forked from bartvdbraak/blender
6498b96ce7
Both C- and Python-coded API components were rearranged into logical groups. New Python modules are packaged as follows: freestyle - Top-level package freestyle.types - Classes for core data structues (e.g., view map) freestyle.chainingiterators - Pre-defined chaining iterators freestyle.functions - Pre-defined 0D and 1D functions freestyle.predicates - Pre-defined 0D and 1D predicates freestyle.shaders - Pre-defined stroke shaders freestyle.utils - Utility functions The Python modules are installed in scripts/freestyle/modules. Pre-defined styles are installed in scripts/freestyle/styles. To-do: update styles according to the new Freestyle API package structure.
44 lines
1.8 KiB
Python
44 lines
1.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# Filename : external_contour_sketchy.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Draws the external contour of the scene using a sketchy
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# chaining iterator (in particular each ViewEdge can be drawn
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# several times
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from ChainingIterators import pySketchyChainingIterator
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from freestyle import ExternalContourUP1D, IncreasingColorShader, IncreasingThicknessShader, \
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Operators, QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
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TextureAssignerShader, TrueUP1D
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from logical_operators import AndUP1D, NotUP1D
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
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Operators.select(upred)
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Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
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shaders_list = [
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SamplingShader(4),
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SpatialNoiseShader(10, 150, 2, 1, 1),
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IncreasingThicknessShader(4, 10),
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SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
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IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
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TextureAssignerShader(4),
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]
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Operators.create(TrueUP1D(), shaders_list)
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