forked from bartvdbraak/blender
59b8097cf8
panel in paint modes. Also expose all options of mask textures in the mask texture panel, even if there is no texture, just like regular textures are presented.
146 lines
5.2 KiB
Python
146 lines
5.2 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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class UnifiedPaintPanel():
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# subclass must set
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# bl_space_type = 'IMAGE_EDITOR'
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# bl_region_type = 'UI'
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@staticmethod
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def paint_settings(context):
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toolsettings = context.tool_settings
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if context.sculpt_object:
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return toolsettings.sculpt
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elif context.vertex_paint_object:
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return toolsettings.vertex_paint
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elif context.weight_paint_object:
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return toolsettings.weight_paint
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elif context.image_paint_object:
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return toolsettings.image_paint
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elif context.particle_edit_object:
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return toolsettings.particle_edit
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return None
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@staticmethod
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def unified_paint_settings(parent, context):
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ups = context.tool_settings.unified_paint_settings
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parent.label(text="Unified Settings:")
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row = parent.row()
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row.prop(ups, "use_unified_size", text="Size")
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row.prop(ups, "use_unified_strength", text="Strength")
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if context.weight_paint_object:
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parent.prop(ups, "use_unified_weight", text="Weight")
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@staticmethod
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def prop_unified_size(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
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ups = context.tool_settings.unified_paint_settings
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ptr = ups if ups.use_unified_size else brush
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parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)
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@staticmethod
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def prop_unified_strength(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
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ups = context.tool_settings.unified_paint_settings
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ptr = ups if ups.use_unified_strength else brush
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parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)
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@staticmethod
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def prop_unified_weight(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
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ups = context.tool_settings.unified_paint_settings
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ptr = ups if ups.use_unified_weight else brush
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parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)
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# Used in both the View3D toolbar and texture properties
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def brush_texture_settings(layout, brush, sculpt):
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tex_slot = brush.texture_slot
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layout.label(text="Brush Mapping:")
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# map_mode
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if sculpt:
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layout.row().prop(tex_slot, "map_mode", text="")
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layout.separator()
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else:
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layout.row().prop(tex_slot, "tex_paint_map_mode", text="")
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layout.separator()
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if tex_slot.map_mode == 'STENCIL':
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if brush.texture and brush.texture.type == 'IMAGE':
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layout.operator("brush.stencil_fit_image_aspect")
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layout.operator("brush.stencil_reset_transform")
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# angle and texture_angle_source
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col = layout.column()
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col.active = brush.brush_capabilities.has_texture_angle_source
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col.label(text="Angle:")
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if brush.brush_capabilities.has_random_texture_angle:
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if sculpt:
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if brush.sculpt_capabilities.has_random_texture_angle:
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col.prop(brush, "texture_angle_source_random", text="")
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else:
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col.prop(brush, "texture_angle_source_no_random", text="")
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else:
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col.prop(brush, "texture_angle_source_random", text="")
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else:
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col.prop(brush, "texture_angle_source_no_random", text="")
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col = layout.column()
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col.active = brush.brush_capabilities.has_texture_angle
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col.prop(tex_slot, "angle", text="")
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# scale and offset
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split = layout.split()
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split.prop(tex_slot, "offset")
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split.prop(tex_slot, "scale")
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if sculpt:
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# texture_sample_bias
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col = layout.column(align=True)
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col.label(text="Sample Bias:")
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col.prop(brush, "texture_sample_bias", slider=True, text="")
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def brush_mask_texture_settings(layout, brush):
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mask_tex_slot = brush.mask_texture_slot
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layout.label(text="Mask Mapping:")
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# map_mode
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layout.row().prop(mask_tex_slot, "mask_map_mode", text="")
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layout.separator()
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if mask_tex_slot.map_mode == 'STENCIL':
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if brush.mask_texture and brush.mask_texture.type == 'IMAGE':
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layout.operator("brush.stencil_fit_image_aspect").mask = True
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layout.operator("brush.stencil_reset_transform").mask = True
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col = layout.column()
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col.label(text="Angle:")
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col.active = brush.brush_capabilities.has_texture_angle
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col.prop(mask_tex_slot, "angle", text="")
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# scale and offset
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split = layout.split()
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split.prop(mask_tex_slot, "offset")
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split.prop(mask_tex_slot, "scale")
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