forked from bartvdbraak/blender
14b951747f
This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
1848 lines
62 KiB
Python
1848 lines
62 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel, UIList
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from bl_ui.properties_grease_pencil_common import (
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GreasePencilDrawingToolsPanel,
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GreasePencilStrokeEditPanel
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)
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from bl_ui.properties_paint_common import (
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UnifiedPaintPanel,
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brush_texture_settings,
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brush_texpaint_common,
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brush_mask_texture_settings,
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)
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class View3DPanel():
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'TOOLS'
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# **************** standard tool clusters ******************
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# Keyframing tools
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def draw_keyframing_tools(context, layout):
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col = layout.column(align=True)
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col.label(text="Keyframes:")
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row = col.row(align=True)
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row.operator("anim.keyframe_insert_menu", text="Insert")
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row.operator("anim.keyframe_delete_v3d", text="Remove")
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# ********** default tools for object-mode ****************
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class VIEW3D_PT_tools_transform(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "objectmode"
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col = layout.column(align=True)
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col.operator("transform.mirror", text="Mirror")
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class VIEW3D_PT_tools_object(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "objectmode"
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bl_label = "Edit"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.operator("object.duplicate_move", text="Duplicate")
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col.operator("object.duplicate_move_linked", text="Duplicate Linked")
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col.operator("object.delete")
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obj = context.active_object
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if obj:
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obj_type = obj.type
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if obj_type in {'MESH', 'CURVE', 'SURFACE', 'ARMATURE'}:
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col = layout.column(align=True)
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col.operator("object.join")
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if obj_type in {'MESH', 'CURVE', 'SURFACE', 'ARMATURE', 'FONT', 'LATTICE'}:
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col = layout.column(align=True)
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col.operator_menu_enum("object.origin_set", "type", text="Set Origin")
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if obj_type in {'MESH', 'CURVE', 'SURFACE'}:
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col = layout.column(align=True)
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col.label(text="Shading:")
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row = col.row(align=True)
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row.operator("object.shade_smooth", text="Smooth")
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row.operator("object.shade_flat", text="Flat")
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class VIEW3D_PT_tools_add_object(View3DPanel, Panel):
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bl_category = "Create"
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bl_context = "objectmode"
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bl_label = "Add Primitive"
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@staticmethod
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def draw_add_mesh(layout, label=False):
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if label:
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layout.label(text="Primitives:")
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layout.operator("mesh.primitive_plane_add", text="Plane", icon='MESH_PLANE')
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layout.operator("mesh.primitive_cube_add", text="Cube", icon='MESH_CUBE')
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layout.operator("mesh.primitive_circle_add", text="Circle", icon='MESH_CIRCLE')
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layout.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon='MESH_UVSPHERE')
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layout.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon='MESH_ICOSPHERE')
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layout.operator("mesh.primitive_cylinder_add", text="Cylinder", icon='MESH_CYLINDER')
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layout.operator("mesh.primitive_cone_add", text="Cone", icon='MESH_CONE')
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layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS')
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if label:
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layout.label(text="Special:")
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else:
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layout.separator()
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layout.operator("mesh.primitive_grid_add", text="Grid", icon='MESH_GRID')
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layout.operator("mesh.primitive_monkey_add", text="Monkey", icon='MESH_MONKEY')
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@staticmethod
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def draw_add_curve(layout, label=False):
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if label:
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layout.label(text="Bezier:")
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layout.operator("curve.primitive_bezier_curve_add", text="Bezier", icon='CURVE_BEZCURVE')
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layout.operator("curve.primitive_bezier_circle_add", text="Circle", icon='CURVE_BEZCIRCLE')
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if label:
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layout.label(text="Nurbs:")
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else:
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layout.separator()
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layout.operator("curve.primitive_nurbs_curve_add", text="Nurbs Curve", icon='CURVE_NCURVE')
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layout.operator("curve.primitive_nurbs_circle_add", text="Nurbs Circle", icon='CURVE_NCIRCLE')
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layout.operator("curve.primitive_nurbs_path_add", text="Path", icon='CURVE_PATH')
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@staticmethod
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def draw_add_surface(layout):
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layout.operator("surface.primitive_nurbs_surface_curve_add", text="Nurbs Curve", icon='SURFACE_NCURVE')
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layout.operator("surface.primitive_nurbs_surface_circle_add", text="Nurbs Circle", icon='SURFACE_NCIRCLE')
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layout.operator("surface.primitive_nurbs_surface_surface_add", text="Nurbs Surface", icon='SURFACE_NSURFACE')
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layout.operator("surface.primitive_nurbs_surface_cylinder_add", text="Nurbs Cylinder", icon='SURFACE_NCYLINDER')
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layout.operator("surface.primitive_nurbs_surface_sphere_add", text="Nurbs Sphere", icon='SURFACE_NSPHERE')
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layout.operator("surface.primitive_nurbs_surface_torus_add", text="Nurbs Torus", icon='SURFACE_NTORUS')
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@staticmethod
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def draw_add_mball(layout):
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layout.operator_enum("object.metaball_add", "type")
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@staticmethod
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def draw_add_lamp(layout):
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layout.operator_enum("object.lamp_add", "type")
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@staticmethod
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def draw_add_other(layout):
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layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
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layout.operator("object.armature_add", text="Armature", icon='OUTLINER_OB_ARMATURE')
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layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
