forked from bartvdbraak/blender
65af2e2d48
If you have some bones selected, and then hide their layer, they would stay selected + visible even when you make another selection. Now, they are hidden and are no longer visible when they aren't on visible layers. Currently, this is only done if the channels are being filtered by visibility, but this could easily be changed to do without this check. Will see how this goes after some production testing. :) |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |