Go to file
2012-04-05 03:05:02 +00:00
build_files Added new command-line arguments --debug-ffmpeg and --debug-libmv to 2012-03-30 10:37:49 +00:00
doc added Mesh.calc_tessface(), needed to update mesh tessface after bmesh edits. 2012-03-29 13:44:30 +00:00
extern Camera tracking refactoring: 2012-03-30 10:37:39 +00:00
intern Fix #30710: cycles wrong render time after pause/unpause in viewport. 2012-04-04 16:11:44 +00:00
release fix [#30817] Toolshelf delete vs X menu don't match? Bug/Inconsistancy? 2012-04-05 01:55:49 +00:00
source This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. 2012-04-05 03:05:02 +00:00
CMakeLists.txt dont disable python when addons aren't found (addons are not needed for python to run) 2012-03-17 18:33:51 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Spelling Cleanup 2012-03-01 12:20:18 +00:00
SConstruct building without python works again, cleanup bmesh include paths (cmake and scons). 2012-03-08 03:25:53 +00:00