forked from bartvdbraak/blender
643b0be4cb
Apply patches in patches directory, remove patches that were applied upstream. If you made changes without adding a patch, please check. Fixes [#32233] exporting bullet format results in corrupt files.
2931 lines
84 KiB
C++
2931 lines
84 KiB
C++
/** \file gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
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* \ingroup physbullet
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*/
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "CcdPhysicsEnvironment.h"
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#include "CcdPhysicsController.h"
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#include "CcdGraphicController.h"
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#include <algorithm>
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletCollision/CollisionDispatch/btGhostObject.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
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//profiling/timings
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#include "LinearMath/btQuickprof.h"
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#include "PHY_IMotionState.h"
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#include "PHY_ICharacter.h"
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#include "KX_GameObject.h"
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#include "RAS_MeshObject.h"
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#include "RAS_Polygon.h"
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#include "RAS_TexVert.h"
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#define CCD_CONSTRAINT_DISABLE_LINKED_COLLISION 0x80
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bool useIslands = true;
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#ifdef NEW_BULLET_VEHICLE_SUPPORT
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
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#include "BulletDynamics/Vehicle/btWheelInfo.h"
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#include "PHY_IVehicle.h"
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btRaycastVehicle::btVehicleTuning gTuning;
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#endif //NEW_BULLET_VEHICLE_SUPPORT
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#include "LinearMath/btAabbUtil2.h"
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#include "MT_Matrix4x4.h"
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#include "MT_Vector3.h"
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#ifdef WIN32
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void DrawRasterizerLine(const float* from,const float* to,int color);
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#endif
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#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
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#include <stdio.h>
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#include <string.h> // for memset
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#ifdef NEW_BULLET_VEHICLE_SUPPORT
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class WrapperVehicle : public PHY_IVehicle
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{
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btRaycastVehicle* m_vehicle;
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PHY_IPhysicsController* m_chassis;
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public:
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WrapperVehicle(btRaycastVehicle* vehicle,PHY_IPhysicsController* chassis)
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:m_vehicle(vehicle),
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m_chassis(chassis)
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{
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}
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btRaycastVehicle* GetVehicle()
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{
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return m_vehicle;
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}
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PHY_IPhysicsController* GetChassis()
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{
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return m_chassis;
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}
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virtual void AddWheel(
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PHY_IMotionState* motionState,
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MT_Vector3 connectionPoint,
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MT_Vector3 downDirection,
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MT_Vector3 axleDirection,
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float suspensionRestLength,
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float wheelRadius,
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bool hasSteering
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)
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{
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btVector3 connectionPointCS0(connectionPoint[0],connectionPoint[1],connectionPoint[2]);
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btVector3 wheelDirectionCS0(downDirection[0],downDirection[1],downDirection[2]);
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btVector3 wheelAxle(axleDirection[0],axleDirection[1],axleDirection[2]);
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btWheelInfo& info = m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxle,
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suspensionRestLength,wheelRadius,gTuning,hasSteering);
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info.m_clientInfo = motionState;
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}
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void SyncWheels()
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{
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int numWheels = GetNumWheels();
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int i;
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for (i=0;i<numWheels;i++)
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{
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btWheelInfo& info = m_vehicle->getWheelInfo(i);
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PHY_IMotionState* motionState = (PHY_IMotionState*)info.m_clientInfo;
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// m_vehicle->updateWheelTransformsWS(info,false);
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m_vehicle->updateWheelTransform(i,false);
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btTransform trans = m_vehicle->getWheelInfo(i).m_worldTransform;
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btQuaternion orn = trans.getRotation();
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const btVector3& pos = trans.getOrigin();
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motionState->setWorldOrientation(orn.x(),orn.y(),orn.z(),orn[3]);
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motionState->setWorldPosition(pos.x(),pos.y(),pos.z());
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}
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}
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virtual int GetNumWheels() const
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{
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return m_vehicle->getNumWheels();
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}
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virtual void GetWheelPosition(int wheelIndex,float& posX,float& posY,float& posZ) const
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{
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btTransform trans = m_vehicle->getWheelTransformWS(wheelIndex);
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posX = trans.getOrigin().x();
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posY = trans.getOrigin().y();
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posZ = trans.getOrigin().z();
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}
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virtual void GetWheelOrientationQuaternion(int wheelIndex,float& quatX,float& quatY,float& quatZ,float& quatW) const
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{
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btTransform trans = m_vehicle->getWheelTransformWS(wheelIndex);
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btQuaternion quat = trans.getRotation();
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btMatrix3x3 orn2(quat);
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quatX = trans.getRotation().x();
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quatY = trans.getRotation().y();
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quatZ = trans.getRotation().z();
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quatW = trans.getRotation()[3];
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//printf("test");
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}
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virtual float GetWheelRotation(int wheelIndex) const
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{
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float rotation = 0.f;
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if ((wheelIndex>=0) && (wheelIndex< m_vehicle->getNumWheels()))
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{
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btWheelInfo& info = m_vehicle->getWheelInfo(wheelIndex);
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rotation = info.m_rotation;
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}
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return rotation;
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}
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virtual int GetUserConstraintId() const
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{
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return m_vehicle->getUserConstraintId();
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}
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virtual int GetUserConstraintType() const
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{
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return m_vehicle->getUserConstraintType();
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}
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virtual void SetSteeringValue(float steering,int wheelIndex)
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{
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m_vehicle->setSteeringValue(steering,wheelIndex);
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}
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virtual void ApplyEngineForce(float force,int wheelIndex)
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{
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m_vehicle->applyEngineForce(force,wheelIndex);
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}
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virtual void ApplyBraking(float braking,int wheelIndex)
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{
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if ((wheelIndex>=0) && (wheelIndex< m_vehicle->getNumWheels()))
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{
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btWheelInfo& info = m_vehicle->getWheelInfo(wheelIndex);
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info.m_brake = braking;
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}
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}
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virtual void SetWheelFriction(float friction,int wheelIndex)
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{
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if ((wheelIndex>=0) && (wheelIndex< m_vehicle->getNumWheels()))
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{
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btWheelInfo& info = m_vehicle->getWheelInfo(wheelIndex);
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info.m_frictionSlip = friction;
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}
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}
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virtual void SetSuspensionStiffness(float suspensionStiffness,int wheelIndex)
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{
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if ((wheelIndex>=0) && (wheelIndex< m_vehicle->getNumWheels()))
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{
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btWheelInfo& info = m_vehicle->getWheelInfo(wheelIndex);
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info.m_suspensionStiffness = suspensionStiffness;
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}
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}
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virtual void SetSuspensionDamping(float suspensionDamping,int wheelIndex)
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{
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if ((wheelIndex>=0) && (wheelIndex< m_vehicle->getNumWheels()))
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{
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btWheelInfo& info = m_vehicle->getWheelInfo(wheelIndex);
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info.m_wheelsDampingRelaxation = suspensionDamping;
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}
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}
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virtual void SetSuspensionCompression(float suspensionCompression,int wheelIndex)
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{
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if ((wheelIndex>=0) && (wheelIndex< m_vehicle->getNumWheels()))
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{
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btWheelInfo& info = m_vehicle->getWheelInfo(wheelIndex);
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info.m_wheelsDampingCompression = suspensionCompression;
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}
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}
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virtual void SetRollInfluence(float rollInfluence,int wheelIndex)
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{
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if ((wheelIndex>=0) && (wheelIndex< m_vehicle->getNumWheels()))
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{
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btWheelInfo& info = m_vehicle->getWheelInfo(wheelIndex);
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info.m_rollInfluence = rollInfluence;
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}
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}
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virtual void SetCoordinateSystem(int rightIndex,int upIndex,int forwardIndex)
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{
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m_vehicle->setCoordinateSystem(rightIndex,upIndex,forwardIndex);
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}
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};
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#endif //NEW_BULLET_VEHICLE_SUPPORT
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class CharacterWrapper : public PHY_ICharacter
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{
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private:
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BlenderBulletCharacterController* m_controller;
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public:
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CharacterWrapper(BlenderBulletCharacterController* cont)
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: m_controller(cont)
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{}
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virtual void Jump()
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{
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m_controller->jump();
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}
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virtual bool OnGround()
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{
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return m_controller->onGround();
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}
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virtual float GetGravity()
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{
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return m_controller->getGravity();
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}
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virtual void SetGravity(float gravity)
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{
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m_controller->setGravity(gravity);
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}
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virtual int GetMaxJumps()
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{
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return m_controller->getMaxJumps();
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}
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virtual void SetMaxJumps(int maxJumps)
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{
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m_controller->setMaxJumps(maxJumps);
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}
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virtual int GetJumpCount()
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{
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return m_controller->getJumpCount();
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}
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virtual void SetWalkDirection(const MT_Vector3& dir)
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{
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btVector3 vec = btVector3(dir[0], dir[1], dir[2]);
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m_controller->setWalkDirection(vec);
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}
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virtual MT_Vector3 GetWalkDirection()
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{
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btVector3 vec = m_controller->getWalkDirection();
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return MT_Vector3(vec[0], vec[1], vec[2]);
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}
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};
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class CcdOverlapFilterCallBack : public btOverlapFilterCallback
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{
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private:
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class CcdPhysicsEnvironment* m_physEnv;
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public:
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CcdOverlapFilterCallBack(CcdPhysicsEnvironment* env) :
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m_physEnv(env)
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{
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}
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virtual ~CcdOverlapFilterCallBack()
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{
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}
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// return true when pairs need collision
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virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const;
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};
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void CcdPhysicsEnvironment::setDebugDrawer(btIDebugDraw* debugDrawer)
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{
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if (debugDrawer && m_dynamicsWorld)
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m_dynamicsWorld->setDebugDrawer(debugDrawer);
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m_debugDrawer = debugDrawer;
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}
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#if 0
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static void DrawAabb(btIDebugDraw* debugDrawer,const btVector3& from,const btVector3& to,const btVector3& color)
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{
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btVector3 halfExtents = (to-from)* 0.5f;
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btVector3 center = (to+from) *0.5f;
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int i,j;
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btVector3 edgecoord(1.f,1.f,1.f),pa,pb;
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for (i=0;i<4;i++)
