blender/release/scripts/mod_ai2obj.py
Willian Padovani Germano 452c8cf838 Done.
Scripts:
- Jean-Michel Soler probably lost some hours of sleep since Sunday,
  but he managed to send me the updated path import scripts a few
  hours ago.  My tests with Inkscape .svg and .ps and Gimp worked fine.
  He also tested a lot and sent me info about what is already
  supported.  I'll send Ton a doc about bundled scripts including this
  info.  Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0.

- Jean-Michel also contributed his Texture Baker script.

- Campbell Barton contributed two new scripts: a mesh cleaner and a
  vloop skinning / lofting script.  He also sent updates to his obj
  import / export ones.

- A Vanpoucke (xand) contributed his Axis Orientation Copy script.

And that makes 8 last minute additions.  Thanks a lot to the authors
and special thanks to JMS and Campbell for their hard work : ).

BPython:

- tiny addition (I'm forced to call it a showstopper bug ;) so JMS's
path import scripts (that actually convert to obj and make Blender
load the .obj curves) can use Blender.Load() and not rename G.sce,
the default filename.  Blender.Load(filename, 1) doesn't update G.sce.
Nothing should break because of this, Load(filename) still works fine.

- Made Blender complain again if script is for a newer Blender version than the one running it.
2004-08-04 06:16:46 +00:00

