forked from bartvdbraak/blender
798001556a
So it can be used to export walk cycles etc. Animated armatures also work (import BVH and export as FBX for instance) Pose data is transformation is key'd on every frame at the moment, so IK's and constraints are applied but blenders keyframes are not used. at the moment one armature applied multiple meshes wont work properly and armatures cant have transformation. |
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beos-4.5-i386 | ||
beos-5.0-i386 | ||
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freedesktop/icons | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
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windows | ||
Makefile | ||
VERSION |