forked from bartvdbraak/blender
d9f1ca1c3f
* Add "Open" operator to the Text Editor header, it's a common operation next to New. * Add Body Text property to the Font panel for Text objects, so text can easily be pasted into Blender and editing it becomes easier too. This was only accessible via the RNA Data blocks before.
330 lines
8.7 KiB
Python
330 lines
8.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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import bpy
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import pgettext_iface as iface_
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class TEXT_HT_header(Header):
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bl_space_type = 'TEXT_EDITOR'
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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text = st.text
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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row.menu("TEXT_MT_view")
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row.menu("TEXT_MT_text")
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if text:
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row.menu("TEXT_MT_edit")
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row.menu("TEXT_MT_format")
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row.menu("TEXT_MT_templates")
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if text and text.is_modified:
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sub = row.row(align=True)
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sub.alert = True
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sub.operator("text.resolve_conflict", text="", icon='HELP')
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row.template_ID(st, "text", new="text.new", unlink="text.unlink", open="text.open")
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row = layout.row(align=True)
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row.prop(st, "show_line_numbers", text="")
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row.prop(st, "show_word_wrap", text="")
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row.prop(st, "show_syntax_highlight", text="")
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if text:
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osl = text.name.endswith(".osl") or text.name.endswith(".oso")
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if osl:
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row = layout.row()
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row.operator("node.shader_script_update")
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else:
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row = layout.row()
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row.operator("text.run_script")
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row = layout.row()
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row.active = text.name.endswith(".py")
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row.prop(text, "use_module")
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row = layout.row()
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if text.filepath:
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if text.is_dirty:
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row.label(text=iface_("File: *%r (unsaved)") %
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text.filepath, translate=False)
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else:
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row.label(text=iface_("File: %r") %
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text.filepath, translate=False)
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else:
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row.label(text="Text: External"
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if text.library
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else "Text: Internal")
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class TEXT_PT_properties(Panel):
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bl_space_type = 'TEXT_EDITOR'
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bl_region_type = 'UI'
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bl_label = "Properties"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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flow = layout.column_flow()
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flow.prop(st, "show_line_numbers")
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flow.prop(st, "show_word_wrap")
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flow.prop(st, "show_syntax_highlight")
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flow.prop(st, "show_line_highlight")
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flow.prop(st, "use_live_edit")
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flow = layout.column_flow()
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flow.prop(st, "font_size")
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flow.prop(st, "tab_width")
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text = st.text
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if text:
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flow.prop(text, "use_tabs_as_spaces")
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flow.prop(st, "show_margin")
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col = flow.column()
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col.active = st.show_margin
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col.prop(st, "margin_column")
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class TEXT_PT_find(Panel):
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bl_space_type = 'TEXT_EDITOR'
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bl_region_type = 'UI'
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bl_label = "Find"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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# find
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col = layout.column(align=True)
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row = col.row(align=True)
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row.prop(st, "find_text", text="")
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row.operator("text.find_set_selected", text="", icon='TEXT')
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col.operator("text.find")
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# replace
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col = layout.column(align=True)
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row = col.row(align=True)
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row.prop(st, "replace_text", text="")
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row.operator("text.replace_set_selected", text="", icon='TEXT')
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col.operator("text.replace")
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# settings
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layout.prop(st, "use_match_case")
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row = layout.row(align=True)
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row.prop(st, "use_find_wrap", text="Wrap")
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row.prop(st, "use_find_all", text="All")
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class TEXT_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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layout.operator("text.properties", icon='MENU_PANEL')
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layout.separator()
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layout.operator("text.move",
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text="Top of File",
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).type = 'FILE_TOP'
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layout.operator("text.move",
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text="Bottom of File",
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).type = 'FILE_BOTTOM'
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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class TEXT_MT_text(Menu):
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bl_label = "Text"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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text = st.text
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layout.operator("text.new")
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layout.operator("text.open")
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if text:
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layout.operator("text.reload")
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layout.column()
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layout.operator("text.save")
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layout.operator("text.save_as")
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if text.filepath:
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layout.operator("text.make_internal")
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layout.column()
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layout.operator("text.run_script")
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class TEXT_MT_templates_py(Menu):
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bl_label = "Python"
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def draw(self, context):
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self.path_menu(bpy.utils.script_paths("templates_py"),
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"text.open",
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{"internal": True},
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)
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class TEXT_MT_templates_osl(Menu):
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bl_label = "Open Shading Language"
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def draw(self, context):
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self.path_menu(bpy.utils.script_paths("templates_osl"),
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"text.open",
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{"internal": True},
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)
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class TEXT_MT_templates(Menu):
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bl_label = "Templates"
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def draw(self, context):
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layout = self.layout
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layout.menu("TEXT_MT_templates_py")
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layout.menu("TEXT_MT_templates_osl")
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class TEXT_MT_edit_select(Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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layout.operator("text.select_all")
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layout.operator("text.select_line")
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class TEXT_MT_format(Menu):
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bl_label = "Format"
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def draw(self, context):
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layout = self.layout
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layout.operator("text.indent")
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layout.operator("text.unindent")
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layout.separator()
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layout.operator("text.comment")
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layout.operator("text.uncomment")
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layout.separator()
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layout.operator_menu_enum("text.convert_whitespace", "type")
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class TEXT_MT_edit_to3d(Menu):
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bl_label = "Text To 3D Object"
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def draw(self, context):
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layout = self.layout
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layout.operator("text.to_3d_object",
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text="One Object",
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).split_lines = False
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layout.operator("text.to_3d_object",
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text="One Object Per Line",
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).split_lines = True
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class TEXT_MT_edit(Menu):
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bl_label = "Edit"
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@classmethod
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def poll(cls, context):
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return (context.space_data.text)
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def draw(self, context):
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layout = self.layout
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layout.operator("ed.undo")
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layout.operator("ed.redo")
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layout.separator()
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layout.operator("text.cut")
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layout.operator("text.copy")
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layout.operator("text.paste")
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layout.operator("text.duplicate_line")
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layout.separator()
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layout.operator("text.move_lines",
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text="Move line(s) up").direction = 'UP'
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layout.operator("text.move_lines",
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text="Move line(s) down").direction = 'DOWN'
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layout.separator()
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layout.menu("TEXT_MT_edit_select")
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layout.separator()
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layout.operator("text.jump")
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layout.operator("text.start_find", text="Find...")
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layout.operator("text.autocomplete")
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layout.separator()
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layout.menu("TEXT_MT_edit_to3d")
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class TEXT_MT_toolbox(Menu):
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bl_label = ""
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("text.cut")
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layout.operator("text.copy")
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layout.operator("text.paste")
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layout.separator()
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layout.operator("text.run_script")
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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