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{
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for (j=0;j<3;j++)
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{
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pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
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edgecoord[2]*halfExtents[2]);
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pa+=center;
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int othercoord = j%3;
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edgecoord[othercoord]*=-1.f;
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pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
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edgecoord[2]*halfExtents[2]);
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pb+=center;
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debugDrawer->drawLine(pa,pb,color);
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}
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edgecoord = btVector3(-1.f,-1.f,-1.f);
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if (i<3)
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edgecoord[i]*=-1.f;
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}
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}
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#endif
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CcdPhysicsEnvironment::CcdPhysicsEnvironment(bool useDbvtCulling,btDispatcher* dispatcher,btOverlappingPairCache* pairCache)
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:m_cullingCache(NULL),
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m_cullingTree(NULL),
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m_numIterations(10),
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m_numTimeSubSteps(1),
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m_ccdMode(0),
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m_solverType(-1),
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m_profileTimings(0),
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m_enableSatCollisionDetection(false),
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m_solver(NULL),
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m_ownPairCache(NULL),
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m_filterCallback(NULL),
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m_ghostPairCallback(NULL),
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m_ownDispatcher(NULL),
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m_scalingPropagated(false)
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{
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for (int i=0;i<PHY_NUM_RESPONSE;i++)
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{
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m_triggerCallbacks[i] = 0;
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}
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// m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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if (!dispatcher)
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{
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btCollisionDispatcher* disp = new btCollisionDispatcher(m_collisionConfiguration);
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dispatcher = disp;
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btGImpactCollisionAlgorithm::registerAlgorithm(disp);
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m_ownDispatcher = dispatcher;
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}
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//m_broadphase = new btAxisSweep3(btVector3(-1000,-1000,-1000),btVector3(1000,1000,1000));
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//m_broadphase = new btSimpleBroadphase();
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m_broadphase = new btDbvtBroadphase();
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// avoid any collision in the culling tree
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if (useDbvtCulling) {
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m_cullingCache = new btNullPairCache();
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m_cullingTree = new btDbvtBroadphase(m_cullingCache);
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}
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m_filterCallback = new CcdOverlapFilterCallBack(this);
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m_ghostPairCallback = new btGhostPairCallback();
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m_broadphase->getOverlappingPairCache()->setOverlapFilterCallback(m_filterCallback);
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m_broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(m_ghostPairCallback);
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setSolverType(1);//issues with quickstep and memory allocations
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// m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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m_dynamicsWorld = new btSoftRigidDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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//m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.01f;
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//m_dynamicsWorld->getSolverInfo().m_solverMode= SOLVER_USE_WARMSTARTING + SOLVER_USE_2_FRICTION_DIRECTIONS + SOLVER_RANDMIZE_ORDER + SOLVER_USE_FRICTION_WARMSTARTING;
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m_debugDrawer = 0;
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setGravity(0.f,0.f,-9.81f);
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}
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void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl)
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{
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btRigidBody* body = ctrl->GetRigidBody();
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btCollisionObject* obj = ctrl->GetCollisionObject();
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//this m_userPointer is just used for triggers, see CallbackTriggers
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obj->setUserPointer(ctrl);
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if (body)
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body->setGravity( m_gravity );
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m_controllers.insert(ctrl);
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if (body)
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{
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//use explicit group/filter for finer control over collision in bullet => near/radar sensor
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m_dynamicsWorld->addRigidBody(body, ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask());
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} else
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{
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if (ctrl->GetSoftBody())
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{
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btSoftBody* softBody = ctrl->GetSoftBody();
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m_dynamicsWorld->addSoftBody(softBody);
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} else
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{
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if (obj->getCollisionShape())
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{
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m_dynamicsWorld->addCollisionObject(obj, ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask());
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}
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if (ctrl->GetCharacterController())
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{
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m_dynamicsWorld->addAction(ctrl->GetCharacterController());
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}
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}
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}
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if (obj->isStaticOrKinematicObject())
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{
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obj->setActivationState(ISLAND_SLEEPING);
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}
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assert(obj->getBroadphaseHandle());
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}
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bool CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctrl)
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{
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//also remove constraint
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btRigidBody* body = ctrl->GetRigidBody();
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if (body)
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{
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for (int i=body->getNumConstraintRefs()-1;i>=0;i--)
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{
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btTypedConstraint* con = body->getConstraintRef(i);
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m_dynamicsWorld->removeConstraint(con);
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body->removeConstraintRef(con);
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//delete con; //might be kept by python KX_ConstraintWrapper
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}
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m_dynamicsWorld->removeRigidBody(ctrl->GetRigidBody());
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} else
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{
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//if a softbody
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if (ctrl->GetSoftBody())
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{
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m_dynamicsWorld->removeSoftBody(ctrl->GetSoftBody());
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} else
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{
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m_dynamicsWorld->removeCollisionObject(ctrl->GetCollisionObject());
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if (ctrl->GetCharacterController())
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{
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m_dynamicsWorld->removeAction(ctrl->GetCharacterController());
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}
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}
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}
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if (ctrl->m_registerCount != 0)
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printf("Warning: removing controller with non-zero m_registerCount: %d\n", ctrl->m_registerCount);
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//remove it from the triggers
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m_triggerControllers.erase(ctrl);
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return (m_controllers.erase(ctrl) != 0);
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}
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|
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void CcdPhysicsEnvironment::updateCcdPhysicsController(CcdPhysicsController* ctrl, btScalar newMass, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask)
|
|
{
|
|
// this function is used when the collisionning group of a controller is changed
|
|
// remove and add the collistioning object
|
|
btRigidBody* body = ctrl->GetRigidBody();
|
|
btCollisionObject* obj = ctrl->GetCollisionObject();
|
|
if (obj)
|
|
{
|
|
btVector3 inertia(0.0,0.0,0.0);
|
|
m_dynamicsWorld->removeCollisionObject(obj);
|
|
obj->setCollisionFlags(newCollisionFlags);
|
|
if (body)
|
|
{
|
|
if (newMass)
|
|
body->getCollisionShape()->calculateLocalInertia(newMass, inertia);
|
|
body->setMassProps(newMass, inertia);
|
|
m_dynamicsWorld->addRigidBody(body, newCollisionGroup, newCollisionMask);
|
|
}
|
|
else {
|
|
m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask);
|
|
}
|
|
}
|
|
// to avoid nasty interaction, we must update the property of the controller as well
|
|
ctrl->m_cci.m_mass = newMass;
|
|
ctrl->m_cci.m_collisionFilterGroup = newCollisionGroup;
|
|
ctrl->m_cci.m_collisionFilterMask = newCollisionMask;
|
|
ctrl->m_cci.m_collisionFlags = newCollisionFlags;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::enableCcdPhysicsController(CcdPhysicsController* ctrl)
|
|
{
|
|
if (m_controllers.insert(ctrl).second)
|
|
{
|
|
btCollisionObject* obj = ctrl->GetCollisionObject();
|
|
obj->setUserPointer(ctrl);
|
|
// update the position of the object from the user
|
|
if (ctrl->GetMotionState())
|
|
{
|
|
btTransform xform = CcdPhysicsController::GetTransformFromMotionState(ctrl->GetMotionState());
|
|
ctrl->SetCenterOfMassTransform(xform);
|
|
}
|
|
m_dynamicsWorld->addCollisionObject(obj,
|
|
ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask());
|
|
}
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::disableCcdPhysicsController(CcdPhysicsController* ctrl)
|
|
{
|
|
if (m_controllers.erase(ctrl))
|
|
{
|
|
btRigidBody* body = ctrl->GetRigidBody();
|
|
if (body)
|
|
{
|
|
m_dynamicsWorld->removeRigidBody(body);
|
|
} else
|
|
{
|
|
if (ctrl->GetSoftBody())
|
|
{
|
|
} else
|
|
{
|
|
m_dynamicsWorld->removeCollisionObject(ctrl->GetCollisionObject());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::refreshCcdPhysicsController(CcdPhysicsController* ctrl)
|
|
{
|
|
btCollisionObject* obj = ctrl->GetCollisionObject();
|
|
if (obj)
|
|
{
|
|
btBroadphaseProxy* proxy = obj->getBroadphaseHandle();
|
|
if (proxy)
|
|
{
|
|
m_dynamicsWorld->getPairCache()->cleanProxyFromPairs(proxy,m_dynamicsWorld->getDispatcher());
|
|
}
|
|
}
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::addCcdGraphicController(CcdGraphicController* ctrl)
|
|
{
|
|
if (m_cullingTree && !ctrl->getBroadphaseHandle())
|
|
{
|
|
btVector3 minAabb;
|
|
btVector3 maxAabb;
|
|
ctrl->getAabb(minAabb, maxAabb);
|
|
|
|
ctrl->setBroadphaseHandle(m_cullingTree->createProxy(
|
|
minAabb,
|
|
maxAabb,
|
|
INVALID_SHAPE_PROXYTYPE, // this parameter is not used
|
|
ctrl,
|
|
0, // this object does not collision with anything
|
|
0,
|
|
NULL, // dispatcher => this parameter is not used
|
|
0));
|
|
|
|
assert(ctrl->getBroadphaseHandle());
|
|
}
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::removeCcdGraphicController(CcdGraphicController* ctrl)
|
|
{
|
|
if (m_cullingTree)
|
|
{
|
|
btBroadphaseProxy* bp = ctrl->getBroadphaseHandle();
|
|
if (bp)
|
|
{
|
|
m_cullingTree->destroyProxy(bp,NULL);
|
|
ctrl->setBroadphaseHandle(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::beginFrame()
|
|
{
|
|
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::debugDrawWorld()
|
|
{
|
|
if (m_dynamicsWorld->getDebugDrawer() && m_dynamicsWorld->getDebugDrawer()->getDebugMode() >0)
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
}
|
|
|
|
bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep,float interval)
|
|
{
|
|
std::set<CcdPhysicsController*>::iterator it;
|
|
int i;
|
|
|
|
for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
|
|
{
|
|
(*it)->SynchronizeMotionStates(timeStep);
|
|
}
|
|
|
|
float subStep = timeStep / float(m_numTimeSubSteps);
|
|
i = m_dynamicsWorld->stepSimulation(interval,25,subStep);//perform always a full simulation step
|
|
//uncomment next line to see where Bullet spend its time (printf in console)
|
|
//CProfileManager::dumpAll();
|
|
|
|
processFhSprings(curTime,i*subStep);
|
|
|
|
for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
|
|
{
|
|
(*it)->SynchronizeMotionStates(timeStep);
|
|
}
|
|
|
|
//for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
|
|
//{
|
|
// (*it)->SynchronizeMotionStates(timeStep);
|
|
//}
|
|
|
|
for (i=0;i<m_wrapperVehicles.size();i++)
|
|
{
|
|
WrapperVehicle* veh = m_wrapperVehicles[i];
|
|
veh->SyncWheels();
|
|
}
|
|
|
|
|
|
CallbackTriggers();
|
|
|
|
return true;
|
|
}
|
|
|
|
class ClosestRayResultCallbackNotMe : public btCollisionWorld::ClosestRayResultCallback
|
|
{
|
|
btCollisionObject* m_owner;
|
|
btCollisionObject* m_parent;
|
|
|
|
public:
|
|
ClosestRayResultCallbackNotMe(const btVector3& rayFromWorld,const btVector3& rayToWorld,btCollisionObject* owner,btCollisionObject* parent)
|
|
:btCollisionWorld::ClosestRayResultCallback(rayFromWorld,rayToWorld),
|
|
m_owner(owner),
|
|
m_parent(parent)
|
|
{
|
|
|
|
}
|
|
|
|
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
|
{
|
|
//don't collide with self
|
|
if (proxy0->m_clientObject == m_owner)
|
|
return false;
|
|
|
|
if (proxy0->m_clientObject == m_parent)
|
|
return false;
|
|
|
|
return btCollisionWorld::ClosestRayResultCallback::needsCollision(proxy0);
|
|
}
|
|
|
|
};
|
|
|
|
void CcdPhysicsEnvironment::processFhSprings(double curTime,float interval)
|
|
{
|
|
std::set<CcdPhysicsController*>::iterator it;
|
|
// dynamic of Fh spring is based on a timestep of 1/60
|
|
int numIter = (int)(interval*60.0001f);
|
|
|
|
for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
|
|
{
|
|
CcdPhysicsController* ctrl = (*it);
|
|
btRigidBody* body = ctrl->GetRigidBody();
|
|
|
|
if (body && (ctrl->getConstructionInfo().m_do_fh || ctrl->getConstructionInfo().m_do_rot_fh))
|
|
{
|
|
//printf("has Fh or RotFh\n");
|
|
//re-implement SM_FhObject.cpp using btCollisionWorld::rayTest and info from ctrl->getConstructionInfo()
|
|
//send a ray from {0.0, 0.0, 0.0} towards {0.0, 0.0, -10.0}, in local coordinates
|
|
CcdPhysicsController* parentCtrl = ctrl->getParentCtrl();
|
|
btRigidBody* parentBody = parentCtrl?parentCtrl->GetRigidBody() : 0;
|
|
btRigidBody* cl_object = parentBody ? parentBody : body;
|
|
|
|
if (body->isStaticOrKinematicObject())
|
|
continue;
|
|
|
|
btVector3 rayDirLocal(0,0,-10);
|
|
|
|
//m_dynamicsWorld
|
|
//ctrl->GetRigidBody();
|
|
btVector3 rayFromWorld = body->getCenterOfMassPosition();
|
|
//btVector3 rayToWorld = rayFromWorld + body->getCenterOfMassTransform().getBasis() * rayDirLocal;
|
|
//ray always points down the z axis in world space...
|
|
btVector3 rayToWorld = rayFromWorld + rayDirLocal;
|
|
|
|
ClosestRayResultCallbackNotMe resultCallback(rayFromWorld,rayToWorld,body,parentBody);
|
|
|
|
m_dynamicsWorld->rayTest(rayFromWorld,rayToWorld,resultCallback);
|
|
if (resultCallback.hasHit())
|
|
{
|
|
//we hit this one: resultCallback.m_collisionObject;
|
|
CcdPhysicsController* controller = static_cast<CcdPhysicsController*>(resultCallback.m_collisionObject->getUserPointer());
|
|
|
|
if (controller)
|
|
{
|
|
if (controller->getConstructionInfo().m_fh_distance < SIMD_EPSILON)
|
|
continue;
|
|
|
|
btRigidBody* hit_object = controller->GetRigidBody();
|
|
if (!hit_object)
|
|
continue;
|
|
|
|
CcdConstructionInfo& hitObjShapeProps = controller->getConstructionInfo();
|
|
|
|
float distance = resultCallback.m_closestHitFraction*rayDirLocal.length()-ctrl->getConstructionInfo().m_radius;
|
|
if (distance >= hitObjShapeProps.m_fh_distance)
|
|
continue;
|
|
|
|
|
|
|
|
//btVector3 ray_dir = cl_object->getCenterOfMassTransform().getBasis()* rayDirLocal.normalized();
|
|
btVector3 ray_dir = rayDirLocal.normalized();
|
|
btVector3 normal = resultCallback.m_hitNormalWorld;
|
|
normal.normalize();
|
|
|
|
for (int i=0; i<numIter; i++)
|
|
{
|
|
if (ctrl->getConstructionInfo().m_do_fh)
|
|
{
|
|
btVector3 lspot = cl_object->getCenterOfMassPosition() +
|
|
rayDirLocal * resultCallback.m_closestHitFraction;
|
|
|
|
|
|
|
|
|
|
lspot -= hit_object->getCenterOfMassPosition();
|
|
btVector3 rel_vel = cl_object->getLinearVelocity() - hit_object->getVelocityInLocalPoint(lspot);
|
|
btScalar rel_vel_ray = ray_dir.dot(rel_vel);
|
|
btScalar spring_extent = 1.0 - distance / hitObjShapeProps.m_fh_distance;
|
|
|
|
btScalar i_spring = spring_extent * hitObjShapeProps.m_fh_spring;
|
|
btScalar i_damp = rel_vel_ray * hitObjShapeProps.m_fh_damping;
|
|
|
|
cl_object->setLinearVelocity(cl_object->getLinearVelocity() + (-(i_spring + i_damp) * ray_dir));
|
|
if (hitObjShapeProps.m_fh_normal)
|
|
{
|
|
cl_object->setLinearVelocity(cl_object->getLinearVelocity()+(i_spring + i_damp) *(normal - normal.dot(ray_dir) * ray_dir));
|
|
}
|
|
|
|
btVector3 lateral = rel_vel - rel_vel_ray * ray_dir;
|
|
|
|
|
|
if (ctrl->getConstructionInfo().m_do_anisotropic) {
|
|
//Bullet basis contains no scaling/shear etc.
|
|
const btMatrix3x3& lcs = cl_object->getCenterOfMassTransform().getBasis();
|
|
btVector3 loc_lateral = lateral * lcs;
|
|
const btVector3& friction_scaling = cl_object->getAnisotropicFriction();
|
|
loc_lateral *= friction_scaling;
|
|
lateral = lcs * loc_lateral;
|
|
}
|
|
|
|
btScalar rel_vel_lateral = lateral.length();
|
|
|
|
if (rel_vel_lateral > SIMD_EPSILON) {
|
|
btScalar friction_factor = hit_object->getFriction();//cl_object->getFriction();
|
|
|
|
btScalar max_friction = friction_factor * btMax(btScalar(0.0), i_spring);
|
|
|
|
btScalar rel_mom_lateral = rel_vel_lateral / cl_object->getInvMass();
|
|
|
|
btVector3 friction = (rel_mom_lateral > max_friction) ?
