blender/source
Joshua Leung 656adc53b4 Show dopesheet summary for new DopeSheet editors
While I originally made these so that they wouldn't be on by default
due to concerns over the filtering used for these leading to reduced
framerates/interactive speed, I'd since found while doing some
profiling that this isn't the case.

Rather, decreased framerates were more likely to stem from trying to
perform the checks necessary for the long-keyframe drawing when many
"child" channels are involved (affecting other channels too).

So, since these are generally useful, they are now enabled by default
:)
2011-08-14 04:55:52 +00:00
..
blender Show dopesheet summary for new DopeSheet editors 2011-08-14 04:55:52 +00:00
blenderplayer svn merge -r39286:39298 https://svn.blender.org/svnroot/bf-blender/trunk/blender, ensure some edits in trunk dont get merged back into pepper 2011-08-11 09:28:07 +00:00
creator Updating CMake to install the correct ffmpeg libs. 2011-08-07 19:32:22 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk. 2011-08-12 20:53:29 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests use static sets rather then tuples, python optimizes this case. 2011-08-08 05:21:37 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00