blender/release/scripts/startup
Campbell Barton 64d6810cd9 Change edgeloop delete to use dissolve, fixes bug [#35738].
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects).

This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control)
and multiple edge loops work better too. eg:
- http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-14 03:04:36 +00:00
..
bl_operators Change edgeloop delete to use dissolve, fixes bug [#35738]. 2013-06-14 03:04:36 +00:00
bl_ui Removed the Material Boundary option from the edge detection options in 2013-06-13 11:10:18 +00:00
keyingsets_builtins.py More UI message i18n fixes and improvements... 2013-03-10 17:42:08 +00:00
nodeitems_builtins.py Cycles / Wavelength to RGB node: 2013-06-09 20:46:22 +00:00