|
|
-lateral * (max_friction / rel_vel_lateral) :
|
|
-lateral;
|
|
|
|
cl_object->applyCentralImpulse(friction);
|
|
}
|
|
}
|
|
|
|
|
|
if (ctrl->getConstructionInfo().m_do_rot_fh) {
|
|
btVector3 up2 = cl_object->getWorldTransform().getBasis().getColumn(2);
|
|
|
|
btVector3 t_spring = up2.cross(normal) * hitObjShapeProps.m_fh_spring;
|
|
btVector3 ang_vel = cl_object->getAngularVelocity();
|
|
|
|
// only rotations that tilt relative to the normal are damped
|
|
ang_vel -= ang_vel.dot(normal) * normal;
|
|
|
|
btVector3 t_damp = ang_vel * hitObjShapeProps.m_fh_damping;
|
|
|
|
cl_object->setAngularVelocity(cl_object->getAngularVelocity() + (t_spring - t_damp));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::setDebugMode(int debugMode)
|
|
{
|
|
if (m_debugDrawer) {
|
|
m_debugDrawer->setDebugMode(debugMode);
|
|
}
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::setNumIterations(int numIter)
|
|
{
|
|
m_numIterations = numIter;
|
|
}
|
|
void CcdPhysicsEnvironment::setDeactivationTime(float dTime)
|
|
{
|
|
gDeactivationTime = dTime;
|
|
}
|
|
void CcdPhysicsEnvironment::setDeactivationLinearTreshold(float linTresh)
|
|
{
|
|
gLinearSleepingTreshold = linTresh;
|
|
}
|
|
void CcdPhysicsEnvironment::setDeactivationAngularTreshold(float angTresh)
|
|
{
|
|
gAngularSleepingTreshold = angTresh;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::setContactBreakingTreshold(float contactBreakingTreshold)
|
|
{
|
|
gContactBreakingThreshold = contactBreakingTreshold;
|
|
|
|
}
|
|
|
|
|
|
void CcdPhysicsEnvironment::setCcdMode(int ccdMode)
|
|
{
|
|
m_ccdMode = ccdMode;
|
|
}
|
|
|
|
|
|
void CcdPhysicsEnvironment::setSolverSorConstant(float sor)
|
|
{
|
|
m_dynamicsWorld->getSolverInfo().m_sor = sor;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::setSolverTau(float tau)
|
|
{
|
|
m_dynamicsWorld->getSolverInfo().m_tau = tau;
|
|
}
|
|
void CcdPhysicsEnvironment::setSolverDamping(float damping)
|
|
{
|
|
m_dynamicsWorld->getSolverInfo().m_damping = damping;
|
|
}
|
|
|
|
|
|
void CcdPhysicsEnvironment::setLinearAirDamping(float damping)
|
|
{
|
|
//gLinearAirDamping = damping;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::setUseEpa(bool epa)
|
|
{
|
|
//gUseEpa = epa;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::setSolverType(int solverType)
|
|
{
|
|
|
|
switch (solverType)
|
|
{
|
|
case 1:
|
|
{
|
|
if (m_solverType != solverType)
|
|
{
|
|
|
|
m_solver = new btSequentialImpulseConstraintSolver();
|
|
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
case 0:
|
|
default:
|
|
if (m_solverType != solverType)
|
|
{
|
|
// m_solver = new OdeConstraintSolver();
|
|
|
|
break;
|
|
}
|
|
|
|
};
|
|
|
|
m_solverType = solverType;
|
|
}
|
|
|
|
|
|
|
|
void CcdPhysicsEnvironment::getGravity(MT_Vector3& grav)
|
|
{
|
|
const btVector3& gravity = m_dynamicsWorld->getGravity();
|
|
grav[0] = gravity.getX();
|
|
grav[1] = gravity.getY();
|
|
grav[2] = gravity.getZ();
|
|
}
|
|
|
|
|
|
void CcdPhysicsEnvironment::setGravity(float x,float y,float z)
|
|
{
|
|
m_gravity = btVector3(x,y,z);
|
|
m_dynamicsWorld->setGravity(m_gravity);
|
|
m_dynamicsWorld->getWorldInfo().m_gravity.setValue(x,y,z);
|
|
}
|
|
|
|
|
|
|
|
|
|
static int gConstraintUid = 1;
|
|
|
|
//Following the COLLADA physics specification for constraints
|
|
int CcdPhysicsEnvironment::createUniversalD6Constraint(
|
|
class PHY_IPhysicsController* ctrlRef,class PHY_IPhysicsController* ctrlOther,
|
|
btTransform& frameInA,
|
|
btTransform& frameInB,
|
|
const btVector3& linearMinLimits,
|
|
const btVector3& linearMaxLimits,
|
|
const btVector3& angularMinLimits,
|
|
const btVector3& angularMaxLimits,int flags
|
|
)
|
|
{
|
|
|
|
bool disableCollisionBetweenLinkedBodies = (0!=(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
|
|
|
|
//we could either add some logic to recognize ball-socket and hinge, or let that up to the user
|
|
//perhaps some warning or hint that hinge/ball-socket is more efficient?
|
|
|
|
|
|
btGeneric6DofConstraint* genericConstraint = 0;
|
|
CcdPhysicsController* ctrl0 = (CcdPhysicsController*) ctrlRef;
|
|
CcdPhysicsController* ctrl1 = (CcdPhysicsController*) ctrlOther;
|
|
|
|
btRigidBody* rb0 = ctrl0->GetRigidBody();
|
|
btRigidBody* rb1 = ctrl1->GetRigidBody();
|
|
|
|
if (rb1)
|
|
{
|
|
|
|
|
|
bool useReferenceFrameA = true;
|
|
genericConstraint = new btGeneric6DofSpringConstraint(
|
|
*rb0,*rb1,
|
|
frameInA,frameInB,useReferenceFrameA);
|
|
genericConstraint->setLinearLowerLimit(linearMinLimits);
|
|
genericConstraint->setLinearUpperLimit(linearMaxLimits);
|
|
genericConstraint->setAngularLowerLimit(angularMinLimits);
|
|
genericConstraint->setAngularUpperLimit(angularMaxLimits);
|
|
} else
|
|
{
|
|
// TODO: Implement single body case...
|
|
//No, we can use a fixed rigidbody in above code, rather than unnecessary duplation of code
|
|
|
|
}
|
|
|
|
if (genericConstraint)
|
|
{
|
|
// m_constraints.push_back(genericConstraint);
|
|
m_dynamicsWorld->addConstraint(genericConstraint,disableCollisionBetweenLinkedBodies);
|
|
|
|
genericConstraint->setUserConstraintId(gConstraintUid++);
|
|
genericConstraint->setUserConstraintType(PHY_GENERIC_6DOF_CONSTRAINT);
|
|
//64 bit systems can't cast pointer to int. could use size_t instead.
|
|
return genericConstraint->getUserConstraintId();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
void CcdPhysicsEnvironment::removeConstraint(int constraintId)
|
|
{
|
|
|
|
int i;
|
|
int numConstraints = m_dynamicsWorld->getNumConstraints();
|
|
for (i=0;i<numConstraints;i++)
|
|
{
|
|
btTypedConstraint* constraint = m_dynamicsWorld->getConstraint(i);
|
|
if (constraint->getUserConstraintId() == constraintId)
|
|
{
|
|
constraint->getRigidBodyA().activate();
|
|
constraint->getRigidBodyB().activate();
|
|
m_dynamicsWorld->removeConstraint(constraint);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
struct FilterClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
|
|
{
|
|
PHY_IRayCastFilterCallback& m_phyRayFilter;
|
|
const btCollisionShape* m_hitTriangleShape;
|
|
int m_hitTriangleIndex;
|
|
|
|
|
|
FilterClosestRayResultCallback (PHY_IRayCastFilterCallback& phyRayFilter,const btVector3& rayFrom,const btVector3& rayTo)
|
|
: btCollisionWorld::ClosestRayResultCallback(rayFrom,rayTo),
|
|
m_phyRayFilter(phyRayFilter),
|
|
m_hitTriangleShape(NULL),
|
|
m_hitTriangleIndex(0)
|
|
{
|
|
}
|
|
|
|
virtual ~FilterClosestRayResultCallback()
|
|
{
|
|
}
|
|
|
|
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
|
{
|
|
if (!(proxy0->m_collisionFilterGroup & m_collisionFilterMask))
|
|
return false;
|
|
if (!(m_collisionFilterGroup & proxy0->m_collisionFilterMask))
|
|
return false;
|
|
btCollisionObject* object = (btCollisionObject*)proxy0->m_clientObject;
|
|
CcdPhysicsController* phyCtrl = static_cast<CcdPhysicsController*>(object->getUserPointer());
|
|
if (phyCtrl == m_phyRayFilter.m_ignoreController)
|
|
return false;
|
|
return m_phyRayFilter.needBroadphaseRayCast(phyCtrl);
|
|
}
|
|
|
|
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
|
|
{
|
|
//CcdPhysicsController* curHit = static_cast<CcdPhysicsController*>(rayResult.m_collisionObject->getUserPointer());
|
|
// save shape information as ClosestRayResultCallback::AddSingleResult() does not do it
|
|
if (rayResult.m_localShapeInfo)
|
|
{
|
|
m_hitTriangleShape = rayResult.m_collisionObject->getCollisionShape();
|
|
m_hitTriangleIndex = rayResult.m_localShapeInfo->m_triangleIndex;
|
|
} else
|
|
{
|
|
m_hitTriangleShape = NULL;
|
|
m_hitTriangleIndex = 0;
|
|
}
|
|
return ClosestRayResultCallback::addSingleResult(rayResult,normalInWorldSpace);
|
|
}
|
|
|
|
};
|
|
|
|
static bool GetHitTriangle(btCollisionShape* shape, CcdShapeConstructionInfo* shapeInfo, int hitTriangleIndex, btVector3 triangle[])
|
|
{
|
|
// this code is copied from Bullet
|
|
const unsigned char *vertexbase;
|
|
int numverts;
|
|
PHY_ScalarType type;
|
|
int stride;
|
|
const unsigned char *indexbase;
|
|
int indexstride;
|
|
int numfaces;
|
|
PHY_ScalarType indicestype;
|
|
btStridingMeshInterface* meshInterface = NULL;
|
|
btTriangleMeshShape* triangleShape = shapeInfo->GetMeshShape();
|
|
|
|
if (triangleShape)
|
|
meshInterface = triangleShape->getMeshInterface();
|
|
else
|
|
{
|
|
// other possibility is gImpact
|
|
if (shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
|
|
meshInterface = (static_cast<btGImpactMeshShape*>(shape))->getMeshInterface();
|
|
}
|
|
if (!meshInterface)
|
|
return false;
|
|
|
|
meshInterface->getLockedReadOnlyVertexIndexBase(
|
|
&vertexbase,
|
|
numverts,
|
|
type,
|
|
stride,
|
|
&indexbase,
|
|
indexstride,
|
|
numfaces,
|
|
indicestype,
|
|
0);
|
|
|
|
unsigned int* gfxbase = (unsigned int*)(indexbase+hitTriangleIndex*indexstride);
|
|
const btVector3& meshScaling = shape->getLocalScaling();
|
|
for (int j=2;j>=0;j--)
|
|
{
|
|
int graphicsindex = (indicestype == PHY_SHORT) ? ((unsigned short *)gfxbase)[j] : gfxbase[j];
|
|
|
|
btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
|
|
|
|
triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
|
|
}
|
|
meshInterface->unLockReadOnlyVertexBase(0);
|
|
return true;
|
|
}
|
|
|
|
PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ)
|
|
{
|
|
btVector3 rayFrom(fromX,fromY,fromZ);
|
|
btVector3 rayTo(toX,toY,toZ);
|
|
|
|
btVector3 hitPointWorld,normalWorld;
|
|
|
|
//Either Ray Cast with or without filtering
|
|
|
|
//btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
|
|
FilterClosestRayResultCallback rayCallback(filterCallback,rayFrom,rayTo);
|
|
|
|
|
|
PHY_RayCastResult result;
|
|
memset(&result, 0, sizeof(result));
|
|
|
|
// don't collision with sensor object
|
|
rayCallback.m_collisionFilterMask = CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter;
|
|
//, ,filterCallback.m_faceNormal);
|
|
|
|
m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback);
|
|
if (rayCallback.hasHit())
|
|
{
|
|
CcdPhysicsController* controller = static_cast<CcdPhysicsController*>(rayCallback.m_collisionObject->getUserPointer());
|
|
result.m_controller = controller;
|
|
result.m_hitPoint[0] = rayCallback.m_hitPointWorld.getX();
|
|
result.m_hitPoint[1] = rayCallback.m_hitPointWorld.getY();
|
|
result.m_hitPoint[2] = rayCallback.m_hitPointWorld.getZ();
|
|
|
|
if (rayCallback.m_hitTriangleShape != NULL)
|
|
{
|
|
// identify the mesh polygon
|
|
CcdShapeConstructionInfo* shapeInfo = controller->m_shapeInfo;
|
|
if (shapeInfo)
|
|
{
|
|
btCollisionShape* shape = controller->GetCollisionObject()->getCollisionShape();
|
|
if (shape->isCompound())
|
|
{
|
|
btCompoundShape* compoundShape = (btCompoundShape*)shape;
|
|
CcdShapeConstructionInfo* compoundShapeInfo = shapeInfo;
|
|
// need to search which sub-shape has been hit
|
|
for (int i=0; i<compoundShape->getNumChildShapes(); i++)
|
|
{
|
|
shapeInfo = compoundShapeInfo->GetChildShape(i);
|
|
shape=compoundShape->getChildShape(i);
|
|
if (shape == rayCallback.m_hitTriangleShape)
|
|
break;
|
|
}
|
|
}
|
|
if (shape == rayCallback.m_hitTriangleShape &&
|
|
rayCallback.m_hitTriangleIndex < shapeInfo->m_polygonIndexArray.size())
|
|
{
|
|
// save original collision shape triangle for soft body
|
|
int hitTriangleIndex = rayCallback.m_hitTriangleIndex;
|
|
|
|
result.m_meshObject = shapeInfo->GetMesh();
|
|
if (shape->isSoftBody())
|
|
{
|
|
// soft body using different face numbering because of randomization
|
|
// hopefully we have stored the original face number in m_tag
|
|
const btSoftBody* softBody = static_cast<const btSoftBody*>(rayCallback.m_collisionObject);
|
|
if (softBody->m_faces[hitTriangleIndex].m_tag != 0)
|
|
{
|
|
rayCallback.m_hitTriangleIndex = (int)((uintptr_t)(softBody->m_faces[hitTriangleIndex].m_tag)-1);
|
|
}
|
|
}
|
|
// retrieve the original mesh polygon (in case of quad->tri conversion)
|
|
result.m_polygon = shapeInfo->m_polygonIndexArray.at(rayCallback.m_hitTriangleIndex);
|
|
// hit triangle in world coordinate, for face normal and UV coordinate
|
|
btVector3 triangle[3];
|
|
bool triangleOK = false;
|
|
if (filterCallback.m_faceUV && (3*rayCallback.m_hitTriangleIndex) < shapeInfo->m_triFaceUVcoArray.size())
|
|
{
|
|
// interpolate the UV coordinate of the hit point
|
|
CcdShapeConstructionInfo::UVco* uvCo = &shapeInfo->m_triFaceUVcoArray[3*rayCallback.m_hitTriangleIndex];
|
|
// 1. get the 3 coordinate of the triangle in world space
|
|
btVector3 v1, v2, v3;
|
|
if (shape->isSoftBody())
|
|
{
|
|
// soft body give points directly in world coordinate
|
|
const btSoftBody* softBody = static_cast<const btSoftBody*>(rayCallback.m_collisionObject);
|
|
v1 = softBody->m_faces[hitTriangleIndex].m_n[0]->m_x;
|
|
v2 = softBody->m_faces[hitTriangleIndex].m_n[1]->m_x;
|
|
v3 = softBody->m_faces[hitTriangleIndex].m_n[2]->m_x;
|
|
} else
|
|
{
|
|
// for rigid body we must apply the world transform
|
|
triangleOK = GetHitTriangle(shape, shapeInfo, hitTriangleIndex, triangle);
|
|
if (!triangleOK)
|
|
// if we cannot get the triangle, no use to continue
|
|
goto SKIP_UV_NORMAL;
|
|
v1 = rayCallback.m_collisionObject->getWorldTransform()(triangle[0]);
|
|
v2 = rayCallback.m_collisionObject->getWorldTransform()(triangle[1]);
|
|
v3 = rayCallback.m_collisionObject->getWorldTransform()(triangle[2]);
|
|
}
|
|
// 2. compute barycentric coordinate of the hit point
|
|
btVector3 v = v2-v1;
|
|
btVector3 w = v3-v1;
|
|
btVector3 u = v.cross(w);
|
|
btScalar A = u.length();
|
|
|
|
v = v2-rayCallback.m_hitPointWorld;
|
|
w = v3-rayCallback.m_hitPointWorld;
|
|
u = v.cross(w);
|
|
btScalar A1 = u.length();
|
|
|
|
v = rayCallback.m_hitPointWorld-v1;
|
|
w = v3-v1;
|
|
u = v.cross(w);
|
|
btScalar A2 = u.length();
|
|
|
|
btVector3 baryCo;
|
|
baryCo.setX(A1/A);
|
|
baryCo.setY(A2/A);
|
|
baryCo.setZ(1.0f-baryCo.getX()-baryCo.getY());
|
|
// 3. compute UV coordinate
|
|
result.m_hitUV[0] = baryCo.getX()*uvCo[0].uv[0] + baryCo.getY()*uvCo[1].uv[0] + baryCo.getZ()*uvCo[2].uv[0];
|
|
result.m_hitUV[1] = baryCo.getX()*uvCo[0].uv[1] + baryCo.getY()*uvCo[1].uv[1] + baryCo.getZ()*uvCo[2].uv[1];
|
|
result.m_hitUVOK = 1;
|
|
}
|
|
|
|
// Bullet returns the normal from "outside".
