blender/release
Campbell Barton 798001556a FBX armature + mesh + weights works now.
So it can be used to export walk cycles etc.
Animated armatures also work (import BVH and export as FBX for instance)

Pose data is transformation is key'd on every frame at the moment, so IK's and constraints are applied but blenders keyframes are not used.

at the moment one armature applied multiple meshes wont work properly and armatures cant have transformation.
2007-08-20 23:38:39 +00:00
..
beos-4.5-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
beos-5.0-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
datafiles fixing mute ipo icon 2007-08-19 16:24:52 +00:00
freedesktop/icons Woops, I think I committed some wrong versions of the *nix icons the first time, 2006-11-15 03:43:47 +00:00
irix-6.2-mips - more binary file patching 2004-04-24 18:38:04 +00:00
plugins More fixes thanks to paprmh. 2007-01-24 17:55:53 +00:00
scripts FBX armature + mesh + weights works now. 2007-08-20 23:38:39 +00:00
text - release log 2.36 2004-12-21 16:19:36 +00:00
windows === SCons === 2007-05-31 11:15:47 +00:00
Makefile I cleaned up make release a little bit, now 2007-07-06 18:20:48 +00:00
VERSION Part 2 of release 2.44 commit 2007-05-10 09:54:05 +00:00