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layout.operator("object.empty_add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'PLAIN_AXES'
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layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
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layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Mesh:")
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self.draw_add_mesh(col)
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col = layout.column(align=True)
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col.label(text="Curve:")
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self.draw_add_curve(col)
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# not used here:
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# draw_add_surface
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# draw_add_mball
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col = layout.column(align=True)
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col.label(text="Lamp:")
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self.draw_add_lamp(col)
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col = layout.column(align=True)
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col.label(text="Other:")
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self.draw_add_other(col)
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class VIEW3D_PT_tools_relations(View3DPanel, Panel):
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bl_category = "Relations"
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bl_context = "objectmode"
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bl_label = "Relations"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Group:")
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col.operator("group.create", text="New Group")
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col.operator("group.objects_add_active", text="Add to Active")
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col.operator("group.objects_remove", text="Remove from Group")
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col.separator()
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col.label(text="Parent:")
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row = col.row(align=True)
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row.operator("object.parent_set", text="Set")
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row.operator("object.parent_clear", text="Clear")
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col.separator()
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col.label(text="Object Data:")
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col.operator("object.make_links_data")
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col.operator("object.make_single_user")
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col.separator()
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col.label(text="Linked Objects:")
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col.operator("object.make_local")
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col.operator("object.proxy_make")
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class VIEW3D_PT_tools_animation(View3DPanel, Panel):
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bl_category = "Animation"
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bl_context = "objectmode"
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bl_label = "Animation"
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def draw(self, context):
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layout = self.layout
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draw_keyframing_tools(context, layout)
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col = layout.column(align=True)
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col.label(text="Motion Paths:")
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row = col.row(align=True)
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row.operator("object.paths_calculate", text="Calculate")
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row.operator("object.paths_clear", text="Clear")
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col.separator()
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col.label(text="Action:")
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col.operator("nla.bake", text="Bake Action")
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class VIEW3D_PT_tools_rigid_body(View3DPanel, Panel):
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bl_category = "Physics"
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bl_context = "objectmode"
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bl_label = "Rigid Body Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Add/Remove:")
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row = col.row(align=True)
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row.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE'
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row.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE'
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row = col.row(align=True)
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row.operator("rigidbody.objects_remove", text="Remove")
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col = layout.column(align=True)
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col.label(text="Object Tools:")
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col.operator("rigidbody.shape_change", text="Change Shape")
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col.operator("rigidbody.mass_calculate", text="Calculate Mass")
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col.operator("rigidbody.object_settings_copy", text="Copy from Active")
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col.operator("object.visual_transform_apply", text="Apply Transformation")
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col.operator("rigidbody.bake_to_keyframes", text="Bake To Keyframes")
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col.label(text="Constraints:")
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col.operator("rigidbody.connect", text="Connect")
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# ********** default tools for editmode_mesh ****************
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class VIEW3D_PT_tools_transform_mesh(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "mesh_edit"
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col.operator("transform.shrink_fatten", text="Shrink/Fatten")
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col.operator("transform.push_pull", text="Push/Pull")
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class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "mesh_edit"
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bl_label = "Mesh Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Deform:")
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row = col.row(align=True)
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row.operator("transform.edge_slide", text="Slide Edge")
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row.operator("transform.vert_slide", text="Vertex")
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col.operator("mesh.noise")
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col.operator("mesh.vertices_smooth")
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col.operator("object.vertex_random")
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col = layout.column(align=True)
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col.label(text="Add:")
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col.menu("VIEW3D_MT_edit_mesh_extrude")
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col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
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col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
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col.operator("mesh.edge_face_add")
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col.operator("mesh.subdivide")
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col.operator("mesh.loopcut_slide")
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col.operator("mesh.duplicate_move", text="Duplicate")
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row = col.row(align=True)
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row.operator("mesh.spin")
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row.operator("mesh.screw")
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row = col.row(align=True)
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props = row.operator("mesh.knife_tool", text="Knife")
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props.use_occlude_geometry = True
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props.only_selected = False
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props = row.operator("mesh.knife_tool", text="Select")
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props.use_occlude_geometry = False
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props.only_selected = True
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col.operator("mesh.knife_project")
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col.operator("mesh.bisect")
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col = layout.column(align=True)
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col.label(text="Remove:")
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col.menu("VIEW3D_MT_edit_mesh_delete")