384 lines
11 KiB
Python

"""
#----------------------------------------------
# (c) jm soler juillet 2004, released under Blender Artistic Licence
# for the Blender 2.34 Python Scripts Bundle.
#----------------------------------------------
# Page officielle :
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_ai.htm
# Communiquer les problemes et erreurs sur:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#
# 0.1.1 : 2004/08/03, bug in boudingbox reading when Value are negative
#
"""
SHARP_IMPORT=0
SCALE=1
DEVELOPPEMENT=0
import sys
#oldpath=sys.path
import Blender
BLversion=Blender.Get('version')
try:
import nt
os=nt
os.sep='\\'
except:
import posix
os=posix
os.sep='/'
def isdir(path):
try:
st = os.stat(path)
return 1
except:
return 0
def split(pathname):
if pathname.find(os.sep)!=-1:
k0=pathname.split(os.sep)
else:
if os.sep=='/':
k0=pathname.split('\\')
else:
k0=pathname.split('/')
directory=pathname.replace(k0[len(k0)-1],'')
Name=k0[len(k0)-1]
return directory, Name
def join(l0,l1):
return l0+os.sep+l1
os.isdir=isdir
os.split=split
os.join=join
def filtreFICHIER(nom):
f=open(nom,'r')
t=f.readlines()
f.close()
if len(t)==1 and t[0].find('\r'):
t=t[0].split('\r')
if len(t)>1:
return t
else:
name = "OK?%t| Not a valid file or an empty file ... " # if no %xN int is set, indices start from 1
result = Draw.PupMenu(name)
return 'false'
#===============================
# Data
#===============================
#===============================
# Blender Curve Data
#===============================
objBEZIER=0
objSURFACE=5
typBEZIER3D=1 #3D
typBEZIER2D=9 #2D
class Bez:
def __init__(self):
self.co=[]
self.ha=[0,0]
class ITEM:
def __init__(self):
self.type = typBEZIER3D,
self.pntsUV = [0,0]
self.resolUV = [32,0]
self.orderUV = [0,0]
self.flagUV = [0,0]
self.Origine = [0.0,0.0]
self.beziers_knot = []
class COURBE:
def __init__(self):
self.magic_number='3DG3'
self.type = objBEZIER
self.number_of_items = 0
self.ext1_ext2 = [0,0]
self.matrix = """0.0 0.0 1.0 0.0
0.0 1.0 0.0 0.0
0.0 0.0 1.0 0.0
0.0 0.0 0.0 1.0 """
self.ITEM = {}
courbes=COURBE()
PATTERN={}
BOUNDINGBOX={'rec':[],'coef':1.0}
npat=0
#=====================================================================
#======== name of the curve in teh courbes dictionnary ===============
#=====================================================================
n0=0
#=====================================================================
#====================== current Point ================================
#=====================================================================
CP=[0.0,0.0] #currentPoint
#=====================================================================
#===== to compare last position to the original move to displacement =
#===== needed for cyclic efinition =================================
#=====================================================================
def test_egalitedespositions(f1,f2):
if f1[0]==f2[0] and f1[1]==f2[1]:
return Blender.TRUE
else:
return Blender.FALSE
def Open_GEOfile(dir,nom):
if BLversion>=233:
Blender.Load(dir+nom+'OOO.obj', 1)
BO=Blender.Object.Get()
BO[-1].RotY=0.0
BO[-1].makeDisplayList()
Blender.Window.RedrawAll()
else:
print "Not yet implemented"
def create_GEOtext(courbes):
global SCALE, B, BOUNDINGBOX
r=BOUNDINGBOX['rec']
if SCALE==1:
SCALE=1.0
elif SCALE==2:
SCALE=r[2]-r[0]
elif SCALE==3:
SCALE=r[3]-r[1]
t=[]
t.append(courbes.magic_number+'\n')
t.append(str(courbes.type)+'\n')
t.append(str(courbes.number_of_items)+'\n')
t.append(str(courbes.ext1_ext2[0])+' '+str(courbes.ext1_ext2[1])+'\n')
t.append(courbes.matrix+'\n')
for k in courbes.ITEM.keys():
t.append("%s\n"%courbes.ITEM[k].type)
t.append("%s %s \n"%(courbes.ITEM[k].pntsUV[0],courbes.ITEM[k].pntsUV[1]))
t.append("%s %s \n"%(courbes.ITEM[k].resolUV[0],courbes.ITEM[k].resolUV[1]))
t.append("%s %s \n"%(courbes.ITEM[k].orderUV[0],courbes.ITEM[k].orderUV[1]))
t.append("%s %s \n"%(courbes.ITEM[k].flagUV[0],courbes.ITEM[k].flagUV[1]))
flag =courbes.ITEM[k].flagUV[0]
for k2 in range(flag,len(courbes.ITEM[k].beziers_knot)):
k1 =courbes.ITEM[k].beziers_knot[k2]
t.append("%4f 0.0 %4f \n"%(float(k1.co[0])/SCALE,float(k1.co[1])/SCALE))
t.append("%4f 0.0 %4f \n"%(float(k1.co[2])/SCALE,float(k1.co[3])/SCALE))
t.append("%4f 0.0 %4f \n"%(float(k1.co[4])/SCALE,float(k1.co[5])/SCALE))
t.append(str(k1.ha[0])+' '+str(k1.ha[1])+'\n')
return t
def save_GEOfile(dir,nom,t):
f=open(dir+nom+'OOO.obj','w')
f.writelines(t)
f.close()
#warning = "REMINDER : %t | Do not forget to rename your blender file NOW ! %x1"
