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Sergey Sharybin 6452d9f02f Fix T39395: Switching to "Textured solid" and "GLSL" view will cause the FPS drop to 0
Issue was caused by the cache limitor which was removing 4k textures from the
memory when accessing other images.

This is pretty much awful situation and solved by making it so only image sequences
and movies ace cache-guarded.

Could be optimized further so images used by viewport are not being freed, but
that's much more tricky to do..

This is a nice candidature for 'a'.
2014-03-25 12:30:41 +06:00
build_files tweaks to buildinfo 2014-03-07 18:27:16 +06:00
doc Bump version to Blender2.70rc and new splash 2014-03-06 04:40:49 +11:00
extern Cleanup: Restrict the debug -gline-tables-only to cxx_debug in cycles and spelling 2014-03-22 11:33:32 +01:00
intern Fix for own mistake in rB83f2012300acadafd359307e7a00bd71e67e3fd7: used 2014-03-24 20:54:50 +01:00
release UI naming: 2014-03-24 23:17:29 +02:00
scons@59512aadd1 Revert changes to submodules 2014-03-10 15:17:22 +06:00
source Fix T39395: Switching to "Textured solid" and "GLSL" view will cause the FPS drop to 0 2014-03-25 12:30:41 +06:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore .gitignore: Adding CMakeLists.txt.user for QtCreator users. 2014-01-26 17:52:14 -08:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Make CMake use Jack debug libraries when compiling a debug build 2014-03-08 18:47:02 +01:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Found another place where nproc can be used 2014-03-02 10:29:40 +01:00
SConstruct Splash screen: use a retina resolution image for Mac OS X. 2014-02-18 19:38:44 +01:00