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col.operator_menu_enum("mesh.merge", "type")
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col.operator("mesh.remove_doubles")
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class VIEW3D_PT_tools_meshweight(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "mesh_edit"
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bl_label = "Weight Tools"
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bl_options = {'DEFAULT_CLOSED'}
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# Used for Weight-Paint mode and Edit-Mode
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@staticmethod
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def draw_generic(layout):
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col = layout.column()
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col.operator("object.vertex_group_normalize_all", text="Normalize All")
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col.operator("object.vertex_group_normalize", text="Normalize")
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col.operator("object.vertex_group_mirror", text="Mirror")
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col.operator("object.vertex_group_invert", text="Invert")
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col.operator("object.vertex_group_clean", text="Clean")
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col.operator("object.vertex_group_quantize", text="Quantize")
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col.operator("object.vertex_group_levels", text="Levels")
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col.operator("object.vertex_group_blend", text="Blend")
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col.operator("object.vertex_group_limit_total", text="Limit Total")
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col.operator("object.vertex_group_fix", text="Fix Deforms")
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def draw(self, context):
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layout = self.layout
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self.draw_generic(layout)
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class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
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bl_category = "Create"
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bl_context = "mesh_edit"
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bl_label = "Add Meshes"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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VIEW3D_PT_tools_add_object.draw_add_mesh(col, label=True)
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class VIEW3D_PT_tools_shading(View3DPanel, Panel):
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bl_category = "Shading / UVs"
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bl_context = "mesh_edit"
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bl_label = "Shading"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Faces:")
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row = col.row(align=True)
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row.operator("mesh.faces_shade_smooth", text="Smooth")
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row.operator("mesh.faces_shade_flat", text="Flat")
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col.label(text="Edges:")
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row = col.row(align=True)
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row.operator("mesh.mark_sharp", text="Smooth").clear = True
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row.operator("mesh.mark_sharp", text="Sharp")
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col.label(text="Vertices:")
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row = col.row(align=True)
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op = row.operator("mesh.mark_sharp", text="Smooth")
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op.use_verts = True
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op.clear = True
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row.operator("mesh.mark_sharp", text="Sharp").use_verts = True
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col = layout.column(align=True)
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col.label(text="Normals:")
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col.operator("mesh.normals_make_consistent", text="Recalculate")
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col.operator("mesh.flip_normals", text="Flip Direction")
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|
class VIEW3D_PT_tools_uvs(View3DPanel, Panel):
|
|
bl_category = "Shading / UVs"
|
|
bl_context = "mesh_edit"
|
|
bl_label = "UVs"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="UV Mapping:")
|
|
col.menu("VIEW3D_MT_uv_map", text="Unwrap")
|
|
col.operator("mesh.mark_seam").clear = False
|
|
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
|
|
|
|
|
|
class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
|
|
bl_category = "Options"
|
|
bl_context = "mesh_edit"
|
|
bl_label = "Mesh Options"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_object
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.active_object
|
|
|
|
tool_settings = context.tool_settings
|
|
mesh = ob.data
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(mesh, "use_mirror_x")
|
|
|
|
row = col.row(align=True)
|
|
row.active = ob.data.use_mirror_x
|
|
row.prop(mesh, "use_mirror_topology")
|
|
|
|
col = layout.column(align=True)
|
|
col.label("Edge Select Mode:")
|
|
col.prop(tool_settings, "edge_path_mode", text="")
|
|
col.prop(tool_settings, "edge_path_live_unwrap")
|
|
col.label("Double Threshold:")
|
|
col.prop(tool_settings, "double_threshold", text="")
|
|
|
|
if mesh.show_weight:
|
|
col.label("Show Zero Weights:")
|
|
col.row().prop(tool_settings, "vertex_group_user", expand=True)
|
|
|
|
# ********** default tools for editmode_curve ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_transform_curve(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "curve_edit"
|
|
bl_label = "Transform"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.operator("transform.translate")
|
|
col.operator("transform.rotate")
|
|
col.operator("transform.resize", text="Scale")
|
|
|
|
col = layout.column(align=True)
|
|
col.operator("transform.tilt", text="Tilt")
|
|
col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
|
|
|
|
|
|
class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "curve_edit"
|
|
bl_label = "Curve Tools"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Curve:")
|
|
col.operator("curve.duplicate_move", text="Duplicate")
|
|
col.operator("curve.delete")
|
|
col.operator("curve.cyclic_toggle")
|
|
col.operator("curve.switch_direction")
|
|
col.operator("curve.spline_type_set")
|
|
col.operator("curve.radius_set")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Handles:")
|
|
row = col.row(align=True)
|
|
row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
|
|
row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
|
|
row = col.row(align=True)
|
|
row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
|
|
row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
|
|
|
|
col = layout.column(align=True)
|
|
col.operator("curve.normals_make_consistent")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Modeling:")
|
|
col.operator("curve.extrude_move", text="Extrude")
|
|
col.operator("curve.subdivide")
|
|
col.operator("curve.smooth")
|
|
col.operator("object.vertex_random")
|
|
|
|
|
|
class VIEW3D_PT_tools_add_curve_edit(View3DPanel, Panel):
|
|
bl_category = "Create"
|
|
bl_context = "curve_edit"
|
|
bl_label = "Add Curves"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
|
|
VIEW3D_PT_tools_add_object.draw_add_curve(col, label=True)
|
|
|
|
# ********** default tools for editmode_surface ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_transform_surface(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "surface_edit"
|
|
bl_label = "Transform"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.operator("transform.translate")
|
|
col.operator("transform.rotate")
|
|
col.operator("transform.resize", text="Scale")
|
|
|
|
|
|
class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "surface_edit"
|
|
bl_label = "Surface Tools"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Curve:")
|
|
col.operator("curve.duplicate_move", text="Duplicate")
|
|
col.operator("curve.delete")
|
|
col.operator("curve.cyclic_toggle")
|
|
col.operator("curve.switch_direction")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Modeling:")
|
|
col.operator("curve.extrude", text="Extrude")
|
|
col.operator("curve.subdivide")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Deform:")
|
|
col.operator("object.vertex_random")
|
|
|
|
|
|
class VIEW3D_PT_tools_add_surface_edit(View3DPanel, Panel):
|
|
bl_category = "Create"
|
|
bl_context = "surface_edit"
|
|
bl_label = "Add Surfaces"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
|
|
VIEW3D_PT_tools_add_object.draw_add_surface(col)
|
|
|
|
|
|
# ********** default tools for editmode_text ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "text_edit"
|
|
bl_label = "Text Tools"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Set Case:")
|
|
col.operator("font.case_set", text="To Upper").case = 'UPPER'
|
|
col.operator("font.case_set", text="To Lower").case = 'LOWER'
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Style:")
|
|
col.operator("font.style_toggle", text="Bold").style = 'BOLD'
|
|
col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
|
|
col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