|
|
// If the user requests the real normal, compute it now
|
|
if (filterCallback.m_faceNormal)
|
|
{
|
|
if (shape->isSoftBody())
|
|
{
|
|
// we can get the real normal directly from the body
|
|
const btSoftBody* softBody = static_cast<const btSoftBody*>(rayCallback.m_collisionObject);
|
|
rayCallback.m_hitNormalWorld = softBody->m_faces[hitTriangleIndex].m_normal;
|
|
} else
|
|
{
|
|
if (!triangleOK)
|
|
triangleOK = GetHitTriangle(shape, shapeInfo, hitTriangleIndex, triangle);
|
|
if (triangleOK)
|
|
{
|
|
btVector3 triangleNormal;
|
|
triangleNormal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
|
|
rayCallback.m_hitNormalWorld = rayCallback.m_collisionObject->getWorldTransform().getBasis()*triangleNormal;
|
|
}
|
|
}
|
|
}
|
|
SKIP_UV_NORMAL:
|
|
;
|
|
}
|
|
}
|
|
}
|
|
if (rayCallback.m_hitNormalWorld.length2() > (SIMD_EPSILON*SIMD_EPSILON))
|
|
{
|
|
rayCallback.m_hitNormalWorld.normalize();
|
|
} else
|
|
{
|
|
rayCallback.m_hitNormalWorld.setValue(1,0,0);
|
|
}
|
|
result.m_hitNormal[0] = rayCallback.m_hitNormalWorld.getX();
|
|
result.m_hitNormal[1] = rayCallback.m_hitNormalWorld.getY();
|
|
result.m_hitNormal[2] = rayCallback.m_hitNormalWorld.getZ();
|
|
filterCallback.reportHit(&result);
|
|
}
|
|
|
|
|
|
return result.m_controller;
|
|
}
|
|
|
|
// Handles occlusion culling.
|
|
// The implementation is based on the CDTestFramework
|
|
struct OcclusionBuffer
|
|
{
|
|
struct WriteOCL
|
|
{
|
|
static inline bool Process(btScalar& q,btScalar v) { if (q<v) q=v;return(false); }
|
|
static inline void Occlusion(bool& flag) { flag = true; }
|
|
};
|
|
struct QueryOCL
|
|
{
|
|
static inline bool Process(btScalar& q,btScalar v) { return(q<=v); }
|
|
static inline void Occlusion(bool& flag) { }
|
|
};
|
|
btScalar* m_buffer;
|
|
size_t m_bufferSize;
|
|
bool m_initialized;
|
|
bool m_occlusion;
|
|
int m_sizes[2];
|
|
btScalar m_scales[2];
|
|
btScalar m_offsets[2];
|
|
btScalar m_wtc[16]; // world to clip transform
|
|
btScalar m_mtc[16]; // model to clip transform
|
|
// constructor: size=largest dimension of the buffer.
|
|
// Buffer size depends on aspect ratio
|
|
OcclusionBuffer()
|
|
{
|
|
m_initialized=false;
|
|
m_occlusion = false;
|
|
m_buffer = NULL;
|
|
m_bufferSize = 0;
|
|
}
|
|
// multiplication of column major matrices: m=m1*m2
|
|
template<typename T1, typename T2>
|
|
void CMmat4mul(btScalar* m, const T1* m1, const T2* m2)
|
|
{
|
|
m[ 0] = btScalar(m1[ 0]*m2[ 0]+m1[ 4]*m2[ 1]+m1[ 8]*m2[ 2]+m1[12]*m2[ 3]);
|
|
m[ 1] = btScalar(m1[ 1]*m2[ 0]+m1[ 5]*m2[ 1]+m1[ 9]*m2[ 2]+m1[13]*m2[ 3]);
|
|
m[ 2] = btScalar(m1[ 2]*m2[ 0]+m1[ 6]*m2[ 1]+m1[10]*m2[ 2]+m1[14]*m2[ 3]);
|
|
m[ 3] = btScalar(m1[ 3]*m2[ 0]+m1[ 7]*m2[ 1]+m1[11]*m2[ 2]+m1[15]*m2[ 3]);
|
|
|
|
m[ 4] = btScalar(m1[ 0]*m2[ 4]+m1[ 4]*m2[ 5]+m1[ 8]*m2[ 6]+m1[12]*m2[ 7]);
|
|
m[ 5] = btScalar(m1[ 1]*m2[ 4]+m1[ 5]*m2[ 5]+m1[ 9]*m2[ 6]+m1[13]*m2[ 7]);
|
|
m[ 6] = btScalar(m1[ 2]*m2[ 4]+m1[ 6]*m2[ 5]+m1[10]*m2[ 6]+m1[14]*m2[ 7]);
|
|
m[ 7] = btScalar(m1[ 3]*m2[ 4]+m1[ 7]*m2[ 5]+m1[11]*m2[ 6]+m1[15]*m2[ 7]);
|
|
|
|
m[ 8] = btScalar(m1[ 0]*m2[ 8]+m1[ 4]*m2[ 9]+m1[ 8]*m2[10]+m1[12]*m2[11]);
|
|
m[ 9] = btScalar(m1[ 1]*m2[ 8]+m1[ 5]*m2[ 9]+m1[ 9]*m2[10]+m1[13]*m2[11]);
|
|
m[10] = btScalar(m1[ 2]*m2[ 8]+m1[ 6]*m2[ 9]+m1[10]*m2[10]+m1[14]*m2[11]);
|
|
m[11] = btScalar(m1[ 3]*m2[ 8]+m1[ 7]*m2[ 9]+m1[11]*m2[10]+m1[15]*m2[11]);
|
|
|
|
m[12] = btScalar(m1[ 0]*m2[12]+m1[ 4]*m2[13]+m1[ 8]*m2[14]+m1[12]*m2[15]);
|
|
m[13] = btScalar(m1[ 1]*m2[12]+m1[ 5]*m2[13]+m1[ 9]*m2[14]+m1[13]*m2[15]);
|
|
m[14] = btScalar(m1[ 2]*m2[12]+m1[ 6]*m2[13]+m1[10]*m2[14]+m1[14]*m2[15]);
|
|
m[15] = btScalar(m1[ 3]*m2[12]+m1[ 7]*m2[13]+m1[11]*m2[14]+m1[15]*m2[15]);
|
|
}
|
|
void setup(int size, const int *view, double modelview[16], double projection[16])
|
|
{
|
|
m_initialized=false;
|
|
m_occlusion=false;
|
|
// compute the size of the buffer
|
|
int maxsize;
|
|
double ratio;
|
|
maxsize = (view[2] > view[3]) ? view[2] : view[3];
|
|
assert(maxsize > 0);
|
|
ratio = 1.0/(2*maxsize);
|
|
// ensure even number
|
|
m_sizes[0] = 2*((int)(size*view[2]*ratio+0.5));
|
|
m_sizes[1] = 2*((int)(size*view[3]*ratio+0.5));
|
|
m_scales[0]=btScalar(m_sizes[0]/2);
|
|
m_scales[1]=btScalar(m_sizes[1]/2);
|
|
m_offsets[0]=m_scales[0]+0.5f;
|
|
m_offsets[1]=m_scales[1]+0.5f;
|
|
// prepare matrix
|
|
// at this time of the rendering, the modelview matrix is the
|
|
// world to camera transformation and the projection matrix is
|
|
// camera to clip transformation. combine both so that
|
|
CMmat4mul(m_wtc, projection, modelview);
|
|
}
|
|
void initialize()
|
|
{
|
|
size_t newsize = (m_sizes[0]*m_sizes[1])*sizeof(btScalar);
|
|
if (m_buffer)
|
|
{
|
|
// see if we can reuse
|
|
if (newsize > m_bufferSize)
|
|
{
|
|
free(m_buffer);
|
|
m_buffer = NULL;
|
|
m_bufferSize = 0;
|
|
}
|
|
}
|
|
if (!m_buffer)
|
|
{
|
|
m_buffer = (btScalar*)calloc(1, newsize);
|
|
m_bufferSize = newsize;
|
|
} else
|
|
{
|
|
// buffer exists already, just clears it
|
|
memset(m_buffer, 0, newsize);
|
|
}
|
|
// memory allocate must succeed
|
|
assert(m_buffer != NULL);
|
|
m_initialized = true;
|
|
m_occlusion = false;
|
|
}
|
|
void SetModelMatrix(double *fl)
|
|
{
|
|
CMmat4mul(m_mtc,m_wtc,fl);
|
|
if (!m_initialized)
|
|
initialize();
|
|
}
|
|
|
|
// transform a segment in world coordinate to clip coordinate
|
|
void transformW(const btVector3& x, btVector4& t)
|
|
{
|
|
t[0] = x[0]*m_wtc[0]+x[1]*m_wtc[4]+x[2]*m_wtc[8]+m_wtc[12];
|
|
t[1] = x[0]*m_wtc[1]+x[1]*m_wtc[5]+x[2]*m_wtc[9]+m_wtc[13];
|
|
t[2] = x[0]*m_wtc[2]+x[1]*m_wtc[6]+x[2]*m_wtc[10]+m_wtc[14];
|
|
t[3] = x[0]*m_wtc[3]+x[1]*m_wtc[7]+x[2]*m_wtc[11]+m_wtc[15];
|
|
}
|
|
void transformM(const float* x, btVector4& t)
|
|
{
|
|
t[0] = x[0]*m_mtc[0]+x[1]*m_mtc[4]+x[2]*m_mtc[8]+m_mtc[12];
|
|
t[1] = x[0]*m_mtc[1]+x[1]*m_mtc[5]+x[2]*m_mtc[9]+m_mtc[13];
|
|
t[2] = x[0]*m_mtc[2]+x[1]*m_mtc[6]+x[2]*m_mtc[10]+m_mtc[14];
|
|
t[3] = x[0]*m_mtc[3]+x[1]*m_mtc[7]+x[2]*m_mtc[11]+m_mtc[15];
|
|
}
|
|
// convert polygon to device coordinates
|
|
static bool project(btVector4* p,int n)
|
|
{
|
|
for (int i=0;i<n;++i)
|
|
{
|
|
p[i][2]=1/p[i][3];
|
|
p[i][0]*=p[i][2];
|
|
p[i][1]*=p[i][2];
|
|
}
|
|
return(true);
|
|
}
|
|
// pi: closed polygon in clip coordinate, NP = number of segments
|
|
// po: same polygon with clipped segments removed
|
|
template <const int NP>
|
|
static int clip(const btVector4* pi,btVector4* po)
|
|
{
|
|
btScalar s[2*NP];
|
|
btVector4 pn[2*NP];
|
|
int i, j, m, n, ni;
|
|
// deal with near clipping
|
|
for (i=0, m=0;i<NP;++i)
|
|
{
|
|
s[i]=pi[i][2]+pi[i][3];
|
|
if (s[i]<0) m+=1<<i;
|
|
}
|
|
if (m==((1<<NP)-1))
|
|
return(0);
|
|
if (m!=0)
|
|
{
|
|
for (i=NP-1,j=0,n=0;j<NP;i=j++)
|
|
{
|
|
const btVector4& a=pi[i];
|
|
const btVector4& b=pi[j];
|
|
const btScalar t=s[i]/(a[3]+a[2]-b[3]-b[2]);
|
|
if ((t>0)&&(t<1))
|
|
{
|
|
pn[n][0] = a[0]+(b[0]-a[0])*t;
|
|
pn[n][1] = a[1]+(b[1]-a[1])*t;
|
|
pn[n][2] = a[2]+(b[2]-a[2])*t;
|
|
pn[n][3] = a[3]+(b[3]-a[3])*t;
|
|
++n;
|
|
}
|
|
if (s[j]>0) pn[n++]=b;
|
|
}
|
|
// ready to test far clipping, start from the modified polygon
|
|
pi = pn;
|
|
ni = n;
|
|
} else
|
|
{
|
|
// no clipping on the near plane, keep same vector
|
|
ni = NP;
|
|
}
|
|
// now deal with far clipping
|
|
for (i=0, m=0;i<ni;++i)
|
|
{
|
|
s[i]=pi[i][2]-pi[i][3];
|
|
if (s[i]>0) m+=1<<i;
|
|
}
|
|
if (m==((1<<ni)-1))
|
|
return(0);
|
|
if (m!=0)
|
|
{
|
|
for (i=ni-1,j=0,n=0;j<ni;i=j++)
|
|
{
|
|
const btVector4& a=pi[i];
|
|
const btVector4& b=pi[j];
|
|
const btScalar t=s[i]/(a[2]-a[3]-b[2]+b[3]);
|
|
if ((t>0)&&(t<1))
|
|
{
|
|
po[n][0] = a[0]+(b[0]-a[0])*t;
|
|
po[n][1] = a[1]+(b[1]-a[1])*t;
|
|
po[n][2] = a[2]+(b[2]-a[2])*t;
|
|
po[n][3] = a[3]+(b[3]-a[3])*t;
|
|
++n;
|
|
}
|
|
if (s[j]<0) po[n++]=b;
|
|
}
|
|
return(n);
|
|
}
|
|
for (int i=0;i<ni;++i) po[i]=pi[i];
|
|
return(ni);
|
|
}
|
|
// write or check a triangle to buffer. a,b,c in device coordinates (-1,+1)
|
|
template <typename POLICY>
|
|
inline bool draw( const btVector4& a,
|
|
const btVector4& b,
|
|
const btVector4& c,
|
|
const float face,
|
|
const btScalar minarea)
|
|
{
|
|
const btScalar a2=btCross(b-a,c-a)[2];
|
|
if ((face*a2)<0.f || btFabs(a2)<minarea)
|
|
return false;
|
|
// further down we are normally going to write to the Zbuffer, mark it so
|
|
POLICY::Occlusion(m_occlusion);
|
|
|
|
int x[3], y[3], ib=1, ic=2;
|
|
btScalar z[3];
|
|
x[0]=(int)(a.x()*m_scales[0]+m_offsets[0]);
|
|
y[0]=(int)(a.y()*m_scales[1]+m_offsets[1]);
|
|
z[0]=a.z();
|
|
if (a2 < 0.f)
|
|
{
|
|
// negative aire is possible with double face => must
|
|
// change the order of b and c otherwise the algorithm doesn't work
|
|
ib=2;
|
|
ic=1;
|
|
}
|
|
x[ib]=(int)(b.x()*m_scales[0]+m_offsets[0]);
|
|
x[ic]=(int)(c.x()*m_scales[0]+m_offsets[0]);
|
|
y[ib]=(int)(b.y()*m_scales[1]+m_offsets[1]);
|
|
y[ic]=(int)(c.y()*m_scales[1]+m_offsets[1]);
|
|
z[ib]=b.z();
|
|
z[ic]=c.z();
|
|
const int mix=btMax(0,btMin(x[0],btMin(x[1],x[2])));
|
|
const int mxx=btMin(m_sizes[0],1+btMax(x[0],btMax(x[1],x[2])));
|
|
const int miy=btMax(0,btMin(y[0],btMin(y[1],y[2])));
|
|
const int mxy=btMin(m_sizes[1],1+btMax(y[0],btMax(y[1],y[2])));
|
|
const int width=mxx-mix;
|
|
const int height=mxy-miy;
|
|
if ((width*height) <= 1)
|
|
{
|
|
// degenerated in at most one single pixel
|
|
btScalar* scan=&m_buffer[miy*m_sizes[0]+mix];
|
|
// use for loop to detect the case where width or height == 0
|
|
for (int iy=miy;iy<mxy;++iy)
|
|
{
|
|
for (int ix=mix;ix<mxx;++ix)
|
|
{
|
|
if (POLICY::Process(*scan,z[0]))
|
|
return(true);
|
|
if (POLICY::Process(*scan,z[1]))
|
|
return(true);
|
|
if (POLICY::Process(*scan,z[2]))
|
|
return(true);
|
|
}
|
|
}
|
|
}
|
|
else if (width == 1) {
|
|
// Degenerated in at least 2 vertical lines
|
|
// The algorithm below doesn't work when face has a single pixel width
|
|
// We cannot use general formulas because the plane is degenerated.
