", new="paintcurve.new")
col.operator("paintcurve.draw")
col = layout.column()
col.separator()
row = col.row(align=True)
row.prop(brush, "use_relative_jitter", icon_only=True)
if brush.use_relative_jitter:
row.prop(brush, "jitter", slider=True)
else:
row.prop(brush, "jitter_absolute")
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col = layout.column()
col.separator()
if brush.brush_capabilities.has_smooth_stroke:
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
col.separator()
col.prop(toolsettings, "input_samples")
class IMAGE_PT_paint_curve(BrushButtonsPanel, Panel):
bl_label = "Paint Curve"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Tools"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.template_curve_mapping(brush, "curve")
col = layout.column(align=True)
row = col.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class IMAGE_PT_tools_brush_appearance(BrushButtonsPanel, Panel):
bl_label = "Appearance"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Options"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
if brush is None: # unlikely but can happen
layout.label(text="Brush Unset")
return
col = layout.column(align=True)
col.prop(toolsettings, "show_brush")
sub = col.column()
sub.active = toolsettings.show_brush
sub.prop(brush, "cursor_color_add", text="")
col.separator()
col.prop(brush, "use_custom_icon")
sub = col.column()
sub.active = brush.use_custom_icon
sub.prop(brush, "icon_filepath", text="")
class IMAGE_PT_tools_paint_options(BrushButtonsPanel, Panel):
bl_label = "Image Paint"
bl_category = "Options"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
brush = toolsettings.image_paint.brush
ups = toolsettings.unified_paint_settings
col = layout.column(align=True)
col.prop(brush, "use_wrap")
col.separator()
col.label(text="Unified Settings:")
row = col.row()
row.prop(ups, "use_unified_size", text="Size")
row.prop(ups, "use_unified_strength", text="Strength")
col.prop(ups, "use_unified_color", text="Color")
class IMAGE_UV_sculpt_curve(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "UV Sculpt Curve"
bl_category = "Tools"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_uvedit and context.tool_settings.use_uv_sculpt and not (sima.show_paint and toolsettings.brush)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
uvsculpt = toolsettings.uv_sculpt
brush = uvsculpt.brush
layout.template_curve_mapping(brush, "curve")
row = layout.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class IMAGE_UV_sculpt(Panel, ImagePaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_category = "Tools"
bl_label = "UV Sculpt"
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_uvedit and context.tool_settings.use_uv_sculpt and not (sima.show_paint and toolsettings.brush)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
uvsculpt = toolsettings.uv_sculpt
brush = uvsculpt.brush
if brush:
col = layout.column()
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col = layout.column()
col.prop(toolsettings, "uv_sculpt_lock_borders")
col.prop(toolsettings, "uv_sculpt_all_islands")
col.prop(toolsettings, "uv_sculpt_tool")
if toolsettings.uv_sculpt_tool == 'RELAX':
col.prop(toolsettings, "uv_relax_method")
col.prop(uvsculpt, "show_brush")
class IMAGE_PT_tools_mask(MASK_PT_tools, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_category = 'Mask'
# --- end mask ---
class IMAGE_PT_view_histogram(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Histogram"
bl_category = "Scopes"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
hist = sima.scopes.histogram
layout.template_histogram(sima.scopes, "histogram")
row = layout.row(align=True)
row.prop(hist, "mode", expand=True)
row.prop(hist, "show_line", text="")
class IMAGE_PT_view_waveform(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Waveform"
bl_category = "Scopes"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.template_waveform(sima, "scopes")
row = layout.split(percentage=0.75)
row.prop(sima.scopes, "waveform_alpha")
row.prop(sima.scopes, "waveform_mode", text="")
class IMAGE_PT_view_vectorscope(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Vectorscope"
bl_category = "Scopes"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.template_vectorscope(sima, "scopes")
layout.prop(sima.scopes, "vectorscope_alpha")
class IMAGE_PT_sample_line(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Sample Line"
bl_category = "Scopes"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
hist = sima.sample_histogram
layout.operator("image.sample_line")
layout.template_histogram(sima, "sample_histogram")
row = layout.row(align=True)
row.prop(hist, "mode", expand=True)
row.prop(hist, "show_line", text="")
class IMAGE_PT_scope_sample(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Scope Samples"
bl_category = "Scopes"
@classmethod
def poll(cls, context):
sima = context.space_data
return sima
def draw(self, context):
layout = self.layout
sima = context.space_data
row = layout.row()
row.prop(sima.scopes, "use_full_resolution")
sub = row.row()
sub.active = not sima.scopes.use_full_resolution
sub.prop(sima.scopes, "accuracy")
# Grease Pencil properties
class IMAGE_PT_grease_pencil(GreasePencilDataPanel, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
# NOTE: this is just a wrapper around the generic GP Panel
# Grease Pencil drawing tools
class IMAGE_PT_tools_grease_pencil_draw(GreasePencilDrawingToolsPanel, Panel):
bl_space_type = 'IMAGE_EDITOR'
# Grease Pencil stroke editing tools
class IMAGE_PT_tools_grease_pencil_edit(GreasePencilStrokeEditPanel, Panel):
bl_space_type = 'IMAGE_EDITOR'
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)