#result = Blender.Draw.PupMenu(warning)
#=====================================================================
#===== AI format : DEBUT =========================
#=====================================================================
def mouvement_vers(l,n0,CP):
if n0 in courbes.ITEM.keys():
#if test_egalitedespositions(courbes.ITEM[n0].Origine,CP):
# courbes.ITEM[n0].flagUV[0]=1
n0+=1
else:
CP=[l[-3].replace('d',''),l[-2]]
#i=
courbes.ITEM[n0]=ITEM()
courbes.ITEM[n0].Origine=[l[-3].replace('d',''),l[-2]]
B=Bez()
B.co=[CP[0],CP[1],CP[0],CP[1],CP[0],CP[1]]
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
return courbes,n0,CP
def courbe_vers_c(l,l2, n0,CP): #c,C
B=Bez()
B.co=[l[2],l[3],l[4],l[5],l[0],l[1]]
if len(courbes.ITEM[n0].beziers_knot)==1:
CP=[l[0],l[1]]
courbes.ITEM[n0].Origine=[l[0],l[1]]
if l[-1]=='C':
B.ha=[2,2]
else:
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
if len(l2)>1 and l2[-1] in Actions.keys():
B.co[-2]=l2[0]
B.co[-1]=l2[1]
else:
#B.co[-2]=courbes.ITEM[n0].beziers_knot[-1].co[0]
#B.co[-1]=courbes.ITEM[n0].beziers_knot[-].co[1]
B.co[-2]=CP[0]
B.co[-1]=CP[1]
return courbes,n0,CP
def courbe_vers_v(l,n0,CP): #v-V
B=Bez()
B.co=[l[2],l[3],l[0],l[1],l[2],l[3]]
if l[-1]=='V':
B.ha=[2,2]
else:
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
CP=[l[0],l[1]]
return courbes,n0,CP
def courbe_vers_y(l,n0,CP): #y
B=Bez()
B.co=[l[2],l[3],l[0],l[1],l[2],l[3]]
if l[-1]=='Y':
B.ha=[2,2]
else:
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
CP=[l[2],l[3]]
return courbes,n0,CP
def ligne_tracee_l(l,n0,CP):
B=Bez()
B.co=[l[0],l[1],l[0],l[1],l[0],l[1]]
if l[-1]=='L':
B.ha=[2,2]
else:
B.ha=[0,0]
courbes.ITEM[n0].beziers_knot.append(B)
CP=[l[0],l[1]]
return courbes,n0,CP
Actions= { "C" : courbe_vers_c,
"c" : courbe_vers_c,
"V" : courbe_vers_v,
"v" : courbe_vers_v,
"Y" : courbe_vers_y,
"y" : courbe_vers_y,
"m" : mouvement_vers,
"l" : ligne_tracee_l,
"L" : ligne_tracee_l}
TAGcourbe=Actions.keys()
def pik_pattern(t,l):
global npat, PATTERN, BOUNDINGBOX
while t[l].find('%%EndSetup')!=0:
if t[l].find('%%BoundingBox:')!=-1:
t[l]=t[l][t[l].find(':')+1:]
l0=t[l].split()
BOUNDINGBOX['rec']=[float(l0[-4]),float(l0[-3]),float(l0[-2]),float(l0[-1])]
r=BOUNDINGBOX['rec']
BOUNDINGBOX['coef']=(r[3]-r[1])/(r[2]-r[0])
#print l,
if t[l].find('BeginPattern')!=-1:
nomPattern=t[l][t[l].find('(')+1:t[l].find(')')]
PATTERN[nomPattern]={}
if t[l].find('BeginPatternLayer')!=-1:
npat+=1
PATTERN[nomPattern][npat]=[]
while t[l].find('EndPatternLayer')==-1:
#print t[l]
PATTERN[nomPattern][npat].append(l)
l+=1
if l+1<len(t):
l=l+1
else:
return 1,l
return 1,l
def scan_FILE(nom):
global CP, courbes, SCALE
dir,name=split(nom)
name=name.split('.')
n0=0
result=0
t=filtreFICHIER(nom)
if nom.upper().find('.AI')!=-1 and t!='false':
if not SHARP_IMPORT:
warning = "Select Size : %t| As is %x1 | Scale on Height %x2| Scale on Width %x3"
SCALE = Blender.Draw.PupMenu(warning)
npat=0
l=0
do=0
while l <len(t)-1 :
if not do:
do,l=pik_pattern(t,l)
#print 'len(t)',len(t)
t[l].replace('\n','')
if t[l][0]!='%':
l0=t[l].split()
if l0[-1] in TAGcourbe:
if l0[-1] in ['C','c']:
l2=t[l+1].split()
courbes,n0,CP=Actions[l0[-1]](l0,l2,n0,CP)
else:
courbes,n0,CP=Actions[l0[-1]](l0,n0,CP)
l=l+1; #print l
t=[]
courbes.number_of_items=len(courbes.ITEM.keys())
for k in courbes.ITEM.keys():
courbes.ITEM[k].pntsUV[0] =len(courbes.ITEM[k].beziers_knot)
if test_egalitedespositions(courbes.ITEM[k].Origine,
[courbes.ITEM[k].beziers_knot[-1].co[-2],
courbes.ITEM[k].beziers_knot[-1].co[-1]]):
courbes.ITEM[k].flagUV[0]=1
courbes.ITEM[k].pntsUV[0] -=1
if courbes.number_of_items>0:
if len(PATTERN.keys() )>0:
#print len(PATTERN.keys() )
warning = "Pattern list (for info not used): %t| "
p0=1
for P in PATTERN.keys():
warning+="%s %%x%s|"%(P,p0)
p0+=1
Padd = Blender.Draw.PupMenu(warning)
t=create_GEOtext(courbes)
save_GEOfile(dir,name[0],t)
Open_GEOfile(dir,name[0])
else:
pass
#=====================================================================
#====================== AI format mouvements =========================
#=====================================================================
#=========================================================
# une sorte de contournement qui permet d'utiliser la fonction
# et de documenter les variables Window.FileSelector
#=========================================================
def fonctionSELECT(nom):
scan_FILE(nom)
if DEVELOPPEMENT==1:
Blender.Window.FileSelector (fonctionSELECT, 'SELECT AI FILE')
#sys.path=oldpath