|
|
// We have to interpolate along the 3 edges that overlaps and process each pixel.
|
|
// sort the y coord to make formula simpler
|
|
int ytmp;
|
|
btScalar ztmp;
|
|
if (y[0] > y[1]) { ytmp=y[1];y[1]=y[0];y[0]=ytmp;ztmp=z[1];z[1]=z[0];z[0]=ztmp; }
|
|
if (y[0] > y[2]) { ytmp=y[2];y[2]=y[0];y[0]=ytmp;ztmp=z[2];z[2]=z[0];z[0]=ztmp; }
|
|
if (y[1] > y[2]) { ytmp=y[2];y[2]=y[1];y[1]=ytmp;ztmp=z[2];z[2]=z[1];z[1]=ztmp; }
|
|
int dy[] = {y[0] - y[1],
|
|
y[1] - y[2],
|
|
y[2] - y[0]};
|
|
btScalar dzy[3];
|
|
dzy[0] = (dy[0]) ? (z[0] - z[1]) / dy[0] : btScalar(0.f);
|
|
dzy[1] = (dy[1]) ? (z[1] - z[2]) / dy[1] : btScalar(0.f);
|
|
dzy[2] = (dy[2]) ? (z[2] - z[0]) / dy[2] : btScalar(0.f);
|
|
btScalar v[3] = {dzy[0] * (miy - y[0]) + z[0],
|
|
dzy[1] * (miy - y[1]) + z[1],
|
|
dzy[2] * (miy - y[2]) + z[2]};
|
|
dy[0] = y[1]-y[0];
|
|
dy[1] = y[0]-y[1];
|
|
dy[2] = y[2]-y[0];
|
|
btScalar* scan=&m_buffer[miy*m_sizes[0]+mix];
|
|
for (int iy=miy;iy<mxy;++iy)
|
|
{
|
|
if (dy[0] >= 0 && POLICY::Process(*scan,v[0]))
|
|
return(true);
|
|
if (dy[1] >= 0 && POLICY::Process(*scan,v[1]))
|
|
return(true);
|
|
if (dy[2] >= 0 && POLICY::Process(*scan,v[2]))
|
|
return(true);
|
|
scan+=m_sizes[0];
|
|
v[0] += dzy[0]; v[1] += dzy[1]; v[2] += dzy[2];
|
|
dy[0]--; dy[1]++, dy[2]--;
|
|
}
|
|
} else if (height == 1)
|
|
{
|
|
// Degenerated in at least 2 horizontal lines
|
|
// The algorithm below doesn't work when face has a single pixel width
|
|
// We cannot use general formulas because the plane is degenerated.
|
|
// We have to interpolate along the 3 edges that overlaps and process each pixel.
|
|
int xtmp;
|
|
btScalar ztmp;
|
|
if (x[0] > x[1]) { xtmp=x[1];x[1]=x[0];x[0]=xtmp;ztmp=z[1];z[1]=z[0];z[0]=ztmp; }
|
|
if (x[0] > x[2]) { xtmp=x[2];x[2]=x[0];x[0]=xtmp;ztmp=z[2];z[2]=z[0];z[0]=ztmp; }
|
|
if (x[1] > x[2]) { xtmp=x[2];x[2]=x[1];x[1]=xtmp;ztmp=z[2];z[2]=z[1];z[1]=ztmp; }
|
|
int dx[] = {x[0] - x[1],
|
|
x[1] - x[2],
|
|
x[2] - x[0]};
|
|
btScalar dzx[3];
|
|
dzx[0] = (dx[0]) ? (z[0]-z[1])/dx[0] : btScalar(0.f);
|
|
dzx[1] = (dx[1]) ? (z[1]-z[2])/dx[1] : btScalar(0.f);
|
|
dzx[2] = (dx[2]) ? (z[2]-z[0])/dx[2] : btScalar(0.f);
|
|
btScalar v[3] = {dzx[0] * (mix - x[0]) + z[0],
|
|
dzx[1] * (mix - x[1]) + z[1],
|
|
dzx[2] * (mix - x[2]) + z[2]};
|
|
dx[0] = x[1]-x[0];
|
|
dx[1] = x[0]-x[1];
|
|
dx[2] = x[2]-x[0];
|
|
btScalar* scan=&m_buffer[miy*m_sizes[0]+mix];
|
|
for (int ix=mix;ix<mxx;++ix)
|
|
{
|
|
if (dx[0] >= 0 && POLICY::Process(*scan,v[0]))
|
|
return(true);
|
|
if (dx[1] >= 0 && POLICY::Process(*scan,v[1]))
|
|
return(true);
|
|
if (dx[2] >= 0 && POLICY::Process(*scan,v[2]))
|
|
return(true);
|
|
scan++;
|
|
v[0] += dzx[0]; v[1] += dzx[1]; v[2] += dzx[2];
|
|
dx[0]--; dx[1]++, dx[2]--;
|
|
}
|
|
}
|
|
else {
|
|
// general case
|
|
const int dx[] = {y[0] - y[1],
|
|
y[1] - y[2],
|
|
y[2] - y[0]};
|
|
const int dy[] = {x[1] - x[0] - dx[0] * width,
|
|
x[2] - x[1] - dx[1] * width,
|
|
x[0] - x[2] - dx[2] * width};
|
|
const int a = x[2] * y[0] + x[0] * y[1] - x[2] * y[1] - x[0] * y[2] + x[1] * y[2] - x[1] * y[0];
|
|
const btScalar ia = 1 / (btScalar)a;
|
|
const btScalar dzx = ia*(y[2]*(z[1]-z[0])+y[1]*(z[0]-z[2])+y[0]*(z[2]-z[1]));
|
|
const btScalar dzy = ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width);
|
|
int c[] = {miy*x[1]+mix*y[0]-x[1]*y[0]-mix*y[1]+x[0]*y[1]-miy*x[0],
|
|
miy*x[2]+mix*y[1]-x[2]*y[1]-mix*y[2]+x[1]*y[2]-miy*x[1],
|
|
miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]};
|
|
btScalar v = ia*((z[2]*c[0])+(z[0]*c[1])+(z[1]*c[2]));
|
|
btScalar *scan = &m_buffer[miy*m_sizes[0]];
|
|
for (int iy=miy;iy<mxy;++iy)
|
|
{
|
|
for (int ix=mix;ix<mxx;++ix)
|
|
{
|
|
if ((c[0]>=0)&&(c[1]>=0)&&(c[2]>=0))
|
|
{
|
|
if (POLICY::Process(scan[ix],v))
|
|
return(true);
|
|
}
|
|
c[0]+=dx[0];c[1]+=dx[1];c[2]+=dx[2];v+=dzx;
|
|
}
|
|
c[0]+=dy[0];c[1]+=dy[1];c[2]+=dy[2];v+=dzy;
|
|
scan+=m_sizes[0];
|
|
}
|
|
}
|
|
return(false);
|
|
}
|
|
// clip than write or check a polygon
|
|
template <const int NP,typename POLICY>
|
|
inline bool clipDraw( const btVector4* p,
|
|
const float face,
|
|
btScalar minarea)
|
|
{
|
|
btVector4 o[NP*2];
|
|
int n=clip<NP>(p,o);
|
|
bool earlyexit=false;
|
|
if (n)
|
|
{
|
|
project(o,n);
|
|
for (int i=2;i<n && !earlyexit;++i)
|
|
{
|
|
earlyexit|=draw<POLICY>(o[0],o[i-1],o[i],face,minarea);
|
|
}
|
|
}
|
|
return(earlyexit);
|
|
}
|
|
// add a triangle (in model coordinate)
|
|
// face = 0.f if face is double side,
|
|
// = 1.f if face is single sided and scale is positive
|
|
// = -1.f if face is single sided and scale is negative
|
|
void appendOccluderM(const float* a,
|
|
const float* b,
|
|
const float* c,
|
|
const float face)
|
|
{
|
|
btVector4 p[3];
|
|
transformM(a,p[0]);
|
|
transformM(b,p[1]);
|
|
transformM(c,p[2]);
|
|
clipDraw<3,WriteOCL>(p,face,btScalar(0.f));
|
|
}
|
|
// add a quad (in model coordinate)
|
|
void appendOccluderM(const float* a,
|
|
const float* b,
|
|
const float* c,
|
|
const float* d,
|
|
const float face)
|
|
{
|
|
btVector4 p[4];
|
|
transformM(a,p[0]);
|
|
transformM(b,p[1]);
|
|
transformM(c,p[2]);
|
|
transformM(d,p[3]);
|
|
clipDraw<4,WriteOCL>(p,face,btScalar(0.f));
|
|
}
|
|
// query occluder for a box (c=center, e=extend) in world coordinate
|
|
inline bool queryOccluderW( const btVector3& c,
|
|
const btVector3& e)
|
|
{
|
|
if (!m_occlusion)
|
|
// no occlusion yet, no need to check
|
|
return true;
|
|
btVector4 x[8];
|
|
transformW(btVector3(c[0]-e[0],c[1]-e[1],c[2]-e[2]),x[0]);
|
|
transformW(btVector3(c[0]+e[0],c[1]-e[1],c[2]-e[2]),x[1]);
|
|
transformW(btVector3(c[0]+e[0],c[1]+e[1],c[2]-e[2]),x[2]);
|
|
transformW(btVector3(c[0]-e[0],c[1]+e[1],c[2]-e[2]),x[3]);
|
|
transformW(btVector3(c[0]-e[0],c[1]-e[1],c[2]+e[2]),x[4]);
|
|
transformW(btVector3(c[0]+e[0],c[1]-e[1],c[2]+e[2]),x[5]);
|
|
transformW(btVector3(c[0]+e[0],c[1]+e[1],c[2]+e[2]),x[6]);
|
|
transformW(btVector3(c[0]-e[0],c[1]+e[1],c[2]+e[2]),x[7]);
|
|
for (int i=0;i<8;++i)
|
|
{
|
|
// the box is clipped, it's probably a large box, don't waste our time to check
|
|
if ((x[i][2]+x[i][3])<=0) return(true);
|
|
}
|
|
static const int d[] = {1,0,3,2,
|
|
4,5,6,7,
|
|
4,7,3,0,
|
|
6,5,1,2,
|
|
7,6,2,3,
|
|
5,4,0,1};
|
|
for (unsigned int i=0;i<(sizeof(d)/sizeof(d[0]));)
|
|
{
|
|
const btVector4 p[] = {x[d[i++]],
|
|
x[d[i++]],
|
|
x[d[i++]],
|
|
x[d[i++]]};
|
|
if (clipDraw<4,QueryOCL>(p,1.f,0.f))
|
|
return(true);
|
|
}
|
|
return(false);
|
|
}
|
|
};
|
|
|
|
|
|
struct DbvtCullingCallback : btDbvt::ICollide
|
|
{
|
|
PHY_CullingCallback m_clientCallback;
|
|
void* m_userData;
|
|
OcclusionBuffer *m_ocb;
|
|
|
|
DbvtCullingCallback(PHY_CullingCallback clientCallback, void* userData)
|
|
{
|
|
m_clientCallback = clientCallback;
|
|
m_userData = userData;
|
|
m_ocb = NULL;
|
|
}
|
|
bool Descent(const btDbvtNode* node)
|
|
{
|
|
return(m_ocb->queryOccluderW(node->volume.Center(),node->volume.Extents()));
|
|
}
|
|
void Process(const btDbvtNode* node,btScalar depth)
|
|
{
|
|
Process(node);
|
|
}
|
|
void Process(const btDbvtNode* leaf)
|
|
{
|
|
btBroadphaseProxy* proxy=(btBroadphaseProxy*)leaf->data;
|
|
// the client object is a graphic controller
|
|
CcdGraphicController* ctrl = static_cast<CcdGraphicController*>(proxy->m_clientObject);
|
|
KX_ClientObjectInfo* info = (KX_ClientObjectInfo*)ctrl->getNewClientInfo();
|
|
if (m_ocb)
|
|
{
|
|
// means we are doing occlusion culling. Check if this object is an occluders
|
|
KX_GameObject* gameobj = KX_GameObject::GetClientObject(info);
|
|
if (gameobj && gameobj->GetOccluder())
|
|
{
|
|
double* fl = gameobj->GetOpenGLMatrixPtr()->getPointer();
|
|
// this will create the occlusion buffer if not already done
|
|
// and compute the transformation from model local space to clip space
|
|
m_ocb->SetModelMatrix(fl);
|
|
float face = (gameobj->IsNegativeScaling()) ? -1.0f : 1.0f;
|
|
// walk through the meshes and for each add to buffer
|
|
for (int i=0; i<gameobj->GetMeshCount(); i++)
|
|
{
|
|
RAS_MeshObject* meshobj = gameobj->GetMesh(i);
|
|
const float *v1, *v2, *v3, *v4;
|
|
|
|
int polycount = meshobj->NumPolygons();
|
|
for (int j=0; j<polycount; j++)
|
|
{
|
|
RAS_Polygon* poly = meshobj->GetPolygon(j);
|
|
switch (poly->VertexCount())
|
|
{
|
|
case 3:
|
|
v1 = poly->GetVertex(0)->getXYZ();
|
|
v2 = poly->GetVertex(1)->getXYZ();
|
|
v3 = poly->GetVertex(2)->getXYZ();
|
|
m_ocb->appendOccluderM(v1,v2,v3,((poly->IsTwoside())?0.f:face));
|
|
break;
|
|
case 4:
|
|
v1 = poly->GetVertex(0)->getXYZ();
|
|
v2 = poly->GetVertex(1)->getXYZ();
|
|
v3 = poly->GetVertex(2)->getXYZ();
|
|
v4 = poly->GetVertex(3)->getXYZ();
|
|
m_ocb->appendOccluderM(v1,v2,v3,v4,((poly->IsTwoside())?0.f:face));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (info)
|
|
(*m_clientCallback)(info, m_userData);
|
|
}
|
|
};
|
|
|
|
static OcclusionBuffer gOcb;
|
|
bool CcdPhysicsEnvironment::cullingTest(PHY_CullingCallback callback, void* userData, MT_Vector4 *planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16])
|
|
{
|
|
if (!m_cullingTree)
|
|
return false;
|
|
DbvtCullingCallback dispatcher(callback, userData);
|
|
btVector3 planes_n[6];
|
|
btScalar planes_o[6];
|
|
if (nplanes > 6)
|
|
nplanes = 6;
|
|
for (int i=0; i<nplanes; i++)
|
|
{
|
|
planes_n[i].setValue(planes[i][0], planes[i][1], planes[i][2]);
|
|
planes_o[i] = planes[i][3];
|
|
}
|
|
// if occlusionRes != 0 => occlusion culling
|
|
if (occlusionRes)
|
|
{
|
|
gOcb.setup(occlusionRes, viewport, modelview, projection);
|
|
dispatcher.m_ocb = &gOcb;
|
|
// occlusion culling, the direction of the view is taken from the first plan which MUST be the near plane
|
|
btDbvt::collideOCL(m_cullingTree->m_sets[1].m_root,planes_n,planes_o,planes_n[0],nplanes,dispatcher);
|
|
btDbvt::collideOCL(m_cullingTree->m_sets[0].m_root,planes_n,planes_o,planes_n[0],nplanes,dispatcher);
|
|
}
|
|
else {
|
|
btDbvt::collideKDOP(m_cullingTree->m_sets[1].m_root,planes_n,planes_o,nplanes,dispatcher);
|
|
btDbvt::collideKDOP(m_cullingTree->m_sets[0].m_root,planes_n,planes_o,nplanes,dispatcher);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int CcdPhysicsEnvironment::getNumContactPoints()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::getContactPoint(int i,float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
btBroadphaseInterface* CcdPhysicsEnvironment::getBroadphase()