|
|
|
|
|
|
# ********** default tools for editmode_armature ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_armatureedit_transform(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "armature_edit"
|
|
bl_label = "Transform"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.operator("transform.translate")
|
|
col.operator("transform.rotate")
|
|
col.operator("transform.resize", text="Scale")
|
|
|
|
|
|
class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "armature_edit"
|
|
bl_label = "Armature Tools"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Bones:")
|
|
col.operator("armature.bone_primitive_add", text="Add")
|
|
col.operator("armature.duplicate_move", text="Duplicate")
|
|
col.operator("armature.delete", text="Delete")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Modeling:")
|
|
col.operator("armature.extrude_move")
|
|
col.operator("armature.subdivide", text="Subdivide")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Deform:")
|
|
col.operator("object.vertex_random")
|
|
|
|
|
|
class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
|
|
bl_category = "Options"
|
|
bl_context = "armature_edit"
|
|
bl_label = "Armature Options"
|
|
|
|
def draw(self, context):
|
|
arm = context.active_object.data
|
|
|
|
self.layout.prop(arm, "use_mirror_x")
|
|
|
|
|
|
# ********** default tools for editmode_mball ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_mballedit(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "mball_edit"
|
|
bl_label = "Meta Tools"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Transform:")
|
|
col.operator("transform.translate")
|
|
col.operator("transform.rotate")
|
|
col.operator("transform.resize", text="Scale")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Deform:")
|
|
col.operator("object.vertex_random")
|
|
|
|
|
|
class VIEW3D_PT_tools_add_mball_edit(View3DPanel, Panel):
|
|
bl_category = "Create"
|
|
bl_context = "mball_edit"
|
|
bl_label = "Add Metaball"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
|
|
VIEW3D_PT_tools_add_object.draw_add_mball(col)
|
|
|
|
|
|
# ********** default tools for editmode_lattice ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "lattice_edit"
|
|
bl_label = "Lattice Tools"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Transform:")
|
|
col.operator("transform.translate")
|
|
col.operator("transform.rotate")
|
|
col.operator("transform.resize", text="Scale")
|
|
|
|
col = layout.column(align=True)
|
|
col.operator("lattice.make_regular")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Deform:")
|
|
col.operator("object.vertex_random")
|
|
|
|
|
|
# ********** default tools for pose-mode ****************
|
|
|
|
|
|
class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
|
|
bl_category = "Tools"
|
|
bl_context = "posemode"
|
|
bl_label = "Pose Tools"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Transform:")
|
|
col.operator("transform.translate")
|
|
col.operator("transform.rotate")
|
|
col.operator("transform.resize", text="Scale")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="In-Between:")
|
|
row = col.row(align=True)
|
|
row.operator("pose.push", text="Push")
|
|
row.operator("pose.relax", text="Relax")
|
|
col.operator("pose.breakdown", text="Breakdowner")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Pose:")
|
|
row = col.row(align=True)
|
|
row.operator("pose.copy", text="Copy")
|
|
row.operator("pose.paste", text="Paste")
|
|
|
|
col = layout.column(align=True)
|
|
col.operator("poselib.pose_add", text="Add To Library")
|
|
|
|
draw_keyframing_tools(context, layout)
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Motion Paths:")
|
|
row = col.row(align=True)
|
|
row.operator("pose.paths_calculate", text="Calculate")
|
|
row.operator("pose.paths_clear", text="Clear")
|
|
|
|
|
|
class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
|
|
bl_category = "Options"
|
|
bl_context = "posemode"
|
|
bl_label = "Pose Options"
|
|
|
|
def draw(self, context):
|
|
arm = context.active_object.data
|
|
|
|
self.layout.prop(arm, "use_auto_ik")
|
|
|
|
# ********** default tools for paint modes ****************
|
|
|
|
|
|
class View3DPaintPanel(UnifiedPaintPanel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'TOOLS'
|
|
|
|
class VIEW3D_PT_imapaint_tools_missing(Panel, View3DPaintPanel):
|
|
bl_category = "Tools"
|
|
bl_label = "Missing Data"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
toolsettings = context.tool_settings.image_paint
|
|
return context.image_paint_object and not toolsettings.detect_data()
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
toolsettings = context.tool_settings.image_paint
|
|
|
|
col = layout.column()
|
|
col.label("Missing Data", icon='ERROR')
|
|
if toolsettings.missing_uvs:
|
|
col.separator()
|
|
col.label("Missing UVs", icon='INFO')
|
|
col.label("Unwrap the mesh in edit mode or generate a simple UV layer")
|
|
col.operator("paint.add_simple_uvs")
|
|
|
|
if toolsettings.mode == 'MATERIAL':
|
|
if toolsettings.missing_materials:
|
|
col.separator()
|
|
col.label("Missing Materials", icon='INFO')
|
|
col.label("Add a material and paint slot below")
|
|
col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
|
|
|
|
elif toolsettings.missing_texture:
|
|
ob = context.active_object
|
|
mat = ob.active_material
|
|
|
|
col.separator()
|
|
if mat:
|
|
col.label("Missing Texture Slots", icon='INFO')
|
|
col.label("Add a paint slot below")
|
|
col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
|
|
else:
|
|
col.label("Missing Materials", icon='INFO')
|
|
col.label("Add a material and paint slot below")
|
|
col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
|
|
|
|
|
|
elif toolsettings.mode == 'IMAGE':
|
|
if toolsettings.missing_texture:
|
|
col.separator()
|
|
col.label("Missing Canvas", icon='INFO')
|
|
col.label("Add or assign a canvas image below")
|
|
col.label("Canvas Image")
|
|
col.template_ID(toolsettings, "canvas")
|
|
col.operator("image.new", text="New").gen_context = 'PAINT_CANVAS'
|
|
|
|
if toolsettings.missing_stencil:
|
|
col.separator()
|
|
col.label("Missing Stencil", icon='INFO')
|
|
col.label("Add or assign a stencil image below")
|
|
col.label("Stencil Image")
|
|
col.template_ID(toolsettings, "stencil_image")
|
|
col.operator("image.new", text="New").gen_context = 'PAINT_STENCIL'
|
|
|
|
class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
|
|
bl_category = "Tools"
|
|
bl_label = "Brush"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return cls.paint_settings(context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
toolsettings = context.tool_settings
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
|
|
if not context.particle_edit_object:
|
|
col = layout.split().column()
|
|
col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
|
|
|
|
# Particle Mode #
|
|
if context.particle_edit_object:
|
|
tool = settings.tool
|
|
|
|
layout.column().prop(settings, "tool", expand=True)
|
|
|
|
if tool != 'NONE':
|
|
col = layout.column()
|
|
col.prop(brush, "size", slider=True)
|
|
if tool != 'ADD':
|
|
col.prop(brush, "strength", slider=True)
|
|
|
|
if tool == 'ADD':
|
|
col.prop(brush, "count")
|
|
col = layout.column()
|
|
col.prop(settings, "use_default_interpolate")
|
|
sub = col.column(align=True)
|
|
sub.active = settings.use_default_interpolate
|
|
sub.prop(brush, "steps", slider=True)
|
|
sub.prop(settings, "default_key_count", slider=True)
|
|
elif tool == 'LENGTH':
|
|
layout.prop(brush, "length_mode", expand=True)
|
|
elif tool == 'PUFF':
|
|
layout.prop(brush, "puff_mode", expand=True)
|
|
layout.prop(brush, "use_puff_volume")
|
|
|
|
# Sculpt Mode #
|
|
|
|
elif context.sculpt_object and brush:
|
|
capabilities = brush.sculpt_capabilities
|
|
|
|
col = layout.column()
|
|
|
|
col.separator()
|
|
|
|
row = col.row(align=True)
|
|
|
|
ups = toolsettings.unified_paint_settings
|
|
if ((ups.use_unified_size and ups.use_locked_size) or
|
|
((not ups.use_unified_size) and brush.use_locked_size)):
|
|
self.prop_unified_size(row, context, brush, "use_locked_size", icon='LOCKED')
|
|
self.prop_unified_size(row, context, brush, "unprojected_radius", slider=True, text="Radius")
|
|
else:
|
|
self.prop_unified_size(row, context, brush, "use_locked_size", icon='UNLOCKED')
|
|
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
|
|
|
|
self.prop_unified_size(row, context, brush, "use_pressure_size")
|
|
|
|
# strength, use_strength_pressure, and use_strength_attenuation
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
|
|
if capabilities.has_space_attenuation:
|
|
row.prop(brush, "use_space_attenuation", toggle=True, icon_only=True)
|
|
|
|
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
|
|
|
|
if capabilities.has_strength_pressure:
|
|
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
|
|
|
|
# auto_smooth_factor and use_inverse_smooth_pressure
|
|
if capabilities.has_auto_smooth:
|
|
col.separator()
|
|
|
|
row = col.row(align=True)
|
|
row.prop(brush, "auto_smooth_factor", slider=True)
|
|
row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
|
|
|
|
# normal_weight
|
|
if capabilities.has_normal_weight:
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(brush, "normal_weight", slider=True)
|
|
|
|
# crease_pinch_factor
|
|
if capabilities.has_pinch_factor:
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
|
|
|
|
# use_original_normal and sculpt_plane
|
|
if capabilities.has_sculpt_plane:
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
|
|
row.prop(brush, "use_original_normal", toggle=True, icon_only=True)
|
|
|
|
row.prop(brush, "sculpt_plane", text="")
|
|
|
|
if brush.sculpt_tool == 'MASK':
|
|
col.prop(brush, "mask_tool", text="")
|
|
|
|
# plane_offset, use_offset_pressure, use_plane_trim, plane_trim
|
|
