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sandey
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blender
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6297eb7da7
blender
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Mitchell Stokes
6297eb7da7
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
..
blender
Fix
#34862
: some operators like mesh separate or object clear parent were not
2013-04-05 00:53:37 +00:00
blenderplayer
Fix blenderplayer (missing stub...).
2013-04-04 12:12:33 +00:00
creator
code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove unused function uiEmboss()
2013-04-04 02:05:11 +00:00
gameengine
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
code cleanup: incorrect sized array args, remove some redundant code.
2013-03-17 10:26:23 +00:00
CMakeLists.txt
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00