|
|
{
|
|
return m_dynamicsWorld->getBroadphase();
|
|
}
|
|
|
|
btDispatcher* CcdPhysicsEnvironment::getDispatcher()
|
|
{
|
|
return m_dynamicsWorld->getDispatcher();
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::MergeEnvironment(CcdPhysicsEnvironment *other)
|
|
{
|
|
std::set<CcdPhysicsController*>::iterator it;
|
|
|
|
while (other->m_controllers.begin() != other->m_controllers.end())
|
|
{
|
|
it= other->m_controllers.begin();
|
|
CcdPhysicsController* ctrl= (*it);
|
|
|
|
other->removeCcdPhysicsController(ctrl);
|
|
this->addCcdPhysicsController(ctrl);
|
|
}
|
|
}
|
|
|
|
CcdPhysicsEnvironment::~CcdPhysicsEnvironment()
|
|
{
|
|
|
|
#ifdef NEW_BULLET_VEHICLE_SUPPORT
|
|
m_wrapperVehicles.clear();
|
|
#endif //NEW_BULLET_VEHICLE_SUPPORT
|
|
|
|
//m_broadphase->DestroyScene();
|
|
//delete broadphase ? release reference on broadphase ?
|
|
|
|
//first delete scene, then dispatcher, because pairs have to release manifolds on the dispatcher
|
|
//delete m_dispatcher;
|
|
delete m_dynamicsWorld;
|
|
|
|
|
|
if (NULL != m_ownPairCache)
|
|
delete m_ownPairCache;
|
|
|
|
if (NULL != m_ownDispatcher)
|
|
delete m_ownDispatcher;
|
|
|
|
if (NULL != m_solver)
|
|
delete m_solver;
|
|
|
|
if (NULL != m_debugDrawer)
|
|
delete m_debugDrawer;
|
|
|
|
if (NULL != m_filterCallback)
|
|
delete m_filterCallback;
|
|
|
|
if (NULL != m_ghostPairCallback)
|
|
delete m_ghostPairCallback;
|
|
|
|
if (NULL != m_collisionConfiguration)
|
|
delete m_collisionConfiguration;
|
|
|
|
if (NULL != m_broadphase)
|
|
delete m_broadphase;
|
|
|
|
if (NULL != m_cullingTree)
|
|
delete m_cullingTree;
|
|
|
|
if (NULL != m_cullingCache)
|
|
delete m_cullingCache;
|
|
|
|
}
|
|
|
|
|
|
float CcdPhysicsEnvironment::getConstraintParam(int constraintId,int param)
|
|
{
|
|
btTypedConstraint* typedConstraint = getConstraintById(constraintId);
|
|
switch (typedConstraint->getUserConstraintType())
|
|
{
|
|
case PHY_GENERIC_6DOF_CONSTRAINT:
|
|
{
|
|
|
|
switch (param)
|
|
{
|
|
case 0: case 1: case 2:
|
|
{
|
|
//param = 0..2 are linear constraint values
|
|
btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint;
|
|
genCons->calculateTransforms();
|
|
return genCons->getRelativePivotPosition(param);
|
|
break;
|
|
}
|
|
case 3: case 4: case 5:
|
|
{
|
|
//param = 3..5 are relative constraint (Euler) angles
|
|
btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint;
|
|
genCons->calculateTransforms();
|
|
return genCons->getAngle(param-3);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
}
|
|
}
|
|
break;
|
|
};
|
|
default:
|
|
{
|
|
};
|
|
};
|
|
return 0.f;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::setConstraintParam(int constraintId,int param,float value0,float value1)
|
|
{
|
|
btTypedConstraint* typedConstraint = getConstraintById(constraintId);
|
|
switch (typedConstraint->getUserConstraintType())
|
|
{
|
|
case PHY_GENERIC_6DOF_CONSTRAINT:
|
|
{
|
|
|
|
switch (param)
|
|
{
|
|
case 0: case 1: case 2: case 3: case 4: case 5:
|
|
{
|
|
//param = 0..5 are constraint limits, with low/high limit value
|
|
btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint;
|
|
genCons->setLimit(param,value0,value1);
|
|
break;
|
|
}
|
|
case 6: case 7: case 8:
|
|
{
|
|
//param = 6,7,8 are translational motors, with value0=target velocity, value1 = max motor force
|
|
btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint;
|
|
int transMotorIndex = param-6;
|
|
btTranslationalLimitMotor* transMotor = genCons->getTranslationalLimitMotor();
|
|
transMotor->m_targetVelocity[transMotorIndex] = value0;
|
|
transMotor->m_maxMotorForce[transMotorIndex] = value1;
|
|
transMotor->m_enableMotor[transMotorIndex] = (value1>0.f);
|
|
break;
|
|
}
|
|
case 9: case 10: case 11:
|
|
{
|
|
//param = 9,10,11 are rotational motors, with value0=target velocity, value1 = max motor force
|
|
btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint;
|
|
int angMotorIndex = param-9;
|
|
btRotationalLimitMotor* rotMotor = genCons->getRotationalLimitMotor(angMotorIndex);
|
|
rotMotor->m_enableMotor = (value1 > 0.f);
|
|
rotMotor->m_targetVelocity = value0;
|
|
rotMotor->m_maxMotorForce = value1;
|
|
break;
|
|
}
|
|
|
|
case 12: case 13: case 14: case 15: case 16: case 17:
|
|
{
|
|
//param 13-17 are for motorized springs on each of the degrees of freedom
|
|
btGeneric6DofSpringConstraint* genCons = (btGeneric6DofSpringConstraint*)typedConstraint;
|
|
int springIndex = param-12;
|
|
if (value0!=0.f)
|
|
{
|
|
bool springEnabled = true;
|
|
genCons->setStiffness(springIndex,value0);
|
|
genCons->setDamping(springIndex,value1);
|
|
genCons->enableSpring(springIndex,springEnabled);
|
|
genCons->setEquilibriumPoint(springIndex);
|
|
} else
|
|
{
|
|
bool springEnabled = false;
|
|
genCons->enableSpring(springIndex,springEnabled);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
}
|
|
};
|
|
break;
|
|
};
|
|
case PHY_CONE_TWIST_CONSTRAINT:
|
|
{
|
|
switch (param)
|
|
{
|
|
case 3: case 4: case 5:
|
|
{
|
|
//param = 3,4,5 are constraint limits, high limit values
|
|
btConeTwistConstraint* coneTwist = (btConeTwistConstraint*)typedConstraint;
|
|
if (value1<0.0f)
|
|
coneTwist->setLimit(param,btScalar(BT_LARGE_FLOAT));
|
|
else
|
|
coneTwist->setLimit(param,value1);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
}
|
|
};
|
|
break;
|
|
};
|
|
case PHY_ANGULAR_CONSTRAINT:
|
|
case PHY_LINEHINGE_CONSTRAINT:
|
|
{
|
|
switch (param)
|
|
{
|
|
case 3:
|
|
{
|
|
//param = 3 is a constraint limit, with low/high limit value
|
|
btHingeConstraint* hingeCons = (btHingeConstraint*)typedConstraint;
|
|
hingeCons->setLimit(value0,value1);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
}
|
|
}
|
|
break;
|
|
};
|
|
default:
|
|
{
|
|
};
|
|
};
|
|
}
|
|
|
|
btTypedConstraint* CcdPhysicsEnvironment::getConstraintById(int constraintId)
|
|
{
|
|
|
|
int numConstraints = m_dynamicsWorld->getNumConstraints();
|
|
int i;
|
|
for (i=0;i<numConstraints;i++)
|
|
{
|
|
btTypedConstraint* constraint = m_dynamicsWorld->getConstraint(i);
|
|
if (constraint->getUserConstraintId()==constraintId)
|
|
{
|
|
return constraint;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
void CcdPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl)
|
|
{
|
|
|
|
CcdPhysicsController* ctrl1 = (CcdPhysicsController* )ctrl;
|
|
// addSensor() is a "light" function for bullet because it is used
|
|
// dynamically when the sensor is activated. Use enableCcdPhysicsController() instead
|
|
//if (m_controllers.insert(ctrl1).second)
|
|
//{
|
|
// addCcdPhysicsController(ctrl1);
|
|
//}
|
|
enableCcdPhysicsController(ctrl1);
|
|
}
|
|
|
|
bool CcdPhysicsEnvironment::removeCollisionCallback(PHY_IPhysicsController* ctrl)
|
|
{
|
|
CcdPhysicsController* ccdCtrl = (CcdPhysicsController*)ctrl;
|
|
if (!ccdCtrl->Unregister())
|
|
return false;
|
|
m_triggerControllers.erase(ccdCtrl);
|
|
return true;
|
|
}
|
|
|
|
|
|
void CcdPhysicsEnvironment::removeSensor(PHY_IPhysicsController* ctrl)
|
|
{
|
|
disableCcdPhysicsController((CcdPhysicsController*)ctrl);
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
|
|
{
|
|
/* printf("addTouchCallback\n(response class = %i)\n",response_class);
|
|
|
|
//map PHY_ convention into SM_ convention
|
|
switch (response_class)
|
|
{
|
|
case PHY_FH_RESPONSE:
|
|
printf("PHY_FH_RESPONSE\n");
|
|
break;
|
|
case PHY_SENSOR_RESPONSE:
|
|
printf("PHY_SENSOR_RESPONSE\n");
|
|
break;
|
|
case PHY_CAMERA_RESPONSE:
|
|
printf("PHY_CAMERA_RESPONSE\n");
|
|
break;
|
|
case PHY_OBJECT_RESPONSE:
|
|
printf("PHY_OBJECT_RESPONSE\n");
|
|
break;
|
|
case PHY_STATIC_RESPONSE:
|
|
printf("PHY_STATIC_RESPONSE\n");
|
|
break;
|
|
default:
|
|
assert(0);
|
|
return;
|
|
}
|
|
*/
|
|
|
|
m_triggerCallbacks[response_class] = callback;
|
|
m_triggerCallbacksUserPtrs[response_class] = user;
|
|
|
|
}
|
|
bool CcdPhysicsEnvironment::requestCollisionCallback(PHY_IPhysicsController* ctrl)
|
|
{
|
|
CcdPhysicsController* ccdCtrl = static_cast<CcdPhysicsController*>(ctrl);
|
|
|
|
if (!ccdCtrl->Register())
|
|
return false;
|
|
m_triggerControllers.insert(ccdCtrl);
|
|
return true;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::CallbackTriggers()
|
|
{
|
|
if (m_triggerCallbacks[PHY_OBJECT_RESPONSE] || (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)))
|
|
{
|
|
//walk over all overlapping pairs, and if one of the involved bodies is registered for trigger callback, perform callback
|
|
btDispatcher* dispatcher = m_dynamicsWorld->getDispatcher();
|
|
int numManifolds = dispatcher->getNumManifolds();
|
|
for (int i=0;i<numManifolds;i++)
|
|
{
|
|
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
|
|
int numContacts = manifold->getNumContacts();
|
|
if (numContacts)
|
|
{
|
|
const btRigidBody* rb0 = static_cast<const btRigidBody*>(manifold->getBody0());
|
|
const btRigidBody* rb1 = static_cast<const btRigidBody*>(manifold->getBody1());
|
|
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints))
|
|
{
|
|
for (int j=0;j<numContacts;j++)
|
|
{
|
|
btVector3 color(1,0,0);
|
|
const btManifoldPoint& cp = manifold->getContactPoint(j);
|
|
if (m_debugDrawer)
|
|
m_debugDrawer->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
|
|
}
|
|
}
|
|
const btRigidBody* obj0 = rb0;
|
|
const btRigidBody* obj1 = rb1;
|
|
|
|
//m_internalOwner is set in 'addPhysicsController'
|
|
CcdPhysicsController* ctrl0 = static_cast<CcdPhysicsController*>(obj0->getUserPointer());
|
|
CcdPhysicsController* ctrl1 = static_cast<CcdPhysicsController*>(obj1->getUserPointer());
|
|
|
|
std::set<CcdPhysicsController*>::const_iterator i = m_triggerControllers.find(ctrl0);
|
|
if (i == m_triggerControllers.end())
|
|
{
|
|
i = m_triggerControllers.find(ctrl1);
|
|
}
|
|
|
|
if (!(i == m_triggerControllers.end()))
|
|
{
|
|
m_triggerCallbacks[PHY_OBJECT_RESPONSE](m_triggerCallbacksUserPtrs[PHY_OBJECT_RESPONSE],
|
|
ctrl0,ctrl1,0);
|
|
}
|
|
// Bullet does not refresh the manifold contact point for object without contact response
|
|
// may need to remove this when a newer Bullet version is integrated
|
|
if (!dispatcher->needsResponse(rb0, rb1))
|
|
{
|
|
// Refresh algorithm fails sometimes when there is penetration
|
|
// (usuall the case with ghost and sensor objects)
|
|
// Let's just clear the manifold, in any case, it is recomputed on each frame.