if capabilities.has_plane_offset:
|
|
row = col.row(align=True)
|
|
row.prop(brush, "plane_offset", slider=True)
|
|
row.prop(brush, "use_offset_pressure", text="")
|
|
|
|
col.separator()
|
|
|
|
row = col.row()
|
|
row.prop(brush, "use_plane_trim", text="Trim")
|
|
row = col.row()
|
|
row.active = brush.use_plane_trim
|
|
row.prop(brush, "plane_trim", slider=True, text="Distance")
|
|
|
|
# height
|
|
if capabilities.has_height:
|
|
row = col.row()
|
|
row.prop(brush, "height", slider=True, text="Height")
|
|
|
|
# use_frontface
|
|
col.separator()
|
|
row = col.row()
|
|
row.prop(brush, "use_frontface", text="Front Faces Only")
|
|
|
|
# direction
|
|
col.separator()
|
|
col.row().prop(brush, "direction", expand=True)
|
|
|
|
# use_accumulate
|
|
if capabilities.has_accumulate:
|
|
col.separator()
|
|
|
|
col.prop(brush, "use_accumulate")
|
|
|
|
# use_persistent, set_persistent_base
|
|
if capabilities.has_persistence:
|
|
col.separator()
|
|
|
|
ob = context.sculpt_object
|
|
do_persistent = True
|
|
|
|
# not supported yet for this case
|
|
for md in ob.modifiers:
|
|
if md.type == 'MULTIRES':
|
|
do_persistent = False
|
|
break
|
|
|
|
if do_persistent:
|
|
col.prop(brush, "use_persistent")
|
|
col.operator("sculpt.set_persistent_base")
|
|
|
|
# Texture Paint Mode #
|
|
|
|
elif context.image_paint_object and brush:
|
|
brush_texpaint_common(self, context, layout, brush, settings, True)
|
|
|
|
# Weight Paint Mode #
|
|
elif context.weight_paint_object and brush:
|
|
|
|
col = layout.column()
|
|
|
|
row = col.row(align=True)
|
|
self.prop_unified_weight(row, context, brush, "weight", slider=True, text="Weight")
|
|
|
|
row = col.row(align=True)
|
|
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
|
|
self.prop_unified_size(row, context, brush, "use_pressure_size")
|
|
|
|
row = col.row(align=True)
|
|
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
|
|
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
|
|
|
|
col.prop(brush, "vertex_tool", text="Blend")
|
|
|
|
col = layout.column()
|
|
col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
|
|
col.prop(toolsettings, "use_multipaint", text="Multi-Paint")
|
|
|
|
# Vertex Paint Mode #
|
|
elif context.vertex_paint_object and brush:
|
|
col = layout.column()
|
|
self.prop_unified_color_picker(col, context, brush, "color", value_slider=True)
|
|
if settings.palette:
|
|
col.template_palette(settings, "palette", color=True)
|
|
self.prop_unified_color(col, context, brush, "color", text="")
|
|
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
|
|
self.prop_unified_size(row, context, brush, "use_pressure_size")
|
|
|
|
row = col.row(align=True)
|
|
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
|
|
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
|
|
|
|
# XXX - TODO
|
|
# row = col.row(align=True)
|
|
# row.prop(brush, "jitter", slider=True)
|
|
# row.prop(brush, "use_pressure_jitter", toggle=True, text="")
|
|
col.separator()
|
|
col.prop(brush, "vertex_tool", text="Blend")
|
|
|
|
col.separator()
|
|
col.template_ID(settings, "palette", new="palette.new")
|
|
|
|
|
|
class TEXTURE_UL_texpaintslots(UIList):
|
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
|
mat = data
|
|
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
layout.prop(item, "name", text="", emboss=False, icon_value=icon)
|
|
if (not mat.use_nodes) and context.scene.render.engine in {'BLENDER_RENDER', 'BLENDER_GAME'}:
|
|
mtex_index = mat.texture_paint_slots[index].index
|
|
layout.prop(mat, "use_textures", text="", index=mtex_index)
|
|
elif self.layout_type in {'GRID'}:
|
|
layout.alignment = 'CENTER'
|
|
layout.label(text="")
|
|
|
|
class VIEW3D_MT_tools_projectpaint_uvlayer(Menu):
|
|
bl_label = "Clone Layer"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
for i, tex in enumerate(context.active_object.data.uv_textures):
|
|
props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
|
|
props.data_path = "active_object.data.uv_textures.active_index"
|
|
props.value = i
|
|
|
|
|
|
class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
|
|
bl_context = "imagepaint"
|
|
bl_label = "Slots"
|
|
bl_category = "Slots"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
brush = context.tool_settings.image_paint.brush
|
|
ob = context.active_object
|
|
return (brush is not None and ob is not None)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = context.tool_settings.image_paint
|
|
# brush = settings.brush
|
|
|
|
ob = context.active_object
|
|
col = layout.column()
|
|
|
|
col.label("Painting Mode")
|
|
col.prop(settings, "mode", text="")
|
|
col.separator()
|
|
|
|
if settings.mode == 'MATERIAL':
|
|
if len(ob.material_slots) > 1:
|
|
col.label("Materials")
|
|
col.template_list("MATERIAL_UL_matslots", "layers",
|
|
ob, "material_slots",
|
|
ob, "active_material_index", rows=2)
|
|
|
|
mat = ob.active_material
|
|
if mat:
|
|
col.label("Available Paint Slots")
|
|
col.template_list("TEXTURE_UL_texpaintslots", "",
|
|
mat, "texture_paint_images",
|
|
mat, "paint_active_slot", rows=2)
|
|
|
|
if (not mat.use_nodes) and context.scene.render.engine in {'BLENDER_RENDER', 'BLENDER_GAME'}:
|
|
row = col.row(align=True)
|
|
row.operator_menu_enum("paint.add_texture_paint_slot", "type")
|
|
row.operator("paint.delete_texture_paint_slot", text="", icon='X')
|
|
|
|
if mat.texture_paint_slots:
|
|
slot = mat.texture_paint_slots[mat.paint_active_slot]
|
|
|
|
col.prop(mat.texture_slots[slot.index], "blend_type")
|
|
col.separator()
|
|
col.label("UV Map")
|
|
col.prop_search(slot, "uv_layer", ob.data, "uv_textures", text="")
|
|
|
|
elif settings.mode == 'IMAGE':
|
|
mesh = ob.data
|
|
uv_text = mesh.uv_textures.active.name if mesh.uv_textures.active else ""
|
|
col.label("Canvas Image")
|
|
col.template_ID(settings, "canvas")
|
|
col.operator("image.new", text="New").gen_context = 'PAINT_CANVAS'
|
|
col.label("UV Map")
|
|
col.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False)
|
|
|
|
col.separator()
|
|
col.operator("image.save_dirty", text="Save All Images")
|
|
|
|
|
|
class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
|
|
bl_context = "imagepaint"
|
|
bl_label = "Mask"
|
|
bl_category = "Slots"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
brush = context.tool_settings.image_paint.brush
|
|
ob = context.active_object
|
|
return (brush is not None and ob is not None)
|
|
|
|
def draw_header(self, context):
|
|
ipaint = context.tool_settings.image_paint
|
|
self.layout.prop(ipaint, "use_stencil_layer", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
toolsettings = context.tool_settings
|
|
ipaint = toolsettings.image_paint
|
|
ob = context.active_object
|
|
mesh = ob.data
|
|
|
|
col = layout.column()
|
|
col.active = ipaint.use_stencil_layer
|
|
|
|
stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
|
|
col.label("UV Map")
|
|
col.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
|
|
|
|
col.label("Stencil Image")
|
|
col.template_ID(ipaint, "stencil_image")
|
|
col.operator("image.new", text="New").gen_context = 'PAINT_STENCIL'
|
|
|
|
|
|
col.label("Visualization")
|
|
row = col.row(align=True)
|
|
row.prop(ipaint, "stencil_color", text="")
|
|
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
|
|
|
|
|
|
class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
|
|
bl_category = "Options"
|
|
bl_label = "Overlay"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and
|
|
settings.brush and
|
|
(context.sculpt_object or
|
|
context.vertex_paint_object or
|
|
context.weight_paint_object or
|
|
context.image_paint_object))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
tex_slot = brush.texture_slot
|
|
tex_slot_mask = brush.mask_texture_slot
|
|
|
|
col = layout.column()
|
|
|
|
col.label(text="Curve:")
|
|
|
|
row = col.row(align=True)
|
|
if brush.use_cursor_overlay:
|
|
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
|
|
else:
|
|
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
|
|
|
|
sub = row.row(align=True)
|
|
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
|
|
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
|
|
|
col.active = brush.brush_capabilities.has_overlay
|
|
|
|
if context.image_paint_object or context.sculpt_object or context.vertex_paint_object:
|
|
col.label(text="Texture:")
|
|
row = col.row(align=True)
|
|
if tex_slot.map_mode != 'STENCIL':
|
|
if brush.use_primary_overlay:
|
|
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
|
|
else:
|
|
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
|
|
|
|
sub = row.row(align=True)
|
|
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
|
|
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
|
|
|
if context.image_paint_object:
|
|
col.label(text="Mask Texture:")
|
|
|
|
row = col.row(align=True)
|
|
if tex_slot_mask.map_mode != 'STENCIL':
|
|
if brush.use_secondary_overlay:
|
|
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
|
|
else:
|
|
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
|
|
|
|
sub = row.row(align=True)
|
|
sub.prop(brush, "mask_overlay_alpha", text="Alpha")
|
|
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
|
|
|
|
|
class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
|
|
bl_category = "Tools"
|
|
bl_label = "Texture"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and settings.brush and
|
|
(context.sculpt_object or context.image_paint_object or context.vertex_paint_object))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
|
|
col = layout.column()
|
|
|
|
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
|
|
|
|
brush_texture_settings(col, brush, context.sculpt_object)
|
|
|
|
|
|
class VIEW3D_PT_tools_mask_texture(Panel, View3DPaintPanel):
|
|
bl_category = "Tools"
|
|
bl_context = "imagepaint"
|
|
