blender/source/gameengine/GamePlayer/common
Dalai Felinto a8bca52d09 BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically)
In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.

I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
2010-04-11 01:53:21 +00:00
..
unix correct fsf address 2010-02-12 13:34:04 +00:00
windows correct fsf address 2010-02-12 13:34:04 +00:00
bmfont.cpp correct fsf address 2010-02-12 13:34:04 +00:00
CMakeLists.txt fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commit 27251 2010-03-03 19:18:50 +00:00
GPC_Canvas.cpp BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically) 2010-04-11 01:53:21 +00:00
GPC_Canvas.h correct fsf address 2010-02-12 13:34:04 +00:00
GPC_Engine.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPC_Engine.h correct fsf address 2010-02-12 13:34:04 +00:00
GPC_KeyboardDevice.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPC_KeyboardDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
GPC_MouseDevice.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPC_MouseDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
GPC_RawImage.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPC_RawImage.h correct fsf address 2010-02-12 13:34:04 +00:00
GPC_RawLoadDotBlendArray.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPC_RawLoadDotBlendArray.h correct fsf address 2010-02-12 13:34:04 +00:00
GPC_RawLogoArrays.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPC_RawLogoArrays.h correct fsf address 2010-02-12 13:34:04 +00:00
GPC_RenderTools.cpp BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
GPC_RenderTools.h BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
GPC_System.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPC_System.h correct fsf address 2010-02-12 13:34:04 +00:00
load.blend some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox. 2006-07-06 07:58:07 +00:00
logo_blender3d.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_blender.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_nan.raw Initial revision 2002-10-12 11:37:38 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript BGE: (1) stereo tooltip update (2) blenderplayer working with new stereo setting (3) blenderplayer building again (patch by Mitchell Stokes - Moguri) 2009-12-31 04:56:23 +00:00