|
|
manifold->clearManifold(); //refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// This call back is called before a pair is added in the cache
|
|
// Handy to remove objects that must be ignored by sensors
|
|
bool CcdOverlapFilterCallBack::needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
|
|
{
|
|
btCollisionObject *colObj0, *colObj1;
|
|
CcdPhysicsController *sensorCtrl, *objCtrl;
|
|
|
|
KX_GameObject *kxObj0 = KX_GameObject::GetClientObject(
|
|
(KX_ClientObjectInfo*)
|
|
((CcdPhysicsController*)
|
|
(((btCollisionObject*)proxy0->m_clientObject)->getUserPointer()))
|
|
->getNewClientInfo());
|
|
KX_GameObject *kxObj1 = KX_GameObject::GetClientObject(
|
|
(KX_ClientObjectInfo*)
|
|
((CcdPhysicsController*)
|
|
(((btCollisionObject*)proxy1->m_clientObject)->getUserPointer()))
|
|
->getNewClientInfo());
|
|
|
|
// First check the filters. Note that this is called during scene
|
|
// conversion, so we can't assume the KX_GameObject instances exist. This
|
|
// may make some objects erroneously collide on the first frame, but the
|
|
// alternative is to have them erroneously miss.
|
|
bool collides;
|
|
collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
|
|
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
|
if (kxObj0 && kxObj1) {
|
|
collides = collides && kxObj0->CheckCollision(kxObj1);
|
|
collides = collides && kxObj1->CheckCollision(kxObj0);
|
|
}
|
|
if (!collides)
|
|
return false;
|
|
|
|
// additional check for sensor object
|
|
if (proxy0->m_collisionFilterGroup & btBroadphaseProxy::SensorTrigger)
|
|
{
|
|
// this is a sensor object, the other one can't be a sensor object because
|
|
// they exclude each other in the above test
|
|
assert(!(proxy1->m_collisionFilterGroup & btBroadphaseProxy::SensorTrigger));
|
|
colObj0 = (btCollisionObject*)proxy0->m_clientObject;
|
|
colObj1 = (btCollisionObject*)proxy1->m_clientObject;
|
|
}
|
|
else if (proxy1->m_collisionFilterGroup & btBroadphaseProxy::SensorTrigger)
|
|
{
|
|
colObj0 = (btCollisionObject*)proxy1->m_clientObject;
|
|
colObj1 = (btCollisionObject*)proxy0->m_clientObject;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
if (!colObj0 || !colObj1)
|
|
return false;
|
|
sensorCtrl = static_cast<CcdPhysicsController*>(colObj0->getUserPointer());
|
|
objCtrl = static_cast<CcdPhysicsController*>(colObj1->getUserPointer());
|
|
if (m_physEnv->m_triggerCallbacks[PHY_BROADPH_RESPONSE])
|
|
{
|
|
return m_physEnv->m_triggerCallbacks[PHY_BROADPH_RESPONSE](m_physEnv->m_triggerCallbacksUserPtrs[PHY_BROADPH_RESPONSE], sensorCtrl, objCtrl, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
#ifdef NEW_BULLET_VEHICLE_SUPPORT
|
|
|
|
//complex constraint for vehicles
|
|
PHY_IVehicle* CcdPhysicsEnvironment::getVehicleConstraint(int constraintId)
|
|
{
|
|
int i;
|
|
|
|
int numVehicles = m_wrapperVehicles.size();
|
|
for (i=0;i<numVehicles;i++)
|
|
{
|
|
WrapperVehicle* wrapperVehicle = m_wrapperVehicles[i];
|
|
if (wrapperVehicle->GetVehicle()->getUserConstraintId() == constraintId)
|
|
return wrapperVehicle;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif //NEW_BULLET_VEHICLE_SUPPORT
|
|
|
|
|
|
PHY_ICharacter* CcdPhysicsEnvironment::getCharacterController(KX_GameObject *ob)
|
|
{
|
|
CcdPhysicsController* controller = (CcdPhysicsController*)ob->GetPhysicsController()->GetUserData();
|
|
if (controller->GetCharacterController())
|
|
return new CharacterWrapper((BlenderBulletCharacterController*)controller->GetCharacterController());
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int currentController = 0;
|
|
int numController = 0;
|
|
|
|
|
|
|
|
|
|
PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radius,const MT_Vector3& position)
|
|
{
|
|
|
|
CcdConstructionInfo cinfo;
|
|
memset(&cinfo, 0, sizeof(cinfo)); /* avoid uninitialized values */
|
|
cinfo.m_collisionShape = new btSphereShape(radius); // memory leak! The shape is not deleted by Bullet and we cannot add it to the KX_Scene.m_shapes list
|
|
cinfo.m_MotionState = 0;
|
|
cinfo.m_physicsEnv = this;
|
|
// declare this object as Dyamic rather than static!!
|
|
// The reason as it is designed to detect all type of object, including static object
|
|
// It would cause static-static message to be printed on the console otherwise
|
|
cinfo.m_collisionFlags |= btCollisionObject::CF_NO_CONTACT_RESPONSE | btCollisionObject::CF_STATIC_OBJECT;
|
|
DefaultMotionState* motionState = new DefaultMotionState();
|
|
cinfo.m_MotionState = motionState;
|
|
// we will add later the possibility to select the filter from option
|
|
cinfo.m_collisionFilterMask = CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter;
|
|
cinfo.m_collisionFilterGroup = CcdConstructionInfo::SensorFilter;
|
|
cinfo.m_bSensor = true;
|
|
motionState->m_worldTransform.setIdentity();
|
|
motionState->m_worldTransform.setOrigin(btVector3(position[0],position[1],position[2]));
|
|
|
|
CcdPhysicsController* sphereController = new CcdPhysicsController(cinfo);
|
|
|
|
return sphereController;
|
|
}
|
|
|
|
int findClosestNode(btSoftBody* sb,const btVector3& worldPoint);
|
|
int findClosestNode(btSoftBody* sb,const btVector3& worldPoint)
|
|
{
|
|
int node = -1;
|
|
|
|
btSoftBody::tNodeArray& nodes(sb->m_nodes);
|
|
float maxDistSqr = 1e30f;
|
|
|
|
for (int n=0;n<nodes.size();n++)
|
|
{
|
|
btScalar distSqr = (nodes[n].m_x - worldPoint).length2();
|
|
if (distSqr<maxDistSqr)
|
|
{
|
|
maxDistSqr = distSqr;
|
|
node = n;
|
|
}
|
|
}
|
|
return node;
|
|
}
|
|
|
|
int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl0,class PHY_IPhysicsController* ctrl1,PHY_ConstraintType type,
|
|
float pivotX,float pivotY,float pivotZ,
|
|
float axisX,float axisY,float axisZ,
|
|
float axis1X,float axis1Y,float axis1Z,
|
|
float axis2X,float axis2Y,float axis2Z,int flags
|
|
)
|
|
{
|
|
|
|
bool disableCollisionBetweenLinkedBodies = (0!=(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
|
|
|
|
|
|
|
|
CcdPhysicsController* c0 = (CcdPhysicsController*)ctrl0;
|
|
CcdPhysicsController* c1 = (CcdPhysicsController*)ctrl1;
|
|
|
|
btRigidBody* rb0 = c0 ? c0->GetRigidBody() : 0;
|
|
btRigidBody* rb1 = c1 ? c1->GetRigidBody() : 0;
|
|
|
|
|
|
|
|
|
|
bool rb0static = rb0 ? rb0->isStaticOrKinematicObject() : true;
|
|
bool rb1static = rb1 ? rb1->isStaticOrKinematicObject() : true;
|
|
|
|
btCollisionObject* colObj0 = c0->GetCollisionObject();
|
|
if (!colObj0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
btVector3 pivotInA(pivotX,pivotY,pivotZ);
|
|
|
|
|
|
|
|
//it might be a soft body, let's try
|
|
btSoftBody* sb0 = c0 ? c0->GetSoftBody() : 0;
|
|
btSoftBody* sb1 = c1 ? c1->GetSoftBody() : 0;
|
|
if (sb0 && sb1)
|
|
{
|
|
//not between two soft bodies?
|
|
return 0;
|
|
}
|
|
|
|
if (sb0)
|
|
{
|
|
//either cluster or node attach, let's find closest node first
|
|
//the soft body doesn't have a 'real' world transform, so get its initial world transform for now
|
|
btVector3 pivotPointSoftWorld = sb0->m_initialWorldTransform(pivotInA);
|
|
int node=findClosestNode(sb0,pivotPointSoftWorld);
|
|
if (node >=0)
|
|
{
|
|
bool clusterconstaint = false;
|
|
/*
|
|
switch (type)
|
|
{
|
|
case PHY_LINEHINGE_CONSTRAINT:
|
|
{
|
|
if (sb0->clusterCount() && rb1)
|
|
{
|
|
btSoftBody::LJoint::Specs ls;
|
|
ls.erp=0.5f;
|
|
ls.position=sb0->clusterCom(0);
|
|
sb0->appendLinearJoint(ls,rb1);
|
|
clusterconstaint = true;
|
|
break;
|
|
}
|
|
}
|
|
case PHY_GENERIC_6DOF_CONSTRAINT:
|
|
{
|
|
if (sb0->clusterCount() && rb1)
|
|
{
|
|
btSoftBody::AJoint::Specs as;
|
|
as.erp = 1;
|
|
as.cfm = 1;
|
|
as.axis.setValue(axisX,axisY,axisZ);
|
|
sb0->appendAngularJoint(as,rb1);
|
|
clusterconstaint = true;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
|
|
}
|
|
};
|
|
*/
|
|
|
|
if (!clusterconstaint)
|
|
{
|
|
if (rb1)
|
|
{
|
|
sb0->appendAnchor(node,rb1,disableCollisionBetweenLinkedBodies);
|
|
} else
|
|
{
|
|
sb0->setMass(node,0.f);
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
return 0;//can't remove soft body anchors yet
|
|
}
|
|
|
|
if (sb1)
|
|
{
|
|
btVector3 pivotPointAWorld = colObj0->getWorldTransform()(pivotInA);
|
|
int node=findClosestNode(sb1,pivotPointAWorld);
|
|
if (node >=0)
|
|
{
|
|
bool clusterconstaint = false;
|
|
|
|
/*
|
|
switch (type)
|
|
{
|
|
case PHY_LINEHINGE_CONSTRAINT:
|
|
{
|
|
if (sb1->clusterCount() && rb0)
|
|
{
|
|
btSoftBody::LJoint::Specs ls;
|
|
ls.erp=0.5f;
|
|
ls.position=sb1->clusterCom(0);
|
|
sb1->appendLinearJoint(ls,rb0);
|
|
clusterconstaint = true;
|
|
break;
|
|
}
|
|
}
|
|
case PHY_GENERIC_6DOF_CONSTRAINT:
|
|
{
|
|
if (sb1->clusterCount() && rb0)
|
|
{
|
|
btSoftBody::AJoint::Specs as;
|
|
as.erp = 1;
|
|
as.cfm = 1;
|
|
as.axis.setValue(axisX,axisY,axisZ);
|
|
sb1->appendAngularJoint(as,rb0);
|
|
clusterconstaint = true;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
|
|
|
|
}
|
|
};*/
|
|
|
|
|
|
if (!clusterconstaint)
|
|
{
|
|
if (rb0)
|
|
{
|
|
sb1->appendAnchor(node,rb0,disableCollisionBetweenLinkedBodies);
|
|
} else
|
|
{
|
|
sb1->setMass(node,0.f);
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
return 0;//can't remove soft body anchors yet
|
|
}
|
|
|
|
if (rb0static && rb1static)
|
|
{
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
if (!rb0)
|
|
return 0;
|
|
|
|
|
|
btVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) :
|
|
rb0->getCenterOfMassTransform() * pivotInA;
|
|
btVector3 axisInA(axisX,axisY,axisZ);
|
|
|
|
|
|
bool angularOnly = false;
|
|
|
|
switch (type)
|
|
{
|
|
case PHY_POINT2POINT_CONSTRAINT:
|
|
{
|
|
|
|
btPoint2PointConstraint* p2p = 0;
|
|
|
|
if (rb1)
|
|
{
|
|
p2p = new btPoint2PointConstraint(*rb0,
|
|
*rb1,pivotInA,pivotInB);
|
|
} else
|
|
{
|
|
p2p = new btPoint2PointConstraint(*rb0,
|
|
pivotInA);
|
|
}
|
|
|
|
m_dynamicsWorld->addConstraint(p2p,disableCollisionBetweenLinkedBodies);
|
|
// m_constraints.push_back(p2p);
|
|
|
|
p2p->setUserConstraintId(gConstraintUid++);
|
|
p2p->setUserConstraintType(type);
|
|
//64 bit systems can't cast pointer to int. could use size_t instead.
