blender/release/ui/buttons_scene.py
Matt Ebb 64ddd9ea4f * Scene buttons tweaks
* Added 'render stamp' rna & buttons
2009-05-26 05:03:27 +00:00

214 lines
5.4 KiB
Python

import bpy
class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "scene"
class RENDER_PT_shading(RenderButtonsPanel):
__label__ = "Shading"
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
split = layout.split()
sub = split.column()
sub.itemR(rd, "render_shadows", text="Shadows")
sub.itemR(rd, "render_sss", text="Subsurface Scattering")
sub.itemR(rd, "render_envmaps", text="Environment Map")
# sub.itemR(rd, "render_radiosity", text="Radio")
sub = split.column()
sub.itemR(rd, "render_raytracing", text="Ray Tracing")
if (rd.render_raytracing):
sub.itemR(rd, "octree_resolution", text="Octree")
sub.itemR(rd, "dither_intensity", text="Dither", slider=True)
class RENDER_PT_output(RenderButtonsPanel):
__label__ = "Output"
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
layout.itemR(rd, "output_path")
split = layout.split()
sub = split.column()
sub.itemR(rd, "file_format", text="Format")
if rd.file_format in ("AVIJPEG", "JPEG"):
sub.itemR(rd, "quality", slider=True)
sub = split.column()
sub.itemR(rd, "color_mode")
sub.itemR(rd, "alpha_mode")
split = layout.split()
sub = split.column()
sub.itemL(text="Distributed Rendering:")
sub.itemR(rd, "placeholders")
sub.itemR(rd, "no_overwrite")
sub = split.column()
sub.itemL(text="Settings:")
sub.itemR(rd, "file_extensions")
sub.itemR(rd, "fields", text="Fields")
if rd.fields:
sub.itemR(rd, "fields_still", text="Still")
sub.row().itemR(rd, "field_order", expand=True)
class RENDER_PT_antialiasing(RenderButtonsPanel):
__label__ = "Anti-Aliasing"
def draw_header(self, context):
rd = context.scene.render_data
layout = self.layout
layout.itemR(rd, "antialiasing", text="")
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
split = layout.split()
sub = split.column()
sub.itemL(text="Samples:")
sub.row().itemR(rd, "antialiasing_samples", expand=True)
sub = split.column()
sub.itemR(rd, "pixel_filter")
sub.itemR(rd, "filter_size", text="Size", slider=True)
sub.itemR(rd, "save_buffers")
if rd.save_buffers:
sub.itemR(rd, "full_sample")
class RENDER_PT_render(RenderButtonsPanel):
__label__ = "Render"
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
row = layout.row()
row.itemO("SCREEN_OT_render", text="Render Still", icon=109)
row.item_booleanO("SCREEN_OT_render", "anim", True, text="Render Animation", icon=111)
row = layout.row()
row.itemR(rd, "do_composite")
row.itemR(rd, "do_sequence")
if rd.do_composite:
row = layout.row()
row.itemR(rd, "free_image_textures")
split = layout.split()
sub = split.column(align=True)
sub.itemL(text="Threads:")
sub.row().itemR(rd, "threads_mode", expand=True)
if rd.threads_mode == 'THREADS_FIXED':
sub.itemR(rd, "threads")
sub = split.column(align=True)
sub.itemL(text="Tiles:")
sub.itemR(rd, "parts_x", text="X")
sub.itemR(rd, "parts_y", text="Y")
split = layout.split()
sub = split.column()
sub = split.column()
sub.itemR(rd, "panorama")
# row.itemR(rd, "backbuf")
class RENDER_PT_dimensions(RenderButtonsPanel):
__label__ = "Dimensions"
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
split = layout.split()
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Resolution:")
sub.itemR(rd, "resolution_x", text="X")
sub.itemR(rd, "resolution_y", text="Y")
sub.itemR(rd, "resolution_percentage", text="")
sub.itemL(text="Aspect Ratio:")
sub.itemR(rd, "pixel_aspect_x", text="X")
sub.itemR(rd, "pixel_aspect_y", text="Y")
sub = col.column(align=False)
sub.itemR(rd, "border", text="Border")
if rd.border:
sub.itemR(rd, "crop_to_border")
col = split.column(align=True)
col.itemL(text="Frame Range:")
col.itemR(scene, "start_frame", text="Start")
col.itemR(scene, "end_frame", text="End")
col.itemR(scene, "frame_step", text="Step")
col.itemL(text="Frame Rate:")
col.itemR(rd, "fps")
col.itemR(rd, "fps_base",text="/")
class RENDER_PT_stamp(RenderButtonsPanel):
__label__ = "Stamp"
def draw_header(self, context):
rd = context.scene.render_data
layout = self.layout
layout.itemR(rd, "stamp", text="")
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
split = layout.split()
sub = split.column()
sub.itemR(rd, "stamp_time", text="Time")
sub.itemR(rd, "stamp_date", text="Date")
sub.itemR(rd, "stamp_frame", text="Frame")
sub.itemR(rd, "stamp_camera", text="Scene")
sub.itemR(rd, "stamp_marker", text="Marker")
sub.itemR(rd, "stamp_filename", text="Filename")
sub.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
sub.itemR(rd, "stamp_note", text="Note")
if (rd.stamp_note):
sub.itemR(rd, "stamp_note_text", text="")
sub = split.column()
sub.itemR(rd, "render_stamp")
sub.itemR(rd, "stamp_foreground")
sub.itemR(rd, "stamp_background")
sub.itemR(rd, "stamp_font_size", text="Font Size")
bpy.types.register(RENDER_PT_render)
bpy.types.register(RENDER_PT_dimensions)
bpy.types.register(RENDER_PT_antialiasing)
bpy.types.register(RENDER_PT_shading)
bpy.types.register(RENDER_PT_output)
bpy.types.register(RENDER_PT_stamp)