bl_label = "Texture Mask"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and settings.brush and context.image_paint_object)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
brush = context.tool_settings.image_paint.brush
|
|
|
|
col = layout.column()
|
|
|
|
col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8)
|
|
|
|
brush_mask_texture_settings(col, brush)
|
|
|
|
|
|
class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):
|
|
bl_category = "Tools"
|
|
bl_label = "Stroke"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and
|
|
settings.brush and
|
|
(context.sculpt_object or
|
|
context.vertex_paint_object or
|
|
context.weight_paint_object or
|
|
context.image_paint_object))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
brush = settings.brush
|
|
|
|
col = layout.column()
|
|
|
|
col.label(text="Stroke Method:")
|
|
|
|
col.prop(brush, "stroke_method", text="")
|
|
|
|
if brush.use_anchor:
|
|
col.separator()
|
|
col.prop(brush, "use_edge_to_edge", "Edge To Edge")
|
|
|
|
if brush.use_airbrush:
|
|
col.separator()
|
|
col.prop(brush, "rate", text="Rate", slider=True)
|
|
|
|
if brush.use_space:
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(brush, "spacing", text="Spacing")
|
|
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
|
|
|
|
if brush.use_line or brush.use_curve:
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(brush, "spacing", text="Spacing")
|
|
|
|
if brush.use_curve:
|
|
col.separator()
|
|
col.template_ID(brush, "paint_curve", new="paintcurve.new")
|
|
col.operator("paintcurve.draw")
|
|
|
|
if context.sculpt_object:
|
|
if brush.sculpt_capabilities.has_jitter:
|
|
col.separator()
|
|
|
|
row = col.row(align=True)
|
|
row.prop(brush, "use_relative_jitter", icon_only=True)
|
|
if brush.use_relative_jitter:
|
|
row.prop(brush, "jitter", slider=True)
|
|
else:
|
|
row.prop(brush, "jitter_absolute")
|
|
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
|
|
|
|
if brush.sculpt_capabilities.has_smooth_stroke:
|
|
col = layout.column()
|
|
col.separator()
|
|
|
|
col.prop(brush, "use_smooth_stroke")
|
|
|
|
sub = col.column()
|
|
sub.active = brush.use_smooth_stroke
|
|
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
|
|
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
|
|
else:
|
|
col.separator()
|
|
|
|
row = col.row(align=True)
|
|
row.prop(brush, "use_relative_jitter", icon_only=True)
|
|
if brush.use_relative_jitter:
|
|
row.prop(brush, "jitter", slider=True)
|
|
else:
|
|
row.prop(brush, "jitter_absolute")
|
|
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
|
|
|
|
col = layout.column()
|
|
col.separator()
|
|
|
|
if brush.brush_capabilities.has_smooth_stroke:
|
|
col.prop(brush, "use_smooth_stroke")
|
|
|
|
sub = col.column()
|
|
sub.active = brush.use_smooth_stroke
|
|
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
|
|
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
|
|
|
|
layout.prop(settings, "input_samples")
|
|
|
|
|
|
class VIEW3D_PT_tools_brush_curve(Panel, View3DPaintPanel):
|
|
bl_category = "Tools"
|
|
bl_label = "Curve"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = cls.paint_settings(context)
|
|
return (settings and settings.brush and settings.brush.curve)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = self.paint_settings(context)
|
|
|
|
brush = settings.brush
|
|
|
|
layout.template_curve_mapping(brush, "curve", brush=True)
|
|
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
|
|
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
|
|
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
|
|
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
|
|
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
|
|
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
|
|
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class VIEW3D_PT_sculpt_dyntopo(Panel, View3DPaintPanel):
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bl_category = "Tools"
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bl_label = "Dyntopo"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return (context.sculpt_object and context.tool_settings.sculpt)
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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sculpt = toolsettings.sculpt
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settings = self.paint_settings(context)
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brush = settings.brush
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if context.sculpt_object.use_dynamic_topology_sculpting:
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layout.operator("sculpt.dynamic_topology_toggle", icon='X', text="Disable Dyntopo")
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else:
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layout.operator("sculpt.dynamic_topology_toggle", icon='SCULPT_DYNTOPO', text="Enable Dyntopo")
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col = layout.column()
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col.active = context.sculpt_object.use_dynamic_topology_sculpting
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sub = col.column(align=True)
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sub.active = (brush and brush.sculpt_tool != 'MASK')
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if (sculpt.detail_type_method == 'CONSTANT'):
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row = sub.row(align=True)
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row.prop(sculpt, "constant_detail")
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row.operator("sculpt.sample_detail_size", text="", icon='EYEDROPPER')
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else:
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sub.prop(sculpt, "detail_size")
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sub.prop(sculpt, "detail_refine_method", text="")
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sub.prop(sculpt, "detail_type_method", text="")
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col.separator()
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col.prop(sculpt, "use_smooth_shading")
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col.operator("sculpt.optimize")
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if (sculpt.detail_type_method == 'CONSTANT'):
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col.operator("sculpt.detail_flood_fill")
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col.separator()
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col.prop(sculpt, "symmetrize_direction")
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col.operator("sculpt.symmetrize")
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class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
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bl_category = "Options"
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bl_label = "Options"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return (context.sculpt_object and context.tool_settings.sculpt)
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def draw(self, context):
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layout = self.layout
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# scene = context.scene
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toolsettings = context.tool_settings
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sculpt = toolsettings.sculpt
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capabilities = sculpt.brush.sculpt_capabilities
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col = layout.column(align=True)
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col.active = capabilities.has_gravity
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col.label(text="Gravity:")
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col.prop(sculpt, "gravity", slider=True, text="Factor")
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col.prop(sculpt, "gravity_object")
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col.separator()
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layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
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layout.prop(sculpt, "show_low_resolution")
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layout.prop(sculpt, "use_deform_only")
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layout.prop(sculpt, "show_diffuse_color")
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self.unified_paint_settings(layout, context)
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class VIEW3D_PT_sculpt_symmetry(Panel, View3DPaintPanel):
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bl_category = "Tools"
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bl_label = "Symmetry / Lock"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return (context.sculpt_object and context.tool_settings.sculpt)
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def draw(self, context):
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layout = self.layout
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sculpt = context.tool_settings.sculpt
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col = layout.column(align=True)
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col.label(text="Mirror:")
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row = col.row(align=True)
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row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
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row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
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row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
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layout.column().prop(sculpt, "radial_symmetry", text="Radial")