|
|
return p2p->getUserConstraintId();
|
|
|
|
break;
|
|
}
|
|
|
|
case PHY_GENERIC_6DOF_CONSTRAINT:
|
|
{
|
|
btGeneric6DofConstraint* genericConstraint = 0;
|
|
|
|
if (rb1)
|
|
{
|
|
btTransform frameInA;
|
|
btTransform frameInB;
|
|
|
|
btVector3 axis1(axis1X,axis1Y,axis1Z), axis2(axis2X,axis2Y,axis2Z);
|
|
if (axis1.length() == 0.0)
|
|
{
|
|
btPlaneSpace1( axisInA, axis1, axis2 );
|
|
}
|
|
|
|
frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(),
|
|
axisInA.y(), axis1.y(), axis2.y(),
|
|
axisInA.z(), axis1.z(), axis2.z() );
|
|
frameInA.setOrigin( pivotInA );
|
|
|
|
btTransform inv = rb1->getCenterOfMassTransform().inverse();
|
|
|
|
btTransform globalFrameA = rb0->getCenterOfMassTransform() * frameInA;
|
|
|
|
frameInB = inv * globalFrameA;
|
|
bool useReferenceFrameA = true;
|
|
|
|
genericConstraint = new btGeneric6DofSpringConstraint(
|
|
*rb0,*rb1,
|
|
frameInA,frameInB,useReferenceFrameA);
|
|
|
|
|
|
} else
|
|
{
|
|
static btRigidBody s_fixedObject2( 0,0,0);
|
|
btTransform frameInA;
|
|
btTransform frameInB;
|
|
|
|
btVector3 axis1, axis2;
|
|
btPlaneSpace1( axisInA, axis1, axis2 );
|
|
|
|
frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(),
|
|
axisInA.y(), axis1.y(), axis2.y(),
|
|
axisInA.z(), axis1.z(), axis2.z() );
|
|
|
|
frameInA.setOrigin( pivotInA );
|
|
|
|
///frameInB in worldspace
|
|
frameInB = rb0->getCenterOfMassTransform() * frameInA;
|
|
|
|
bool useReferenceFrameA = true;
|
|
genericConstraint = new btGeneric6DofSpringConstraint(
|
|
*rb0,s_fixedObject2,
|
|
frameInA,frameInB,useReferenceFrameA);
|
|
}
|
|
|
|
if (genericConstraint)
|
|
{
|
|
//m_constraints.push_back(genericConstraint);
|
|
m_dynamicsWorld->addConstraint(genericConstraint,disableCollisionBetweenLinkedBodies);
|
|
genericConstraint->setUserConstraintId(gConstraintUid++);
|
|
genericConstraint->setUserConstraintType(type);
|
|
//64 bit systems can't cast pointer to int. could use size_t instead.
|
|
return genericConstraint->getUserConstraintId();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case PHY_CONE_TWIST_CONSTRAINT:
|
|
{
|
|
btConeTwistConstraint* coneTwistContraint = 0;
|
|
|
|
|
|
if (rb1)
|
|
{
|
|
btTransform frameInA;
|
|
btTransform frameInB;
|
|
|
|
btVector3 axis1(axis1X,axis1Y,axis1Z), axis2(axis2X,axis2Y,axis2Z);
|
|
if (axis1.length() == 0.0)
|
|
{
|
|
btPlaneSpace1( axisInA, axis1, axis2 );
|
|
}
|
|
|
|
frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(),
|
|
axisInA.y(), axis1.y(), axis2.y(),
|
|
axisInA.z(), axis1.z(), axis2.z() );
|
|
frameInA.setOrigin( pivotInA );
|
|
|
|
btTransform inv = rb1->getCenterOfMassTransform().inverse();
|
|
|
|
btTransform globalFrameA = rb0->getCenterOfMassTransform() * frameInA;
|
|
|
|
frameInB = inv * globalFrameA;
|
|
|
|
coneTwistContraint = new btConeTwistConstraint( *rb0,*rb1,
|
|
frameInA,frameInB);
|
|
|
|
|
|
} else
|
|
{
|
|
static btRigidBody s_fixedObject2( 0,0,0);
|
|
btTransform frameInA;
|
|
btTransform frameInB;
|
|
|
|
btVector3 axis1, axis2;
|
|
btPlaneSpace1( axisInA, axis1, axis2 );
|
|
|
|
frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(),
|
|
axisInA.y(), axis1.y(), axis2.y(),
|
|
axisInA.z(), axis1.z(), axis2.z() );
|
|
|
|
frameInA.setOrigin( pivotInA );
|
|
|
|
///frameInB in worldspace
|
|
frameInB = rb0->getCenterOfMassTransform() * frameInA;
|
|
|
|
coneTwistContraint = new btConeTwistConstraint(
|
|
*rb0,s_fixedObject2,
|
|
frameInA,frameInB);
|
|
}
|
|
|
|
if (coneTwistContraint)
|
|
{
|
|
//m_constraints.push_back(genericConstraint);
|
|
m_dynamicsWorld->addConstraint(coneTwistContraint,disableCollisionBetweenLinkedBodies);
|
|
coneTwistContraint->setUserConstraintId(gConstraintUid++);
|
|
coneTwistContraint->setUserConstraintType(type);
|
|
//64 bit systems can't cast pointer to int. could use size_t instead.
|
|
return coneTwistContraint->getUserConstraintId();
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
}
|
|
case PHY_ANGULAR_CONSTRAINT:
|
|
angularOnly = true;
|
|
|
|
|
|
case PHY_LINEHINGE_CONSTRAINT:
|
|
{
|
|
btHingeConstraint* hinge = 0;
|
|
|
|
if (rb1)
|
|
{
|
|
// We know the orientations so we should use them instead of
|
|
// having btHingeConstraint fill in the blanks any way it wants to.
|
|
btTransform frameInA;
|
|
btTransform frameInB;
|
|
|
|
btVector3 axis1(axis1X,axis1Y,axis1Z), axis2(axis2X,axis2Y,axis2Z);
|
|
if (axis1.length() == 0.0)
|
|
{
|
|
btPlaneSpace1( axisInA, axis1, axis2 );
|
|
}
|
|
|
|
// Internally btHingeConstraint's hinge-axis is z
|
|
frameInA.getBasis().setValue( axis1.x(), axis2.x(), axisInA.x(),
|
|
axis1.y(), axis2.y(), axisInA.y(),
|
|
axis1.z(), axis2.z(), axisInA.z() );
|
|
|
|
frameInA.setOrigin( pivotInA );
|
|
|
|
btTransform inv = rb1->getCenterOfMassTransform().inverse();
|
|
|
|
btTransform globalFrameA = rb0->getCenterOfMassTransform() * frameInA;
|
|
|
|
frameInB = inv * globalFrameA;
|
|
|
|
hinge = new btHingeConstraint(*rb0,*rb1,frameInA,frameInB);
|
|
|
|
|
|
} else
|
|
{
|
|
static btRigidBody s_fixedObject2( 0,0,0);
|
|
|
|
btTransform frameInA;
|
|
btTransform frameInB;
|
|
|
|
btVector3 axis1(axis1X,axis1Y,axis1Z), axis2(axis2X,axis2Y,axis2Z);
|
|
if (axis1.length() == 0.0)
|
|
{
|
|
btPlaneSpace1( axisInA, axis1, axis2 );
|
|
}
|
|
|
|
// Internally btHingeConstraint's hinge-axis is z
|
|
frameInA.getBasis().setValue( axis1.x(), axis2.x(), axisInA.x(),
|
|
axis1.y(), axis2.y(), axisInA.y(),
|
|
axis1.z(), axis2.z(), axisInA.z() );
|
|
frameInA.setOrigin( pivotInA );
|
|
frameInB = rb0->getCenterOfMassTransform() * frameInA;
|
|
|
|
hinge = new btHingeConstraint(*rb0, s_fixedObject2, frameInA, frameInB);
|
|
}
|
|
hinge->setAngularOnly(angularOnly);
|
|
|
|
//m_constraints.push_back(hinge);
|
|
m_dynamicsWorld->addConstraint(hinge,disableCollisionBetweenLinkedBodies);
|
|
hinge->setUserConstraintId(gConstraintUid++);
|
|
hinge->setUserConstraintType(type);
|
|
//64 bit systems can't cast pointer to int. could use size_t instead.
|
|
return hinge->getUserConstraintId();
|
|
break;
|
|
}
|
|
#ifdef NEW_BULLET_VEHICLE_SUPPORT
|
|
|
|
case PHY_VEHICLE_CONSTRAINT:
|
|
{
|
|
btRaycastVehicle::btVehicleTuning* tuning = new btRaycastVehicle::btVehicleTuning();
|
|
btRigidBody* chassis = rb0;
|
|
btDefaultVehicleRaycaster* raycaster = new btDefaultVehicleRaycaster(m_dynamicsWorld);
|
|
btRaycastVehicle* vehicle = new btRaycastVehicle(*tuning,chassis,raycaster);
|
|
WrapperVehicle* wrapperVehicle = new WrapperVehicle(vehicle,ctrl0);
|
|
m_wrapperVehicles.push_back(wrapperVehicle);
|
|
m_dynamicsWorld->addVehicle(vehicle);
|
|
vehicle->setUserConstraintId(gConstraintUid++);
|
|
vehicle->setUserConstraintType(type);
|
|
return vehicle->getUserConstraintId();
|
|
|
|
break;
|
|
};
|
|
#endif //NEW_BULLET_VEHICLE_SUPPORT
|
|
|
|
default:
|
|
{
|
|
}
|
|
};
|
|
|
|
//btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float coneradius,float coneheight)
|
|
{
|
|
CcdConstructionInfo cinfo;
|
|
//don't memset cinfo: this is C++ and values should be set in the constructor!
|
|
|
|
// we don't need a CcdShapeConstructionInfo for this shape:
|
|
// it is simple enough for the standard copy constructor (see CcdPhysicsController::GetReplica)
|
|
cinfo.m_collisionShape = new btConeShape(coneradius,coneheight);
|
|
cinfo.m_MotionState = 0;
|
|
cinfo.m_physicsEnv = this;
|
|
cinfo.m_collisionFlags |= btCollisionObject::CF_NO_CONTACT_RESPONSE | btCollisionObject::CF_STATIC_OBJECT;
|
|
DefaultMotionState* motionState = new DefaultMotionState();
|
|
cinfo.m_MotionState = motionState;
|
|
|
|
// we will add later the possibility to select the filter from option
|
|
cinfo.m_collisionFilterMask = CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter;
|
|
cinfo.m_collisionFilterGroup = CcdConstructionInfo::SensorFilter;
|
|
cinfo.m_bSensor = true;
|
|
motionState->m_worldTransform.setIdentity();
|
|
// motionState->m_worldTransform.setOrigin(btVector3(position[0],position[1],position[2]));
|
|
|
|
CcdPhysicsController* sphereController = new CcdPhysicsController(cinfo);
|
|
|
|
|
|
return sphereController;
|
|
}
|
|
|
|
float CcdPhysicsEnvironment::getAppliedImpulse(int constraintid)
|
|
{
|
|
int i;
|
|
int numConstraints = m_dynamicsWorld->getNumConstraints();
|
|
for (i=0;i<numConstraints;i++)
|
|
{
|
|
btTypedConstraint* constraint = m_dynamicsWorld->getConstraint(i);
|
|
if (constraint->getUserConstraintId() == constraintid)
|
|
{
|
|
return constraint->getAppliedImpulse();
|
|
}
|
|
}
|
|
|
|
return 0.f;
|
|
}
|
|
|
|
void CcdPhysicsEnvironment::exportFile(const char* filename)
|
|
{
|
|
btDefaultSerializer* serializer = new btDefaultSerializer();
|
|
|
|
|
|
for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
|
|
{
|
|
|
|
btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
|
|
|
CcdPhysicsController* controller = static_cast<CcdPhysicsController*>(colObj->getUserPointer());
|
|
if (controller)
|
|
{
|
|
const char* name = controller->getName();
|
|
if (name)
|
|
{
|
|
serializer->registerNameForPointer(colObj,name);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_dynamicsWorld->serialize(serializer);
|
|
|
|
FILE* file = fopen(filename,"wb");
|
|
if (file)
|
|
{
|
|
fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1, file);
|
|
fclose(file);
|
|
}
|
|
}
|
|
|