blender/release/scripts/freestyle/styles/long_anisotropically_dense.py
Tamito Kajiyama 6498b96ce7 Reorganized the Freestyle Python API in a hierarchical package structure.
Both C- and Python-coded API components were rearranged into logical groups.
New Python modules are packaged as follows:

freestyle - Top-level package
freestyle.types - Classes for core data structues (e.g., view map)
freestyle.chainingiterators - Pre-defined chaining iterators
freestyle.functions - Pre-defined 0D and 1D functions
freestyle.predicates - Pre-defined 0D and 1D predicates
freestyle.shaders - Pre-defined stroke shaders
freestyle.utils - Utility functions

The Python modules are installed in scripts/freestyle/modules.  Pre-defined
styles are installed in scripts/freestyle/styles.

To-do: update styles according to the new Freestyle API package structure.
2014-01-28 23:33:57 +09:00

69 lines
2.9 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Filename : long_anisotropically_dense.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Selects the lines that are long and have a high anisotropic
# a priori density and uses causal density
# to draw without cluttering. Ideally, half of the
# selected lines are culled using the causal density.
#
# ********************* WARNING *************************************
# ******** The Directional a priori density maps must ******
# ******** have been computed prior to using this style module ******
from freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, DensityF1D, \
IntegrationType, Operators, QuantitativeInvisibilityUP1D, SamplingShader, UnaryPredicate1D
from PredicatesB1D import pyLengthBP1D
from PredicatesU1D import pyHighDensityAnisotropyUP1D, pyHigherLengthUP1D
from logical_operators import NotUP1D
## custom density predicate
class pyDensityUP1D(UnaryPredicate1D):
def __init__(self, wsize, threshold, integration=IntegrationType.MEAN, sampling=2.0):
UnaryPredicate1D.__init__(self)
self._wsize = wsize
self._threshold = threshold
self._integration = integration
self._func = DensityF1D(self._wsize, self._integration, sampling)
self._func2 = DensityF1D(self._wsize, IntegrationType.MAX, sampling)
def __call__(self, inter):
c = self._func(inter)
m = self._func2(inter)
if c < self._threshold:
return 1
if m > 4*c:
if c < 1.5*self._threshold:
return 1
return 0
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0)))
Operators.select(pyHigherLengthUP1D(40))
## selects lines having a high anisotropic a priori density
Operators.select(pyHighDensityAnisotropyUP1D(0.3,4))
Operators.sort(pyLengthBP1D())
shaders_list = [
SamplingShader(2.0),
ConstantThicknessShader(2),
ConstantColorShader(0.2,0.2,0.25,1),
]
## uniform culling
Operators.create(pyDensityUP1D(3.0,2.0e-2, IntegrationType.MEAN, 0.1), shaders_list)