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layout.prop(sculpt, "use_symmetry_feather", text="Feather")
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layout.label(text="Lock:")
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row = layout.row(align=True)
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row.prop(sculpt, "lock_x", text="X", toggle=True)
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row.prop(sculpt, "lock_y", text="Y", toggle=True)
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row.prop(sculpt, "lock_z", text="Z", toggle=True)
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class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel):
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bl_category = "Options"
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bl_label = "Appearance"
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@classmethod
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def poll(cls, context):
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settings = cls.paint_settings(context)
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return settings
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def draw(self, context):
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layout = self.layout
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settings = self.paint_settings(context)
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brush = settings.brush
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if brush is None: # unlikely but can happen
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layout.label(text="Brush Unset")
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return
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col = layout.column()
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col.prop(settings, "show_brush")
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sub = col.column()
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sub.active = settings.show_brush
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if context.sculpt_object and context.tool_settings.sculpt:
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if brush.sculpt_capabilities.has_secondary_color:
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sub.row().prop(brush, "cursor_color_add", text="Add")
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sub.row().prop(brush, "cursor_color_subtract", text="Subtract")
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else:
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sub.prop(brush, "cursor_color_add", text="")
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else:
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sub.prop(brush, "cursor_color_add", text="")
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col.separator()
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col = col.column(align=True)
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col.prop(brush, "use_custom_icon")
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sub = col.column()
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sub.active = brush.use_custom_icon
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sub.prop(brush, "icon_filepath", text="")
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# ********** default tools for weight-paint ****************
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class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "weightpaint"
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bl_label = "Weight Tools"
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def draw(self, context):
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layout = self.layout
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VIEW3D_PT_tools_meshweight.draw_generic(layout)
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col = layout.column()
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col.operator("paint.weight_gradient")
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col.operator("object.vertex_group_transfer_weight", text="Transfer Weights")
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class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
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bl_category = "Options"
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bl_context = "weightpaint"
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bl_label = "Options"
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def draw(self, context):
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layout = self.layout
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tool_settings = context.tool_settings
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wpaint = tool_settings.weight_paint
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col = layout.column()
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row = col.row()
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row.prop(wpaint, "use_normal")
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col = layout.column()
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row = col.row()
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row.prop(wpaint, "use_spray")
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row.prop(wpaint, "use_group_restrict")
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obj = context.weight_paint_object
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if obj.type == 'MESH':
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mesh = obj.data
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col.prop(mesh, "use_mirror_x")
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row = col.row()
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row.active = mesh.use_mirror_x
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row.prop(mesh, "use_mirror_topology")
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col.label("Show Zero Weights:")
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sub = col.row()
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sub.active = (not tool_settings.use_multipaint)
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sub.prop(tool_settings, "vertex_group_user", expand=True)
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self.unified_paint_settings(col, context)
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# ********** default tools for vertex-paint ****************
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class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
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bl_category = "Options"
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bl_context = "vertexpaint"
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bl_label = "Options"
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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vpaint = toolsettings.vertex_paint
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col = layout.column()
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row = col.row()
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# col.prop(vpaint, "mode", text="")
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row.prop(vpaint, "use_normal")
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col.prop(vpaint, "use_spray")
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self.unified_paint_settings(col, context)
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# Commented out because the Apply button isn't an operator yet, making these settings useless
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#~ col.label(text="Gamma:")
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#~ col.prop(vpaint, "gamma", text="")
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#~ col.label(text="Multiply:")
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#~ col.prop(vpaint, "mul", text="")
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# ********** default tools for texture-paint ****************
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class VIEW3D_PT_tools_imagepaint_external(Panel, View3DPaintPanel):
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bl_category = "Tools"
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bl_context = "imagepaint"
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bl_label = "External"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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ipaint = toolsettings.image_paint
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col = layout.column()
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row = col.split(align=True, percentage=0.55)
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row.operator("image.project_edit", text="Quick Edit")
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row.operator("image.project_apply", text="Apply")
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col.row().prop(ipaint, "screen_grab_size", text="")
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col.operator("paint.project_image", text="Apply Camera Image")
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class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
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bl_category = "Options"
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bl_context = "imagepaint"
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bl_label = "Project Paint"
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@classmethod
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def poll(cls, context):
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brush = context.tool_settings.image_paint.brush
