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Brecht Van Lommel 6483069a84 Fix #29138: changing game engine physics type from soft body to occluder, navmesh
or no collision did not clear flag properly, causing soft body to still be
partially applied.
2011-11-05 00:59:50 +00:00
build_files correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident 2011-11-04 15:21:34 +00:00
doc correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident 2011-11-04 15:21:34 +00:00
extern edits to cmake 2011-10-25 13:41:43 +00:00
intern use Py_TYPE macro (no functional changes) 2011-11-03 13:10:37 +00:00
po remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
release Camera UI: tweaking panels, move clipping back because it's not part of the 2011-11-04 18:10:50 +00:00
source Fix #29138: changing game engine physics type from soft body to occluder, navmesh 2011-11-05 00:59:50 +00:00
CMakeLists.txt patch [#28947] Patches for #28943 (Support for XDG Base Directory Specification) 2011-11-02 22:00:22 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Another set of UI messages fixes and tweaks! No functional changes. 2011-10-23 19:54:06 +00:00
SConstruct Modifier compilation tweaks (Blender conference commit) 2011-10-29 23:56:07 +00:00