.. |
KXNetwork
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_BulletPhysicsController.cpp
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some more fixes in the raycast/mouse over
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2005-08-17 19:52:56 +00:00 |
KX_BulletPhysicsController.h
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_Camera.cpp
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_Camera.h
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_CameraActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_CameraActuator.h
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Python methods for camera actuators (thanks snailrose)
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2004-12-29 01:33:15 +00:00 |
KX_CameraIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_CameraIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_CDActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_CDActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ClientObjectInfo.h
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_ConstraintActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConstraintWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConvertPhysicsObject.h
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updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
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2005-10-23 17:55:19 +00:00 |
KX_ConvertPhysicsObjects.cpp
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new game-menu option 'Record Game Physics to Ipo'
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2005-08-23 13:16:02 +00:00 |
KX_EmptyObject.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_EmptyObject.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_GameActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_GameActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_GameObject.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_GameObject.h
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more preparation for physics recording to ipo keyframes
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2005-08-22 18:31:19 +00:00 |
KX_IInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IPhysicsController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPO_SGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_IPO_SGController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IpoActuator.cpp
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applying Volker Mische engine patch
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2005-12-18 19:10:26 +00:00 |
KX_IpoActuator.h
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Fix IPO actuator (Bug #1694)
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2004-11-03 10:48:02 +00:00 |
KX_IPOTransform.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISceneConverter.h
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minor cleanup. Todo: Does 'testhandles' need to be called after every single ipo_insert_vert ?
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2005-11-06 16:50:22 +00:00 |
KX_ISystem.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_KetsjiEngine.cpp
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applying Volker Mische engine patch
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2005-12-18 19:10:26 +00:00 |
KX_KetsjiEngine.h
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applying Volker Mische engine patch
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2005-12-18 19:10:26 +00:00 |
KX_Light.cpp
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
KX_Light.h
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Added Python module for Lights.
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2004-05-30 11:09:46 +00:00 |
KX_LightIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_LightIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_MeshProxy.cpp
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- added debug line drawing in gameengine (handy for debugging physics problems)
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2005-07-27 09:30:53 +00:00 |
KX_MeshProxy.h
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Support reinstancing the physics mesh from Python.
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2005-04-23 12:03:37 +00:00 |
KX_MotionState.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_MotionState.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_MouseFocusSensor.cpp
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some more fixes in the raycast/mouse over
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2005-08-17 19:52:56 +00:00 |
KX_MouseFocusSensor.h
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Getting blender to compile for IRIX, in particular:
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2005-09-14 21:50:37 +00:00 |
KX_NearSensor.cpp
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- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
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2005-08-22 15:47:56 +00:00 |
KX_NearSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_ObColorIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_ObColorIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_ObjectActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_OdePhysicsController.cpp
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enable bullet for vc7 too by default (can be switched off easily)
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2005-07-30 18:21:02 +00:00 |
KX_OdePhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_OrientationInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_OrientationInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PhysicsEngineEnums.h
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_PhysicsObjectWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsObjectWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PolygonMaterial.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PolygonMaterial.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_PositionInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_PositionInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PyConstraintBinding.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_PyConstraintBinding.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PyMath.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PyMath.h
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PythonInit.cpp
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added physics-debugging
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2005-07-29 18:14:41 +00:00 |
KX_PythonInit.h
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- added debug line drawing in gameengine (handy for debugging physics problems)
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2005-07-27 09:30:53 +00:00 |
KX_RadarSensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RadarSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayCast.cpp
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fixed the mouse-over sensor,
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2005-08-05 17:00:32 +00:00 |
KX_RayCast.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RayEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RaySensor.cpp
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fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'local'. cosmetic change in physics-engine menu.
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2005-11-11 05:02:14 +00:00 |
KX_RaySensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SCA_AddObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_AddObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_EndObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_EndObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ScalarInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ScalingInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalingInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_Scene.cpp
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applying Volker Mische engine patch
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2005-12-18 19:10:26 +00:00 |
KX_Scene.h
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applying Volker Mische engine patch
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2005-12-18 19:10:26 +00:00 |
KX_SceneActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SceneActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SG_NodeRelationships.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SG_NodeRelationships.h
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SoundActuator.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SoundActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SumoPhysicsController.cpp
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more preparation for physics recording to ipo keyframes
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2005-08-22 18:31:19 +00:00 |
KX_SumoPhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TimeCategoryLogger.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_TimeCategoryLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TimeLogger.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_TimeLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TouchEventManager.cpp
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new round of warning fixes. we are now down to 24 with Xcode on blender
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2005-06-04 16:22:50 +00:00 |
KX_TouchEventManager.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TouchSensor.cpp
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new round of warning fixes. we are now down to 24 with Xcode on blender
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2005-06-04 16:22:50 +00:00 |
KX_TouchSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TrackToActuator.cpp
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new game-menu option 'Record Game Physics to Ipo'
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2005-08-23 13:16:02 +00:00 |
KX_TrackToActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VertexProxy.cpp
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_VertexProxy.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_VisibilityActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VisibilityActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_WorldInfo.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_WorldInfo.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_WorldIpoController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_WorldIpoController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
Makefile
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Support for 'Bullet' in the Makefiles. Enable with:
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2005-08-18 06:07:02 +00:00 |
SConscript
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updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
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2005-10-23 17:55:19 +00:00 |