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return (brush is not None)
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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ipaint = toolsettings.image_paint
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col = layout.column()
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col.prop(ipaint, "use_occlude")
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col.prop(ipaint, "use_backface_culling")
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row = layout.row()
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row.prop(ipaint, "use_normal_falloff")
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sub = row.row()
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sub.active = (ipaint.use_normal_falloff)
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sub.prop(ipaint, "normal_angle", text="")
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layout.prop(ipaint, "seam_bleed")
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self.unified_paint_settings(layout, context)
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class VIEW3D_PT_imagepaint_options(View3DPaintPanel):
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bl_category = "Options"
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bl_label = "Options"
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@classmethod
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def poll(cls, context):
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return (context.image_paint_object and context.tool_settings.image_paint)
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def draw(self, context):
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layout = self.layout
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col = layout.column()
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self.unified_paint_settings(col, context)
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class VIEW3D_MT_tools_projectpaint_stencil(Menu):
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bl_label = "Mask Layer"
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def draw(self, context):
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layout = self.layout
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for i, tex in enumerate(context.active_object.data.uv_textures):
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props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
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props.data_path = "active_object.data.uv_texture_stencil_index"
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props.value = i
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class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
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"""Default tools for particle mode"""
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bl_context = "particlemode"
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bl_label = "Options"
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bl_category = "Tools"
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def draw(self, context):
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layout = self.layout
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pe = context.tool_settings.particle_edit
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ob = pe.object
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layout.prop(pe, "type", text="")
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ptcache = None
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if pe.type == 'PARTICLES':
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if ob.particle_systems:
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if len(ob.particle_systems) > 1:
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layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
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ob.particle_systems, "active_index", rows=2, maxrows=3)
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ptcache = ob.particle_systems.active.point_cache
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else:
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for md in ob.modifiers:
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if md.type == pe.type:
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ptcache = md.point_cache
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if ptcache and len(ptcache.point_caches) > 1:
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layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches",
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ptcache.point_caches, "active_index", rows=2, maxrows=3)
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if not pe.is_editable:
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layout.label(text="Point cache must be baked")
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layout.label(text="in memory to enable editing!")
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col = layout.column(align=True)
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if pe.is_hair:
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col.active = pe.is_editable
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col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
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sub = col.row(align=True)
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sub.active = pe.use_emitter_deflect
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sub.prop(pe, "emitter_distance", text="Distance")
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col = layout.column(align=True)
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col.active = pe.is_editable
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col.label(text="Keep:")
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col.prop(pe, "use_preserve_length", text="Lengths")
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col.prop(pe, "use_preserve_root", text="Root")
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if not pe.is_hair:
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col.label(text="Correct:")
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col.prop(pe, "use_auto_velocity", text="Velocity")
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col.prop(ob.data, "use_mirror_x")
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col = layout.column(align=True)
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col.active = pe.is_editable
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col.label(text="Draw:")
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col.prop(pe, "draw_step", text="Path Steps")
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if pe.is_hair:
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col.prop(pe, "show_particles", text="Children")
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else:
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if pe.type == 'PARTICLES':
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col.prop(pe, "show_particles", text="Particles")
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col.prop(pe, "use_fade_time")
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sub = col.row(align=True)
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sub.active = pe.use_fade_time
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sub.prop(pe, "fade_frames", slider=True)
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# Grease Pencil drawing tools
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class VIEW3D_PT_tools_grease_pencil_draw(GreasePencilDrawingToolsPanel, Panel):
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bl_space_type = 'VIEW_3D'
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# Grease Pencil stroke editing tools
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class VIEW3D_PT_tools_grease_pencil_edit(GreasePencilStrokeEditPanel, Panel):
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bl_space_type = 'VIEW_3D'
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# Note: moved here so that it's always in last position in 'Tools' panels!
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class VIEW3D_PT_tools_history(View3DPanel, Panel):
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bl_category = "Tools"
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# No bl_context, we are always available!
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bl_label = "History"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
|
|
layout = self.layout
|
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obj = context.object
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col = layout.column(align=True)
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row = col.row(align=True)
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row.operator("ed.undo")
|
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row.operator("ed.redo")
|
|
if obj is None or obj.mode not in {'SCULPT'}:
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# Sculpt mode does not generate an undo menu it seems...
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col.operator("ed.undo_history")
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col = layout.column(align=True)
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col.label(text="Repeat:")
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col.operator("screen.repeat_last")
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col.operator("screen.repeat_history", text="History...")
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|
|
if __name__ == "__main__": # only for live edit.
|
|
bpy.utils.register_module(__name__)
|